4- Sociocultural Approach

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/16

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

17 Terms

1
New cards

Social Cognitive Theory

an interpersonal theory of behavior change that focuses on the interaction between individuals and their social systems

2
New cards

classical conditioning

a type of learning in which one learns to link two or more stimuli and anticipate events

3
New cards

operant conditioning

a type of learning in which behavior is strengthened if followed by a reinforcer or diminished if followed by a punisher

4
New cards

behaviorist approach

a theoretical perspective that focuses only on objective, observable reactions; emphasizes the environmental stimuli that determines behavior.

5
New cards

agentic approach

the apporach to examine complex thought processes that occur between observation and behavior.

6
New cards

vicarious learning

learning the consequences of an action by watching others being rewarded or punished for performing the action

7
New cards

vicarious reinforcement

process where the observer sees the model rewarded, making the observer more likely to imitate the model's behavior

8
New cards

mediational process

cognitive factors that influence learning and come between stimulus and response; the ideas that humans are active information processors and think about the relationship between their behavior and its consequences.

9
New cards

self efficacy

the belief that you are able to accomplish a task

10
New cards

attention

the extent to which a person devotes mental processing to a particular stimulus

11
New cards

retention

how well the behaviour is remembered

12
New cards

reproduction

the ability to perform the behavior again; replication of the behavior demonstrated.

13
New cards

motivation

a need or desire that energizes and directs behavior; depends on reinforcement

14
New cards

mastery experiences

direct success increases efficacy; failure lowers it

15
New cards

vicarious experiences (modeling)

seeing others or modeling influences efficacy

16
New cards

social persuasion (self-efficacy)

people who are convinced by others that they possess the ability to succeed at a given action

17
New cards

emotional/physical states

mood improves perceived self-efficacy