psych, learning reinforcement and punishment

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21 Terms

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operant conditioning

a type of learning in which behavior is strengthened or weakened by consequences such as reinforcement or punishment

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law of effect

Behaviors followed by favorable outcomes are more likely to be repeated, while behaviors followed by unfavorable outcomes are less likely to be repeated

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reinforement

any consequence that increases the likelihood of a behavior occurring again in the future

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primary reinforcer

things we naturally like such as food and water

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secondary reinforcer

things we learn to like because they’re connected to primary reinforcers or other things we like

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reinforcement discrimination

the ability to distinguish between different stimuli and respond appropriately based on the presence or absence of reinforcement

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reinforcement generalization

the tendency to respond similarly to different stimuli that are associated with the same reinforcement

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positive reinforcement

increase behavior, adding a desirable stimulus to increase the likelihood of a behavior recurring

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negative reinforcement

increase behavior, removing an aversive stimulus to increase the likelihood of a behavior recurring

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positive punishment

decrease behavior, adding a aversive stimulus to increase the likelihood of a behavior recurring

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negative punishment

decrease behavior, removing a desirable stimulus to increase the likelihood of a behavior recurring

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shaping

gradually reinforcing behaviors that are closer and closer to the desired behavior, leading to the development of a complex behavior or skill

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instinctive drift

animals may go back to their natural instincts instead of learning new behaviors through training (operant conditioning)

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superstitious behavior

accidental reinforcement of behaviors, leading to the belief that those behaviors are causing desired outcomes even when they are not

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reinforcement schedules

patterns determining when and how often reinforcement is given for a behavior, influencing the rate and persistence of that behavior

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continuous reinforcement

reinforcing a behavior every time it occurs

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partial reinforcement

reinforcing a behavior some of the time

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fixed interval (FI)

reinforcement is delivered after a fixed amount of time has passed since the last reinforcement, leading to a consistent pattern of behavior

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variable interval (VI)

Reinforcement is delivered after varying amounts of time have passed since the last reinforcement, leading to a steady but moderate rate of responding

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fixed ratio (FR)

reinforcement is delivered after a fixed number of responses, leading to a high rate of responding with short pauses after each reinforcement

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variable ratio (VR)

Reinforcement is delivered after a varying number of responses, leading to a high and steady rate of responding with minimal pauses