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Behaviorism
sees people as the products of life experiences and conditioning
Association
when you make a connection between 2+ things in your mind
Adaptation
change in your behavior, thoughts, & emotions as a result of learning
Stimulus Response
something happens and there is a reaction
UCS —> UCR
unconditioned stimulus —> unconditioned response
UCS + CS —> UCR
unconditioned stimulus + conditioned stimulus —> unconditioned response
CS —> CR
conditioned stimulus —> conditioned response
unconditioned stimulus
will naturally produce a response
unconditioned response
natural reaction to a UCS
conditioned stimulus
any stimulus that doesn’t naturally produce a response, response must be learned
conditioned response
learned reaction to a conditioned stimulus
Pavlov’s Dog
showed the creation of a conditioned stimulus and a conditioned response (bell —> saliva)
Repetition
key to an association to be made
Acquisition
point where the association is made in the mind, and the CS produced a CR
Extinction
loss of CS/CR pairing due to the UCS not being presented
Spontaneous Regeneration
after a pause, there’s a weak recovery of the association, and therefore a weak response
Stimulus Discrimination
when you have similar stimuli, but you respond only to the correct one
Stimulus Generalization
when you have similar stimuli and you respond to both
Little Albert
experimented on by John Watson, conditioned a fear response
Collection of Associations
all of our thoughts/behaviors are the products of conditioned responses
“Once Bitten Twice Shy”
immediate acquisition based on a single event
Temporal Distance
time can either strengthen or weaken an association
Aversion Therapy
to get people to associate something unpleasant with undesired behavior
Actions - Consequences
an association is created based on the consequences of ations
Operant Behavior
behavior that has been changed based on the consequences of the conditioning
Puzzle Box
designed by Edward Thorndike, a subject would have to accomplish a task in order to receive a reward
Law of Effect
rewarded behavior is likely to reoccur, while punished behavior is unlikely to reoccur
Skinner Box/Operant Chamber
designed by B. F. Skinner, animal subject completing complex tasks with a variety of stimuli, to receive a reward or a punishment
Air Crib
space for babies to work on hand-eye coordination
Shaping
gradually increase a reward or decrease punishment as the subject approaches the desired behavior
Chaining
when you take a complex task, and break it into easily rewarded individual parts
Reinforcements
anything done to get a subject to do a behavior
Primary Reinforcements
based on needs
Secondary Reinforcements
based on wants
Positive Reinforcements
giving someone something pleasant
Negative Reinforcements
taking away something unpleasant
Punishment
anything done to get you to stop doing something
Reinforcement Schedules
when you reward a subject based on actions or when they do something
Ratio
rewarding somebody based on their actions
Predictability/Expectation
you can have behaviors as a result of thought processes, and not conditioning
Latent Learning
things you learn that are not intended
Cognitive Maps
collection of information and decision making processes
Extrinsic Motivation
motivation from an outside source
Intrinsic Motivation
motivation from within yourself
Interval
rewarding someone for doing something at the right time