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Learning
refers to a relatively permanent change in behaviour that is caused by experience
Behavioural Learning Theories
learning takes place as the result of responses to external events, as opposed to internal thought processes
e.g. classical conditioning
instrumental conditioning
Classical Conditioning
a stimulus that elicits a response is paired with another stimulus that initially does not elicit a response on its own
uses unconditioned stimulus, conditioned stimulus, and conditioned response
focuses on visual, smell, and other cues that induce physiological responses related to consumer needs
Unconditioned Stimulus (UCS)
something you have a natural response to
Conditioned Stimulus (CS)
causes a response when paired with UCS
Conditioned Response
happens when conditioned stimulus is learned
Associative Learning
consumers learn associations between stimuli simply
e.g. healthy means expensive, credit card means larger payment
Stimulus Generalization
tendency for stimulus similar to a conditioned stimulus to evoke similar, unconditioned responses
e.g. licensing, look-alike packaging, family branding, product line extensions
Stimulus Discrimination
only buying brand names
Masked Branding
deliberately hides a product’s true origin
e.g. Apple’s “designed in USA and assembled in China” vs “made in China”
Instrumental Conditioning
individual learns to perform behaviours that produce positive outcomes and to avoid those that yield negative outcomes
Reinforcement Schedules
fixed ratio (e.g. rewards program)
variable ratio (e.g. contests)
fixed interval (e.g. seasonal sales)
variable interval (e.g. promotions based on availability)
Frequency Marketing
reinforces the behaviour of regular purchasers by giving them prizes with values that increase along with the amount purchased
Cognitive Learning Theory
focuses on internal mental processes and views people as problem solvers, who actively use information from the world around them to master their environment
learning can be unconscious
e.g. observational learning
Observational Learning
people watch the actions of others and note the reinforcements they receive for their behaviours (modelling and shaping)
Memory
acquiring information and storing it over time so that it will be available when needed
internal and external memory
Role of Memory in Learning
info passes through stages before being committed to memory
sensory memory
attention
short-term memory
elaborative rehearsal
long-term memory
we encode information to help us retain it later (e.g. sensory meaning, semantic meaning, narratives)
Sensory Memory
temporary storage of sensory information
high capacity
duration is less than 1 second for vision, or a few seconds for hearing
Attention
information that passes through an attentional gate is transferred to short-term memory
Short-Term Memory
brief storage of information currently being used (e.g. chunking)
limited capacity
duration is less than 20 seconds
Elaborative Rehearsal
information subjected to deep processing (e.g. its meaning is considered) is transferred to long-term memory
Long-Term Memory
relatively permanent storage of information
unlimited capacity
duration is long or permanent
Levels of Knowledge
one node → meaning concepts
two (or more) connected nodes → proposition/belief
two or more propositions → schema
Analogical Learning
marketer inform the consumer about a product using an analogy
Measuring Memory for Marketing Stimuli
recognition vs recall measures
problems with memory measures (e.g. response biases, accuracy of consumer recall, memory/facts vs feelings)