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lexicographic decision rule
the consumer ranks the attributes according to importance and then selects the brand that is superior on the most important attribute
elimination-by-aspect decision rule
consumer sets a minimum standard for each attribute and if a brand fails to pass any standard, it is dropped from consideration
heuristic
simple, experience-based rules of thumb used to guide decisions
representativeness heuristic
making decisions based on its similarity to a mental prototype
scarcity heuristic
scarcer items are worth more / have greater value
effort heuristic
what took more effort to make is better / higher quality / worth more
why are heuristics valuable
simplify decision making (reduce search/thinking) costs
reasonable accurate (based on prior experience)
compromise effect
adding an extreme alternative to the choice set to increase preference for the closer alternative
extremeness aversion
people have an aversion to choosing extreme options - we prefer to compromise
atmospherics
the sum of all the physical features of a retail environment
task definition
the reason the consumption activity is occurring
antecedent states
people’s moods and emotions
moods
transient feeling states that are relatively long lasting and not tied to a specific event or object
affect-as-information
we rely primarily on our feelings when making a decision
emotions
short-lived feelings that come from a known cause
positive-valence
seek out experiences of similar arousal-level (relaxed - read a book)
negative-valence
seek out experiences of different arousal-level (anxious - read a book)
diminishing marginal utility
as a person increases consumption of a product, there is a decline in the marginal utility that person derives from consuming each additional unit of that product
endowment effect
people place a higher value on an object they own than they would on an identical object they do not own
framing
identical information presented in different ways (cup ½ full or ½ empty)
prospect theory
we are risk-averse when choosing among two gains that have equal expected value
framing effects
we are risk-seeking when choosing among two losses that have equal expected value
sunk-cost fallacy
we are reluctant to waste something we have paid for
sunk costs
prior investments of time, money, or effort that lead us to make choices we otherwise wouldn’t have made