descriptive decision making / cognitive bias

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24 Terms

1
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lexicographic decision rule

the consumer ranks the attributes according to importance and then selects the brand that is superior on the most important attribute

2
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elimination-by-aspect decision rule

consumer sets a minimum standard for each attribute and if a brand fails to pass any standard, it is dropped from consideration

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heuristic

simple, experience-based rules of thumb used to guide decisions

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representativeness heuristic

making decisions based on its similarity to a mental prototype

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scarcity heuristic

scarcer items are worth more / have greater value

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effort heuristic

what took more effort to make is better / higher quality / worth more

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why are heuristics valuable

  • simplify decision making (reduce search/thinking) costs

  • reasonable accurate (based on prior experience)

8
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compromise effect

adding an extreme alternative to the choice set to increase preference for the closer alternative

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extremeness aversion

people have an aversion to choosing extreme options - we prefer to compromise

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atmospherics

the sum of all the physical features of a retail environment

11
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task definition

the reason the consumption activity is occurring

12
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antecedent states

people’s moods and emotions

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moods

transient feeling states that are relatively long lasting and not tied to a specific event or object

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affect-as-information

we rely primarily on our feelings when making a decision

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emotions

short-lived feelings that come from a known cause

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positive-valence

seek out experiences of similar arousal-level (relaxed - read a book)

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negative-valence

seek out experiences of different arousal-level (anxious - read a book)

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diminishing marginal utility

as a person increases consumption of a product, there is a decline in the marginal utility that person derives from consuming each additional unit of that product

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endowment effect

people place a higher value on an object they own than they would on an identical object they do not own

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framing

identical information presented in different ways (cup ½ full or ½ empty)

21
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prospect theory

we are risk-averse when choosing among two gains that have equal expected value

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framing effects

we are risk-seeking when choosing among two losses that have equal expected value

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sunk-cost fallacy

we are reluctant to waste something we have paid for

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sunk costs

prior investments of time, money, or effort that lead us to make choices we otherwise wouldn’t have made

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