Psych Exam 3

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Last updated 1:08 AM on 11/17/22
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118 Terms

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binocular cues
depth perception
convergence: closer object = greater convergence
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monocular cues
relative size, clarity, linear perspective
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Perceptual constancy
interpretation of changing sensations as perception that is relatively consistent
interpretation of changing sensations as perception that is relatively consistent
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color constancy
consistent perception of color of objects although the amount of light changes (brain automatically adjusts for illumination)
consistent perception of color of objects although the amount of light changes (brain automatically adjusts for illumination)
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lightness constancy
consistent perception of shade of objects although the amount of light changes
consistent perception of shade of objects although the amount of light changes
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shape constancy
perception that object's shape remains constant despite changing shape of retinal image (ex: spinning coin)
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size constancy
perception that the size of objects remains constant despite different sizes of images on retina
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classical conditioning
learning to respond to a new stimulus that has been associated with another stimulus that normally produces the behavior (automatic responses) ex: Jim/Dwight prank
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operant conditioning
learning behaviors due to experiences with their consequences (punishment/reward to behavior)
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observational learning
learning via observation and imitation
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neutral stimulus
stimulus that doesn't normally cause a response ex: bell
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unconditioned stimulus
stimulus that automatically elicits response without prior conditioning (the thing you don't have to learn a response to) ex: food
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unconditioned response
innate response to unconditioned stimulus ex: salivation
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conditioned stimulus
previously NS that now elicits a conditioned response due to its association with a US ex: bell
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conditioned response
learned response to a stimulus that did not originally elicit the response ex: salivation
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acquisition
stage of conditioning in which the association between the 2 stimuli (US and CS) is being learned; need to happen closely together
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generalization (classical)
conditioned response to stimuli that are not the conditioned stimulus (but similar to the CS) ex: if Pavlov blew a whistle, dog will salivate bc whistle is similar to a bell
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discrimination (classical)
CR occurs only to a specific stimulus (the CS)
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extinction (classical)
failure to exhibit the CR to the CS because the CS no longer predicts the US
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spontaneous recovery (classical)
reappearance of the CR to the original CS after extinction
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second order (higher-order) conditioning
new neutral stimulus becomes associated with previously conditioned stimulus - becomes new CS ex: light on, ring bell, light bell, then food, then light will also become associated with food
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conditioned aversion
classically conditioned association between CS and US that causes an unpleasant response ex: bad experience with something once turns you away from it again
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counterconditioning
replacing unwanted CR with wanted response ex: gradually introduced cookies to child scared of rabbits to make him not as afraid of them anymore
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law of effect (Thorndike)
the tendency of an organism to produce a behavior depends on the effect the behavior has on the environment ex: cat puzzle box
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skinner box (operant chamber)
hungry animal placed in box, press bar and they receive food which becomes the reinforcer, increasing bar pressing
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reinforcement
consequence of behavior that increases the probability that the behavior will occur
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punishment
consequence of behavior that decreases the probability that the behavior will occur
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shaping
reinforcing closer and closer approximation of the desired response (break final behavior into parts such as teaching a dog a long trick, break it down into steps)
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successive approximations
responses that are increasingly similar to the desired response
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positive reinforcement
presentation of a pleasant stimulus after a behavior -> increases probability of that behavior
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negative reinforcement
removal of an unpleasant stimulus after a behavior -> increases probability of that behavior
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positive punishment
unpleasant stimulus follows behavior -> decreases probability of that behavior
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negative punishment
removal of pleasant stimulus after a behavior -> decreases probability of behavior
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generalization (operant)
after a behavior is reinforced in one situation, it is performed in a different situation
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discrimination (operant)
a behavior that is reinforced in one situation is not performed in a different situation
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extinction (operant)
after the reinforcer is withdrawn, the behavior decreases
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spontaneous recovery (operant)
after extinction, the behavior reappears
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continuous reinforcement
consequences are the same each time the behavior occurs (better for initial/fast learning)
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intermittent (partial) reinforcement
consequences are given only some of the times the behavior occurs (better for long term learning)
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ratio schedules of reinforcement
reinforcement is given after the behavior is exhibited a certain number of times
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interval schedules of reinforcement
reinforcement is given after a certain amount of time
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fixed-ratio
reinforcement for a fixed proportion of responses emitted
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variable-ratio
reward for some percentage of responses, but unpredictable number of responses required before reinforcement (ex: going door-to-door to sell something, slot machines)
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fixed-interval
reinforcement for responses after a fixed amount of time
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variable-interval
reinforcement for responses after an amount of time that is not constant (ex: pop quizzes)
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problems with punishment
