MIL 12: Media and Information Languages

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall with Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/45

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No study sessions yet.

46 Terms

1
New cards

Codes

- A system or collection of signs that create meaning when put together

2
New cards

Genre

- Categories/forms marked by features and conventions

3
New cards

Purpose

- The intention of the genre bearing its message to the receiver

4
New cards

Meaning

- How the receiver interprets the message being conveyed from a media platform

5
New cards

Technical Codes

- These involve how a media message is made using tools and equipment

- To shape how we experience and understand the message

Ex: Camera angles, lighting, editing

6
New cards

Symbolic Codes

- Deeper meanings behind what we see, hear, or read

- To add layers of meaning to the message

Ex: Colors, Body language, Objects

7
New cards

Written Codes

- These are the words and text we see in media

- To directly communicate ideas or reinforce the visual and symbolic elements

Ex: Headings in News, Slogans, Dialogue in movies

8
New cards

- Social Codes

- Textual/Representative Codes

Chandler's Typology of Genre Codes

9
New cards

a. Verbal Language

b. Bodily Codes

c. Commodity Codes

d. Behavioral Codes

Social Codes

10
New cards

a. Scientific Codes

b. Aesthetic Codes

c. Genre/Rhetorical and Stylistic Codes

d. Mass Media Codes

e. Perceptual Codes

f. Ideological Codes

Textual/Representative Codes

11
New cards

Intellectual Property

- IP

- Creations of the mind, such as inventions, literary and artistic work, designs, symbols, names, and images used in commerce

- Helps protect the rights of creators and ensures they can control how their work is used and distributed

12
New cards

1. Copyright

2. Patent

3. Trademark

4. Industrial Design

5. Geographical Indication & Appellation of Origin

Types of Intellectual Property

13
New cards

Copyright

- Legal term used to describe the rights that creators have over their work

- Creative work: books, paintings, ads, sculptures

14
New cards

Patent

- Provides the owner the right to decide how their invention can be used for a period of time

- Exclusive right granted for an inventor

15
New cards

Trademark

- A sign capable of distinguishing the goods or services of one enterprise from those of other enterprise

- Ancient craftsmen would put a signature/mark on their products

16
New cards

Industrial Design

- Constitutes the original/aesthetic aspect of an object

- Design of an object(shape/surface, patterns, lines, or colors)

17
New cards

Geographical Indication

- From a place and is famous because of it

- Quality is linked to location

18
New cards

Appellation of Origin

- Product is fully made in that place, with its natural and cultural factor

- Stronger connection to origin

19
New cards

Moral Rights

- Right to non-economic interests of author

20
New cards

Economic Rights

- Proper financial compensation upon permission

21
New cards

Intellectual Property Code of 1997 (RA 8293)

- Copyright and related rights, trademarks and service marks, geographical indications, patents, layout design, and protection of undisclosed information

- Work not protected: works of the government

22
New cards

Fair Use

- Guarantee a breathing space for new expression within the confines of copyright law:

If used for criticism/commentary, parody, news report, scholarly/research works, open source information

23
New cards

Netiquette

- Refers to observing proper etiquette as you engage in activities over the internet

- Rules of engagement on platforms like emails, social media, and forums

24
New cards

Cyberbullying

- Worst kind of flaming activities because everyone can be victimized from violent and offensive discourse

25
New cards

Internet Addiction

- or IAD

- Interferes with certain mechanisms that keep other issues at bay

- Cyber-relationship addiction, net compulsions, cybersex addiction, information overload, computer addiction

26
New cards

Plagiarism

- Taking over ideas, methods, or written words of another without proper acknowledgement

27
New cards

1. Truth telling

2. Justice

3. Freedom

4. Humaneness

5. Stewardship

Basic Human Values (Teodoro & De Jesus, 2007)

28
New cards

Truth-telling

- Demands factual and contextual accuracy

29
New cards

Justice

- Fairness in the presentation of all sides of a given issue

30
New cards

Freedom

- Not limited to the absence of government control or regulation

31
New cards

Humaneness

- Helping the victims online

32
New cards

Stewardship

- Journalists become responsible stewards of media

33
New cards

Real World

- Relationships, face to face interactions

- Practical and actual human experience

34
New cards

Media World

- Being digital native

- World wide web as the forefront

35
New cards

Economy

- Wide reach of business (globalization)

- Facilitates online transactions, benefitting businesses

- Offer diverse channels for advertising

36
New cards

Education

- Vast resources for learning, making it more accessible and flexible

- Distance learning made possible

- Facilitated cross-cultural exchanges and collaborative learning

37
New cards

Society

- Allows individuals to connect our shared interests and support networks

- Mobilize public opinion and action on causes such as human rights and environmental protection

38
New cards

Political

- Serves as a watchdog, exposing corruption and holding public officials accountable

- Influences public opinion, affecting electoral outcomes and policy decisions

39
New cards

Misinformation

- Information that is spread without malicious intent

- The person sharing info may believe it to be true even though it is incorrect

40
New cards

Malinformation

- Information that is technically true but is used in a misleading or harmful way

41
New cards

Disinformation

- False information deliberately created and disseminated to deceive others to manipulate, mislead, or influence opinions or behaviors

42
New cards

Cyber Prevention Act of 2012 (RA10175)

- Is the primary law dealing with various forms of cybercrime

- Computer related offenses, illegal access to computer systems, computer related fraud, content related offenses, copyright infringement and online privacy

43
New cards

Massive Open Online Content (MOOC)

- Refers to a large amount of educational material available online for free or at a low cost

- Videos, articles, and interactive tools designed to be accessible to anyone with an internet connection

- To provide learning resources to a broad audience, regardless of the location or background

44
New cards

Wearable Technology

- Refers to electronic devices that you can wear

- These devices are used to collect, process, and display information directly on your body

45
New cards

3D Environment

- Computer-generated space that appears 3D, allowing users to interact with and explore as if it were a real world space

- Video games, VR, Simulations

46
New cards

Ubiquitous Learning

- Refers to learning that happens anytime and anywhere using various technology, not limited to specific courses or platforms

- Utilizes a broad spectrum of technologies, including smartphones, tablets, wearable devices and the internet