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empathy, the intellectual identification with or vicarious experiencing of the feelings, thoughts, or attitudes of another
goal of empathy mode, to discover gaps between what people do and what people say they do
why an empathetic approach matters, it ensures designers remember they are designing for real people
interviewing, a technique used to gain empathy by talking directly with users
observation, a technique used to gain empathy by watching how people behave
immersion, a technique used to gain empathy by placing yourself in the user’s environment or experience
demographics, grouping individuals by characteristics they have little or no control over
psychographics, grouping individuals by characteristics they do have control over such as interests, values, habits, lifestyle, personality, and wants or needs
persona, a fictional character created from research to represent a user type and help designers understand needs, experiences, behaviors, and goals
how to create a persona – start with research, begin by gathering information about real users
how to create a persona – use your imagination, creatively fill in details based on research
how to create a persona – write a narrative with dialogue, describe the person’s story and voice
how to create a persona – name the person, give the persona an identity
human-centered design (HCD), an approach to problem-solving that puts people at the center and begins with empathy
insight statement format, [user or target audience] needs [user needs] so that [insight]
define, an actionable and meaningful problem statement that needs to be solved
problem statement, a concise and actionable sentence or question that defines purpose and direction
what does the persona want, insights
why do they want it, issues
how do we measure success, objective or challenge
good problem statement – clear concise and simple, it is easy to understand and focused
good problem statement – human centered, it focuses on people not products
good problem statement – does not suggest solutions, it stays focused on the problem
good problem statement – ask why, it looks deeper into the real issue
good problem statement – reflect on data and insights, it is based on research
good problem statement – keep it universal, avoid jargon and slang
good problem statement – “how might we…”, it is framed as an open design question
design challenge, an initial statement that defines the issue and moves from problem to solution
design challenge keywords, rethink redesign and create
what if, a prompt that changes perspective and encourages new ways of thinking