Design and Innovation

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Design and Innovation

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137 Terms

1

Design and Innovation

The process of creating new and improved products or solutions.

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Aesthetics

The visual appearance and appeal of a product, which plays a significant role in its design and marketing.

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3

Maintenance

The ability to maintain and repair a product, including the availability of replacement parts.

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Disposal

The proper and environmentally friendly method of getting rid of a product after its use.

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Global Manufacturing

The practice of designing products in one country and manufacturing them in another, often in third world countries for cost-saving reasons.

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Costs

The expenses involved in manufacturing a product, including components, materials, labor, and manufacturing processes.

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MP3 Players

Portable devices used for playing digital audio files.

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Price

The cost of a product.

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Performance

The ability of a product to function effectively and meet the user's needs.

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10

Aesthetic Appeal

The visual attractiveness or appeal of a product.

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Reliability

The trustworthiness and dependability of a product to perform consistently without issues.

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12

Above the Line Features

Visible attributes of a product that the user can see, such as shape, color, and user interface.

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Below the Line Features

Features of a product that the user does not need to have knowledge of to use effectively, such as internal circuitry, materials used, and manufacturing process.

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Price

The cost of a product in relation to its value and competitiveness in the market.

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Performance

The ability of a product to perform its intended functions well, including storage capacity, battery life, and ease of use.

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Aesthetic Appeal

The visual appearance and image projected by a product, including its finish, make, colors, and shape.

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Reliability

The assurance that a product will work properly and consistently without breaking down.

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18

Iterative Design

A design methodology that involves a cyclic process of prototyping, testing, analyzing, and refining a product or process.

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19

Discover

The initial phase of the design process where designers gather insights and identify possibilities.

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Define

The phase where designers make sense of the possibilities identified in the discover phase and develop a clear creative brief.

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Develop

The phase where solutions or concepts are created, prototyped, tested, and iterated to improve and refine ideas.

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Delivery

The final phase where the resulting project, such as a product or service, is finalized, produced, and launched.1. User centred design:A design approach that focuses on understanding the needs and preferences of the end user in order to create products that meet their requirements.

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23

James Dyson

An inventor and entrepreneur known for his innovative vacuum cleaners and other household appliances.

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Industrial cyclone tower

A device designed by James Dyson to remove particles from the air by using centrifugal forces.

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25

Bagless vacuum cleaner

A type of vacuum cleaner that does not require a disposable bag to collect dust and debris.

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G Force

The name of the first bagless vacuum cleaner developed by James Dyson, which gained popularity and became a status symbol in Japan.

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DCO1

The first model of vacuum cleaner manufactured by James Dyson under his own name, known for its ability to collect even finer particles of dust.

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Dyson DC06 robot

A robot vacuum cleaner developed by James Dyson that not only cleans but also guides itself more logically than a human would.

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Dual Cyclone

A cyclone system used in Dyson vacuum cleaners that provides efficient suction by dividing the air into two cyclones.

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Root 8 Cyclone

An improved cyclone system developed by Dyson scientists that provides even higher suction by dividing the air into eight smaller cyclones.

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Primary Specification

Essential features that a product must have in order to function properly.

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Secondary Specification

Desirable features that are not essential for the product to function properly.

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Quantitative Specification

Specification points that can be measured, such as weight, dimensions, and price.

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Qualitative Specification

Specification points that describe the quality or characteristics of a product, such as comfort or aesthetics.

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35

Design Specification

Guidelines used by designers to ensure that a product meets the specified requirements.

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Performance Criteria

The aspects of a design that need to meet the specification points in order for the product to be successful.1. Qualitative Specification:Specification points that are difficult to measure and mostly based on personal opinion.

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37

Specification as a Design Tool

The use of specification to judge the quality and performance of design ideas against the initial specification.

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38

On Going Evaluation

The process of referring back to the specification during the design work to check if the designer is on the right track.

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Final Evaluation

The process of referring back to the specification after the product has been made to evaluate or test the product.

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40

Sketchbooks

Tools used in the design process to explore and refine concepts through sketching.

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41

Annotation

The act of explaining and describing ideas, materials, components, and surface finishes in sketches.

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Thumbnail Sketches

Quick and basic sketches used to create the basic composition of an illustration.

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43

Presentation Drawings

Good quality 3D drawings that show the client what the product will look like, including dimensions and finishes.

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44

CAD Modelling

Creating drawings on a computer to show clients what the product will look like from different angles, finishes, and materials.

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45

Detail Designing

The process of detailing the features of the product, including materials, dimensions, assembly, and construction methods.1. 2D Modelling:A simple type of modelling that can be in the form of a drawing, sketch, template, or pattern cut out. It only shows two dimensions of the model.

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46

3D Modelling

A type of modelling that shows three dimensions of the model, including height, width, and depth. It can be made of various materials and allows for testing and evaluation in the actual situation.

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47

Prototype

A model or sample of a product that is created to test its design, functionality, and aesthetics before mass production.

