MKT 3230 Chapter 3: Learning and Memory

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Last updated 5:38 PM on 2/2/26
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25 Terms

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Learning

refers to a relatively permanent change in behaviour that is caused by experience

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Behavioural Learning Theories

  • learning takes place as the result of responses to external events, as opposed to internal thought processes

  • e.g. classical conditioning

  • instrumental conditioning

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Classical Conditioning

  • a stimulus that elicits a response is paired with another stimulus that initially does not elicit a response on its own

  • uses unconditioned stimulus, conditioned stimulus, and conditioned response

  • focuses on visual, smell, and other cues that induce physiological responses related to consumer needs

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Unconditioned Stimulus (UCS)

something you have a natural response to

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Conditioned Stimulus (CS)

causes a response when paired with UCS

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Conditioned Response

happens when conditioned stimulus is learned

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Associative Learning

  • consumers learn associations between stimuli simply

  • e.g. healthy means expensive, credit card means larger payment

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Stimulus Generalization

  • tendency for stimulus similar to a conditioned stimulus to evoke similar, unconditioned responses

  • e.g. licensing, look-alike packaging, family branding, product line extensions

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Stimulus Discrimination

only buying brand names

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Masked Branding

  • deliberately hides a product’s true origin

  • e.g. Apple’s “designed in USA and assembled in China” vs “made in China”

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Instrumental Conditioning

individual learns to perform behaviours that produce positive outcomes and to avoid those that yield negative outcomes

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Reinforcement Schedules

  • fixed ratio (e.g. rewards program)

  • variable ratio (e.g. contests)

  • fixed interval (e.g. seasonal sales)

  • variable interval (e.g. promotions based on availability)

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Frequency Marketing

reinforces the behaviour of regular purchasers by giving them prizes with values that increase along with the amount purchased

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Cognitive Learning Theory

  • focuses on internal mental processes and views people as problem solvers, who actively use information from the world around them to master their environment

  • learning can be unconscious

  • e.g. observational learning

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Observational Learning

people watch the actions of others and note the reinforcements they receive for their behaviours (modelling and shaping)

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Memory

  • acquiring information and storing it over time so that it will be available when needed

  • internal and external memory

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Role of Memory in Learning

  • info passes through stages before being committed to memory

    • sensory memory

    • attention

    • short-term memory

    • elaborative rehearsal

    • long-term memory

  • we encode information to help us retain it later (e.g. sensory meaning, semantic meaning, narratives)

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Sensory Memory

  • temporary storage of sensory information

  • high capacity

  • duration is less than 1 second for vision, or a few seconds for hearing

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Attention

information that passes through an attentional gate is transferred to short-term memory

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Short-Term Memory

  • brief storage of information currently being used (e.g. chunking)

  • limited capacity

  • duration is less than 20 seconds

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Elaborative Rehearsal

information subjected to deep processing (e.g. its meaning is considered) is transferred to long-term memory

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Long-Term Memory

  • relatively permanent storage of information

  • unlimited capacity

  • duration is long or permanent

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Levels of Knowledge

  • one node → meaning concepts

  • two (or more) connected nodes → proposition/belief

  • two or more propositions → schema

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Analogical Learning

marketer inform the consumer about a product using an analogy

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Measuring Memory for Marketing Stimuli

  • recognition vs recall measures

  • problems with memory measures (e.g. response biases, accuracy of consumer recall, memory/facts vs feelings)