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Vocabulary flashcards covering key terms and definitions from the lecture notes on creativity, innovation, planning, and forecasting.
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Creativity
The ability to generate original ideas or new perspectives on existing ideas.
Expertise
Everything that an individual knows and can do in the broad domain of his or her work.
Creative Thinking
The capacity to combine existing ideas in new arrangements.
Motivation
An individual’s need or passion to be creative.
Appropriate level of job-related challenge
A challenge level that is not too simple nor too difficult.
Freedom within clearly-defined work goals
Autonomy within defined goals to conduct work.
Time to complete tasks
Providing appropriate amounts of time to finish tasks.
Diversity in work groups
Establish work groups with diversity rather than similarities.
Reward creativity
Verbal encouragement, recognition, and other rewards for creative effort.
Supportive environment for creativity
Developmental feedback, collaboration, and information sharing that support creativity.
Hire and retain creative people
Recruiting and keeping individuals who are creative.
Innovation
The process of applying a new idea to improve organizational processes, products, or services.
Creative but not innovative
An organization with lots of good ideas but limited ability to turn them into tangible results.
Innovative but not creative
An organization that can turn ideas into tangible benefits but lacks a strong source of new ideas.
Creative Organization
Generates sound ideas for improvement.
Innovative Organization
Turns sound ideas into tangible benefits.
Creative and innovative organizations
Both generate sound ideas for improvement and turn them into tangible benefits.
Organizations that are creative but not innovative
Creative but not innovative: fertile ideas without the ability to implement.
Low time pressure
A time condition where creative thinking tends to explore ideas; may involve collaboration with one other person.
Autopilot
Low likelihood of creativity due to minimal encouragement; more meetings and group discussions, less collaboration.
Expedition mindset (creative thinking under low time pressure)
Exploratory thinking focused on generating ideas, often with one-on-one collaboration.
Mission mindset (creative thinking under low time pressure)
Focused work on important tasks; positive challenge; balanced focus on problems and ideas.
Gantt Chart
A bar-chart scheduling device showing time on the horizontal axis and resources/tasks on the vertical axis.
PERT (Program Evaluation and Review Technique)
A network-based scheduling method showing task times and their sequence; events are boxes and tasks are arrows.
Critical Path
The sequence of activities that takes the longest time to complete.
Inventing
Establishing a new idea (technology, product, process, or management).
Developing
Making a new idea practical.
Diffusing
Putting a new idea to use by customers or end-users.
Integrating
Establishing an invention as a permanent part of the organization.
Monitoring
Tracking a newly implemented idea to determine if and when it should be improved or terminated.
Total Quality Management (TQM)
A company-wide approach involving all members to ensure quality in production and services.
Quality benefits: Positive company image
A benefit of quality: a positive company image.
Quality benefits: Lower costs and higher market share
A benefit of quality: lower costs and higher market share.
Quality benefits: Decreased product liability costs
A benefit of quality: reduced product liability costs.
Incremental Improvement Process Step 1: Improvement theme
Choose an area of improvement (theme), e.g., shorter cycle time or fewer defects.
Incremental Improvement Process Step 2: Improvement team
Form a quality-improvement team with diverse roles.
Incremental Improvement Process Step 3: Benchmarking
Benchmark best performers to identify required improvements.
Incremental Improvement Process Step 4: Analysis
Analyze how current performance can improve to meet the benchmark.
Incremental Improvement Process Step 5: Pilot study
Test remedies with a pilot study.
Incremental Improvement Process Step 6: Implementation
Management implements the improvements.
Re-engineering
Redesigning or restructuring a company or part of its operations.
Re-engineering Principle: Organize around outcomes, not tasks
Structure around the results of the process, not the tasks performed.
Re-engineering Principle: Have those who use the output perform the process
Users of the output should perform the process.
Re-engineering Principle: Subsume information-processing work into real work
Integrate data handling into the actual work that produces the information.
Re-engineering Principle: Treat dispersed resources as centralized
Coordinate remote resources as if centralized.
Re-engineering Principle: Link parallel activities
Coordinate activities that happen in parallel rather than sequentially.
Re-engineering Principle: Put the decision point where the work is performed
Make decisions at the point of work with built-in control.
Re-engineering Principle: Capture information at the source
Obtain information once, at its source.
Planning
Determining how the organization can reach its objectives and what actions are needed.
Affirmative planning
Planning aimed at increasing organizational success (future-oriented).
Protective planning
Planning aimed at reducing risk and clarifying consequences of actions.
Standing Plan
A plan used repeatedly; includes Policy, Procedure, and Rule.
Policy
Broad guidelines for taking actions aligned with objectives.
Procedure
A sequence of actions that must be taken to accomplish a task.
Rule
Specific required actions.
Single-Use Plan
A plan used for unique or rare situations; includes Programs and Budgets.
Program
A designed set of activities to carry out a project.
Budget
A financial plan detailing how funds will be spent and obtained.
Organizational Objective (Mee)
Profit motivates managers; service to customers; social responsibilities.
Eight Drucker areas: Market standing
Objectives indicating where the company would like to be relative to competitors.
Eight Drucker areas: Innovation
Objectives outlining commitment to developing new methods of operation.
Eight Drucker areas: Productivity
Target levels of production.
Eight Drucker areas: Physical and financial resources
Use, acquisition, and maintenance of capital and monetary resources.
Eight Drucker areas: Profitability
Profit the company would like to generate.
Eight Drucker areas: Managerial performance and development
Rates and levels of managerial productivity and growth.
Eight Drucker areas: Worker performance and attitudes
Rates of worker productivity and desirable attitudes.
Eight Drucker areas: Public responsibility
Company responsibilities to customers and society.
Organizational Purpose
What the organization exists to do for a group of customers.
Short-Term Organizational Objectives
Targets to be achieved in one year or less.
Intermediate-Term Organizational Objectives
Targets to be achieved in one to five years.
Long-Term Organizational Objectives
Targets to be achieved in five to seven years.
Management By Objectives (MBO)
An objectives-based management approach with individual objectives, periodic performance reviews, and rewards based on attainment.
Forecasting
Predicting the likelihood of uncertain events or outcomes affecting the organization.
Scheduling
Formulating a detailed listing of activities, allocating resources, and setting time tables to achieve objectives.
Jury of Executive Opinion Method
Managers discuss opinions on future sales.
Salesforce Estimation Method
Forecast future sales by analyzing salespeople's opinions as a group.
Delphi Method
A forecasting method that gathers and summarizes expert opinions for a forecast.
Moving Average Method
Forecasts future sales by averaging historical sales over a selected number of periods.
Regression Analysis Method
Predicts future sales by analyzing the historical relationship between sales and time.
A PERT Network
A network diagram showing task time estimates and the sequence of activities; events are boxes, tasks are arrows; the critical path is the longest-duration path.