AP Psych Unit 6 Behaviorism

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45 Terms

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Behaviorism

sees people as the products of life experiences and conditioning

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Association

when you make a connection between 2+ things in your mind

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Adaptation

change in your behavior, thoughts, & emotions as a result of learning

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Stimulus Response

something happens and there is a reaction

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UCS —> UCR

unconditioned stimulus —> unconditioned response

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UCS + CS —> UCR

unconditioned stimulus + conditioned stimulus —> unconditioned response

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CS —> CR

conditioned stimulus —> conditioned response

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unconditioned stimulus

will naturally produce a response

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unconditioned response

natural reaction to a UCS

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conditioned stimulus

any stimulus that doesn’t naturally produce a response, response must be learned

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conditioned response

learned reaction to a conditioned stimulus

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Pavlov’s Dog

showed the creation of a conditioned stimulus and a conditioned response (bell —> saliva)

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Repetition

key to an association to be made

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Acquisition

point where the association is made in the mind, and the CS produced a CR

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Extinction

loss of CS/CR pairing due to the UCS not being presented

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Spontaneous Regeneration

after a pause, there’s a weak recovery of the association, and therefore a weak response

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Stimulus Discrimination

when you have similar stimuli, but you respond only to the correct one

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Stimulus Generalization

when you have similar stimuli and you respond to both

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Little Albert

experimented on by John Watson, conditioned a fear response

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Collection of Associations

all of our thoughts/behaviors are the products of conditioned responses

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“Once Bitten Twice Shy”

immediate acquisition based on a single event

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Temporal Distance

time can either strengthen or weaken an association

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Aversion Therapy

to get people to associate something unpleasant with undesired behavior

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Actions - Consequences

an association is created based on the consequences of ations

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Operant Behavior

behavior that has been changed based on the consequences of the conditioning

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Puzzle Box

designed by Edward Thorndike, a subject would have to accomplish a task in order to receive a reward

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Law of Effect

rewarded behavior is likely to reoccur, while punished behavior is unlikely to reoccur

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Skinner Box/Operant Chamber

designed by B. F. Skinner, animal subject completing complex tasks with a variety of stimuli, to receive a reward or a punishment

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Air Crib

space for babies to work on hand-eye coordination

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Shaping

gradually increase a reward or decrease punishment as the subject approaches the desired behavior

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Chaining

when you take a complex task, and break it into easily rewarded individual parts

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Reinforcements

anything done to get a subject to do a behavior

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Primary Reinforcements

based on needs

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Secondary Reinforcements

based on wants

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Positive Reinforcements

giving someone something pleasant

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Negative Reinforcements

taking away something unpleasant

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Punishment

anything done to get you to stop doing something

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Reinforcement Schedules

when you reward a subject based on actions or when they do something

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Ratio

rewarding somebody based on their actions

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Predictability/Expectation

you can have behaviors as a result of thought processes, and not conditioning

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Latent Learning

things you learn that are not intended

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Cognitive Maps

collection of information and decision making processes

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Extrinsic Motivation

motivation from an outside source

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Intrinsic Motivation

motivation from within yourself

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Interval

rewarding someone for doing something at the right time