difficult to identify which behavior is being punished, doesn't teach what not to do, the person may fear the one punishing, does not eliminate existing rewards for the behavior, can model aggression
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extrinsic motivation
pursuit of a goal for external rewards (ex: to do it for something else)
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intrinsic motivation
pursuit of activity for its own sake (ex: do it for your own good)
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overjustification effect
too much reward undermines intrinsic motivation
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modeling
imitating others' behavior
ex: Bandura experiments with Bobo doll
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memory
information that has been stored and can be retrieved
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3 steps of information processing model
encoding, storage, retrieval
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encoding
getting info into memory
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storage
maintaining encoded info over time
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retrieval
pulling from previously encoded and stored info from memory
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3 stages of memory formation
sensory, short-term, long-term
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sensory memory
system that holds sensory info (visual, auditory) for a very brief time after the stimulus disappears
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iconic memory
visual sensory memory (ex: double take)
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echoic memory
auditory sensory memory
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short-term memory
for info that is available to consciousness for about 20-30 seconds; capacity is about 5-9 items in memory
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long-term memory
relatively permanent memory with unlimited capacity
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explicit memory
conscious recollection of material from long-term memory (declarative)
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semantic memory
memory of general knowledge and trivia
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episodic memory
memory of personally experienced events
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implicit memory
not brought to mind consciously, but expressed in behavior (nondeclarative)
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procedural memory
memory for the performance of skills ex: riding a bike, skills, abilities
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priming
prior exposure to a stimulus affects responses to a later stimulus (ex: read a story with rude words vs without, and then observed for rude behavior afterward)
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recall
producing memories using minimal retrieval cues (ex: fill in the blank, short answer)
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recognition
knowledge of whether one has previously been exposed to info (ex: multiple choice)
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relearning
learning occurs more quickly the second time it is learned
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chunking
organizing info into smaller meaningful pieces to facilitate memory
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mnemonics
strategies and tricks for improving memory through acronyms or sounds
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rehearsal
repeating some information
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maintenance rehearsal
rote repetition of material
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elaborative rehearsal
thinking about the meaning of the information and examples
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levels of processing (Craik & Tulving)
information can be processed at different depths, from shallow to deep
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shallow processing
superficial features, such as physical appearance (led to less memorization of list of words)
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deep processing
meaning of the words (led to better memorization of list of words)
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encoding specificity
specific cues are encoded with the memory
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context-dependent memory
the environment in which something is learned serves as a cue for retrieval (ex: take the exam in the same room you learned the material)
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state-dependent memory
physical or mental state in which something is learned serves as a cue for retrieval (ex: chew gum while studying so you chew gum during the exam)
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encoding failure
memory fails to form due to lack of attention or processing
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storage decay
after memory has been stored, may fade
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ebbinghaus's forgetting curve
after forming a memory, majority of forgetting occurs initially
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retrieval failure
stored memories cannot be accessed (ex: tip-of-the-tongue phenomenon)
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anterograde amnesia
memory loss for info encountered after a head injury
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retrograde amnesia
memory loss for info from before head injury
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heuristics
simple rules for making complex decisions/judgements
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representativeness heuristic
tendency to see someone or something as belonging to a particular group or category by evaluating how similar this person or thing is to a typical person or thing in that category
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base-rate fallacy
using the representativeness heuristic means ignoring base rates
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base rates
frequency with which given events or cases occur in the population
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availability heuristic
strategy for making judgements based on how easily specific kinds of information can be brought to mind (what you can think of easily, vivid memory)
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simulation heuristic (counterfactual thinking)
imagining alternative version of actual events shapes emotional response (thinking about how you could do something differently like 1st, 2nd, 3rd place)
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perseverance effect (belief perseverance)
beliefs tend to persist in the face of disconfirming information
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confirmation bias
tendency to search for and use information that is consistent with our existing beliefs (like listening to who you resonate with)
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outcomes of biligualism
greater cognitive flexibility, think more creatively, higher academic achievement in upper grades
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enriched experiences
increases IQ with more stimulus, spur brain development
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Romanian orphanages
little contact and stimulation led to cognitive impairment
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stereotype threat
threat felt when stereotype is salient to targets of negative stereotypes
ex: a girl being aware of the stereotype that girls are bad at math would cause her to perform worse at math
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4 counters to stereotype threat
-be aware of the stereotype threat
-be aware of role models to help
-recognize your values and affirmations
-know that skills are malleable