JUDGMENT & DECISION-MAKING

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12 Terms

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Judgment

A conclusion drawn from available information.

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Decision

A choice that influences behavior.

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System 2 processing

Slow, deliberate, effortful thinking.

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Algorithm

A step-by-step method that guarantees a solution.

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Heuristic

Mental shortcut that is fast and efficient but does not guarantee accuracy.

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Conjunction fallacy

Belief that two events together are more likely than either alone.

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Representativeness heuristic

Judging probability based on similarity to a prototype, not actual likelihood.

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Framing effect

Decisions change depending on how information is presented (saved vs. died).

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Prospect theory

People are risk-averse for gains and risk-seeking for losses.

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System 1 processing

Fast, automatic, low-effort thinking