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Habituation
A decrease in response to a stimulus after repeated exposure. Example: City dwellers become less aware of traffic noise over time.
Dishabituation
An increase in response due to a change in a familiar stimulus. Example: Noticing traffic noise when it suddenly stops.
Classical Conditioning
Learning through associations between stimuli.
Pavlov's Experiment
A study demonstrating classical conditioning where dogs learned to associate a bell (CS) with food (US), leading to salivation (CR).
Second Order Conditioning
Pairing a new CS (light) with an established CS (bell) to elicit a CR (salivation).
Stimulus Generalization
Responding to stimuli similar to the original CS. Example: A dog responds to bells of varying pitches.
Discrimination
Learning to respond differently to distinct stimuli. Example: Responding to a red light (CS+) but not an orange light (CS-).
Extinction
The CR diminishes when the CS is presented without the US. Example: A dog stops salivating to the bell if food is no longer presented.
Spontaneous Recovery
The re-emergence of a CR after a period of extinction.
Drug Conditioning
Drugs can become associated with environmental cues, leading to conditioned compensatory responses that alter drug effects.
Operant Conditioning
Learning through consequences of behavior.
Positive Reinforcement
Adding a rewarding stimulus (e.g., food).
Negative Reinforcement
Removing an aversive stimulus (e.g., stopping a beeping sound).
Punishment
Decreases the likelihood of a behavior.
Reinforcement Schedules
Plans for determining when a behavior will be reinforced.
Shaping
Gradually reinforcing closer approximations of a desired behavior.
Applied Behavioral Analysis (ABA)
Uses operant conditioning to improve skills in individuals with autism. Effectiveness is promising but not conclusive.
Cognitivism
A response to behaviorism emphasizing internal mental processes.
Latent Learning
Learning that occurs without immediate behavior change (e.g., rats navigating a maze).
Observational Learning
Learning by observing others, as demonstrated in Bandura's Bobo Doll Experiment.
Metacognition
Awareness and regulation of one's own learning processes.
Constructivism
Emphasizes active construction of knowledge based on personal experiences.
Constructivist Teaching
Collaborative learning and real-world problem-solving.
Humanism
Focuses on personal growth and fulfillment of potential.
Grit
A non-cognitive factor linked to success, emphasizing perseverance.
Gamification in Education
Incorporates gaming elements to enhance motivation and engagement through feedback and challenges.