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48

Rapid Prototyping

The process of quickly creating prototypes using 3D printers or other technologies. It allows for faster evaluation and feedback on product designs.

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49

3D Printing

A modern process that uses a 3D computer model to create physical objects layer by layer. It offers advantages such as the ability to create intricate and complex forms quickly and cost-effectively.

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Filament

The material used in 3D printing, such as PLA (Poly Lactic Acid) or ABS (Acrylonitrile Butadiene Styrene). Different filaments have different properties and require specific printing conditions.

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Orthopaedic Surgeons

Medical professionals who specialize in the treatment of musculoskeletal conditions, including the use of 3D printing technology to create customized solutions for damaged bones or limbs.

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Prosthetic Limbs

Artificial limbs that are created to replace missing or damaged body parts. 3D printing allows for the production of prosthetic limbs that are tailored to the specific dimensions and needs of the user.1. 3D modelling:Creating a digital representation of a product or structure in three dimensions.

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3D printing

Using a printer to create physical prototypes or models of designs.

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54

CAD software

Computer-aided design software used to create and modify digital models.

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55

Primary research

Gathering information directly through methods such as interviews, visits, and testing.

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Secondary research

Using existing sources of information, such as books, magazines, and the internet, to gather data.

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ICT sources

Information and communication technology sources, such as CD-ROMs and the internet, used for research.

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58

Databases

Organized collections of information that can be easily retrieved and analyzed.

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59

Fields, records, and files

Components of a traditional database, where a field is a single piece of information, a record is a complete set of fields, and a file is a collection of records.

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60

Spreadsheet software

Programs used to organize and analyze data, create charts and graphs, and assist with project costing.1. Design Specification:The requirements of the target market and the manufacturing facilities available for a product.

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61

Target Market Needs

The specific needs and preferences of the intended audience for a product.

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Materials Quality

The quality of the materials used in the manufacture of a product.

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Value for Money

Whether a product provides good value in relation to its price.

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Safety Regulations

Compliance with safety regulations and considerations for product safety.

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Environmental Impact

The impact of a product on the environment, including its sustainability and adherence to environmental standards.

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66

Inversion

A method of problem-solving that involves reversing the problem and looking at it from a different perspective.

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67

Brainwriting

A group brainstorming technique where participants suggest ideas without criticism or judgment.

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68

Morphological Analysis

Identifying key features of a product and exploring different ways to achieve those features.

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69

Disassembly

Taking apart a product to understand how it works and develop improved ideas.

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70

Above the Line

External features of a product that are visible to the customer, such as shape, appearance, and user interface.

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71

Below the Line

Hidden features of a product that are not apparent to the user, such as internal components and manufacturing processes.

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Reverse Engineering

Taking a product apart to understand its design and make adjustments or improvements.

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73

Target Audience

The specific market or audience that a product is aimed at.

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74

Mood Boards

Visual representations that help create a profile of the type of person who would buy a product.

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75

Concept Board

A visual representation of the overall concept or idea for a product.

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76

Final Concept Drawings

Drawings or illustrations that represent the final design concept of a product, used for client feedback before manufacturing.1. Jonathan Ive:British designer known for developing the iMac and other Apple products.

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77

iMac

A type of computer developed by Jonathan Ive with a new design and aesthetic.

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Aesthetics

The appearance or visual appeal of a product.

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79

Technology Push

The concept of technology determining how products are improved and developed.

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80

Floppy disk drive

A storage device used in older computers, but not included in the iMac.

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81

iBook

A product developed by Apple following the concept of the iMac.

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82

iPod

Another product developed by Apple following the concept of the iMac.

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Mac Air Book

A product developed by Apple following the concept of the iMac.

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84

Functionality

The purpose and usefulness of a product.

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85

Earth Tax

Howies' pledge to donate a portion of their profits to environmental and social projects.

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86

Environmental Design

The consideration of environmental impact in the design and production of products.

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87

Rocking chair test

Howies' method of ensuring their products will last and have a positive impact on the environment.1. Designing:The process of creating and developing a product or solution.

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88

Innovation

The introduction of new ideas, methods, or products.

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89

Trunki

A brand of ride-on hand luggage for children, designed by Rob Law.

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Rob Law

The designer and CEO of Trunki.

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91

Consumer

The person or group of people who use or purchase a product.

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92

Financial advice

Guidance and recommendations regarding financial matters.

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Manufacturing advice

Expertise and suggestions related to the production of goods.

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94

Marketing advice

Strategies and recommendations for promoting and selling a product.

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95

Sales

The process of selling a product or service to customers.

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96

Logistics

The management of the flow of goods and services from the point of origin to the point of consumption.

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Timeline

A chronological sequence of events.

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98

Prince's Trust

An organization that supports young people in the United Kingdom to start their own businesses.

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Licensing deal

An agreement that allows another company to use a brand or product for a specific purpose.

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100

Liquidation

The process of closing down a company and selling its assets to pay off debts.

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