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These flashcards cover key concepts and terminology from the Sound Design course, including important terms related to audio editing, sound properties, effects, and technical processes.
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Sound
The production, propagation, and perception of acoustics.
Spectrogram
Visual representation of the frequency spectrum of sound over time.
Aliasing
Distortion that occurs when a signal is undersampled.
Quantisation noise
Noise introduced during the digitalization of an audio signal due to rounding errors.
Dynamic range
The difference between the loudest and softest sound of a signal.
Signal-to-noise ratio (SNR)
Measurement of signal strength relative to background noise.
Compression
Process that reduces the dynamic range of an audio signal.
Expander
Device that increases the dynamic range of a signal.
Limiter
Type of compressor that prevents the output from exceeding a certain level.
Noise floor
The level of background noise present in a system.
Equalization (EQ)
The process of adjusting the balance between frequencies within an audio signal.
Pitch bending
Changing the pitch of a sound signal by varying playback speed.
Psychoacoustics
The study of the psychological and physiological responses associated with sound.
Harmonic sound
Sound characterized by specific frequencies, consisting of a fundamental frequency and its harmonics.
Inharmonic sound
Sound that lacks harmonic structure, typically containing non-fixed frequencies.
Chorus effect
An effect that simulates multiple sound sources by adding delayed and pitch-modulated copies of a signal.
Delay effect
An audio effect that creates a repeated signal after a short period of time.
Time stretching
Altering the duration of an audio file without changing its pitch.
Mastering
The process of preparing and transferring recorded audio from a source to a data storage device.