IAT 340: Sound Design Lecture Notes

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These flashcards cover key concepts and terminology from the Sound Design course, including important terms related to audio editing, sound properties, effects, and technical processes.

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19 Terms

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Sound

The production, propagation, and perception of acoustics.

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Spectrogram

Visual representation of the frequency spectrum of sound over time.

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Aliasing

Distortion that occurs when a signal is undersampled.

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Quantisation noise

Noise introduced during the digitalization of an audio signal due to rounding errors.

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Dynamic range

The difference between the loudest and softest sound of a signal.

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Signal-to-noise ratio (SNR)

Measurement of signal strength relative to background noise.

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Compression

Process that reduces the dynamic range of an audio signal.

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Expander

Device that increases the dynamic range of a signal.

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Limiter

Type of compressor that prevents the output from exceeding a certain level.

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Noise floor

The level of background noise present in a system.

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Equalization (EQ)

The process of adjusting the balance between frequencies within an audio signal.

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Pitch bending

Changing the pitch of a sound signal by varying playback speed.

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Psychoacoustics

The study of the psychological and physiological responses associated with sound.

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Harmonic sound

Sound characterized by specific frequencies, consisting of a fundamental frequency and its harmonics.

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Inharmonic sound

Sound that lacks harmonic structure, typically containing non-fixed frequencies.

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Chorus effect

An effect that simulates multiple sound sources by adding delayed and pitch-modulated copies of a signal.

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Delay effect

An audio effect that creates a repeated signal after a short period of time.

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Time stretching

Altering the duration of an audio file without changing its pitch.

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Mastering

The process of preparing and transferring recorded audio from a source to a data storage device.