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Codes
- A system or collection of signs that create meaning when put together
Genre
- Categories/forms marked by features and conventions
Purpose
- The intention of the genre bearing its message to the receiver
Meaning
- How the receiver interprets the message being conveyed from a media platform
Technical Codes
- These involve how a media message is made using tools and equipment
- To shape how we experience and understand the message
Ex: Camera angles, lighting, editing
Symbolic Codes
- Deeper meanings behind what we see, hear, or read
- To add layers of meaning to the message
Ex: Colors, Body language, Objects
Written Codes
- These are the words and text we see in media
- To directly communicate ideas or reinforce the visual and symbolic elements
Ex: Headings in News, Slogans, Dialogue in movies
- Social Codes
- Textual/Representative Codes
Chandler's Typology of Genre Codes
a. Verbal Language
b. Bodily Codes
c. Commodity Codes
d. Behavioral Codes
Social Codes
a. Scientific Codes
b. Aesthetic Codes
c. Genre/Rhetorical and Stylistic Codes
d. Mass Media Codes
e. Perceptual Codes
f. Ideological Codes
Textual/Representative Codes
Intellectual Property
- IP
- Creations of the mind, such as inventions, literary and artistic work, designs, symbols, names, and images used in commerce
- Helps protect the rights of creators and ensures they can control how their work is used and distributed
1. Copyright
2. Patent
3. Trademark
4. Industrial Design
5. Geographical Indication & Appellation of Origin
Types of Intellectual Property
Copyright
- Legal term used to describe the rights that creators have over their work
- Creative work: books, paintings, ads, sculptures
Patent
- Provides the owner the right to decide how their invention can be used for a period of time
- Exclusive right granted for an inventor
Trademark
- A sign capable of distinguishing the goods or services of one enterprise from those of other enterprise
- Ancient craftsmen would put a signature/mark on their products
Industrial Design
- Constitutes the original/aesthetic aspect of an object
- Design of an object(shape/surface, patterns, lines, or colors)
Geographical Indication
- From a place and is famous because of it
- Quality is linked to location
Appellation of Origin
- Product is fully made in that place, with its natural and cultural factor
- Stronger connection to origin
Moral Rights
- Right to non-economic interests of author
Economic Rights
- Proper financial compensation upon permission
Intellectual Property Code of 1997 (RA 8293)
- Copyright and related rights, trademarks and service marks, geographical indications, patents, layout design, and protection of undisclosed information
- Work not protected: works of the government
Fair Use
- Guarantee a breathing space for new expression within the confines of copyright law:
If used for criticism/commentary, parody, news report, scholarly/research works, open source information
Netiquette
- Refers to observing proper etiquette as you engage in activities over the internet
- Rules of engagement on platforms like emails, social media, and forums
Cyberbullying
- Worst kind of flaming activities because everyone can be victimized from violent and offensive discourse
Internet Addiction
- or IAD
- Interferes with certain mechanisms that keep other issues at bay
- Cyber-relationship addiction, net compulsions, cybersex addiction, information overload, computer addiction
Plagiarism
- Taking over ideas, methods, or written words of another without proper acknowledgement
1. Truth telling
2. Justice
3. Freedom
4. Humaneness
5. Stewardship
Basic Human Values (Teodoro & De Jesus, 2007)
Truth-telling
- Demands factual and contextual accuracy
Justice
- Fairness in the presentation of all sides of a given issue
Freedom
- Not limited to the absence of government control or regulation
Humaneness
- Helping the victims online
Stewardship
- Journalists become responsible stewards of media
Real World
- Relationships, face to face interactions
- Practical and actual human experience
Media World
- Being digital native
- World wide web as the forefront
Economy
- Wide reach of business (globalization)
- Facilitates online transactions, benefitting businesses
- Offer diverse channels for advertising
Education
- Vast resources for learning, making it more accessible and flexible
- Distance learning made possible
- Facilitated cross-cultural exchanges and collaborative learning
Society
- Allows individuals to connect our shared interests and support networks
- Mobilize public opinion and action on causes such as human rights and environmental protection
Political
- Serves as a watchdog, exposing corruption and holding public officials accountable
- Influences public opinion, affecting electoral outcomes and policy decisions
Misinformation
- Information that is spread without malicious intent
- The person sharing info may believe it to be true even though it is incorrect
Malinformation
- Information that is technically true but is used in a misleading or harmful way
Disinformation
- False information deliberately created and disseminated to deceive others to manipulate, mislead, or influence opinions or behaviors
Cyber Prevention Act of 2012 (RA10175)
- Is the primary law dealing with various forms of cybercrime
- Computer related offenses, illegal access to computer systems, computer related fraud, content related offenses, copyright infringement and online privacy
Massive Open Online Content (MOOC)
- Refers to a large amount of educational material available online for free or at a low cost
- Videos, articles, and interactive tools designed to be accessible to anyone with an internet connection
- To provide learning resources to a broad audience, regardless of the location or background
Wearable Technology
- Refers to electronic devices that you can wear
- These devices are used to collect, process, and display information directly on your body
3D Environment
- Computer-generated space that appears 3D, allowing users to interact with and explore as if it were a real world space
- Video games, VR, Simulations
Ubiquitous Learning
- Refers to learning that happens anytime and anywhere using various technology, not limited to specific courses or platforms
- Utilizes a broad spectrum of technologies, including smartphones, tablets, wearable devices and the internet