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Judgment
A conclusion drawn from available information.
Decision
A choice that influences behavior.
System 2 processing
Slow, deliberate, effortful thinking.
Algorithm
A step-by-step method that guarantees a solution.
Heuristic
Mental shortcut that is fast and efficient but does not guarantee accuracy.
Conjunction fallacy
Belief that two events together are more likely than either alone.
Representativeness heuristic
Judging probability based on similarity to a prototype, not actual likelihood.
Framing effect
Decisions change depending on how information is presented (saved vs. died).
Prospect theory
People are risk-averse for gains and risk-seeking for losses.
System 1 processing
Fast, automatic, low-effort thinking