Tv and computer games

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26 Terms

1
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in a typical house, how many hours is a TV switched on in a day?

7 hours

2
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the average child watches how much Tv per week?

24 hours

3
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In NZ what are the statistics of how long people watch Tv for?

  • primary and secondary

primary = 17 hours

secondary 22 hours

4
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there are 4 concerns with Tv what are they?

  1. advertisement

  2. wasted time

  3. understanding TV

  4. violence

5
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describe the concern with advertisements

  • < age 8 - children dont understand intent of ad

  • < 4-5 - children cant discriminate between ad and progra

  • ads reinforce stereotypes

  • minortiy of children in ads are supporting casts and not leads

6
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describe the concern with wasted time

  • children who watch tv are low achievers - as it competes with homework

  • less social communciation

  • less creative play

  • obesity

7
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describe the concern with understanding TV

  • young children find it hard to judge reality of TV

  • < age 4 - dont udnerstand that humans are real and cartoon charcetrs are not

  • by age 7 they udnerstand that fictional characters do not retain that identity in real life

  • have difficulty understanding flashbacks

8
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describe the concern with violence

  • cartoons show violence 25 times an hour

  • prime tv shows violence 5-6 times an hour

  • may become desensitisied to effects

  • violence is increasing

9
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describe an example of violcence from vidoe games affecting someone in real life

Nia glassie - 3 yr old

died due to smack down vs raw game

10
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describe aggression on TV

  • most violence on TV goes unpunished

  • victims rarely shown experiencing any serious harm

  • violent scenes are often portrayed as humourous

  • cartoons are msot violent

11
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what is the cycle of media?

aggressive children have a greater apetite for violent TV

when they watch violent TV - it validates them to act aggressively

12
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there are 4 types of effects of media violence on children, what are they?

  1. imitation

  2. desensitisation

  3. increase in hostile feelings

  4. seeing the world as a violent place

13
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describe imitation

  • aggression is learned by imitating observed models

  • preschool and young children are msot likely to imitate - have difficulty distinguishing fiction from reality

  • children more likely to imitate if there is no punishment on TV

14
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who looked at a study of imitation? what did they do and find?

Lemish (1997)

  • childrens modelling of WWF

  • looked at increase in playground injuries

found

  • over ½ principals reported WWF had created problems

  • children were recreating specific matches

  • broken bones, unconsciousness and concussions

15
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describe desensitisation

  • the more we see vioelnce, the more we are used to it

  • = decrease arousal and emotional disturbance

16
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who looked at a study of desensitisation? what did they do and find?

Molitor and Hirsch (1994)

  • viewing violence would lead to a greater tolerance of violence

  • 42 (9-10 yr old)

  • children wither watched karate kid or olympics

  • then watched a video of 2 kids fighting and measured how long it would take them to get the experimenter for help

found

  • children who were exposed to karate kid took longer to seek help than those exposed to olympics

  • may have become desensitised and mroe hesistant to get help

17
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describe who looked at the study of increase in hostile feelings, what did they do and find?

Black and Beran (1992)

  • watching media vioelnce leads to increase in hostility

  • 129 people completed hostiltiy measure before or after entering a violent/non-violent movie

found

  • prior to movie = people attending violent movie score higher on hostility than non violent

  • after movie = people leaving violent movie had even higher levels of hostility thna prior to movie

  • people viewing non violent movie = low hostility

18
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describe seeing the world as a violent place

children exposed to violent media:

  • see world as mroe frightening

  • less trusting

  • interpret others actions as hostile

  • carry weapon to reduce being the victim

  • behave aggressively in retaliation

19
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In Otagos longitudinal research study, what did they find?

tv watching was associated with obesity, high cholesterol, poor fitness, smoking, short attention span, poor concentration

20
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can Tv be beneficial? why?

yes - high quality programs aid learning

when parents watch tv with child and interact with content

reduce fights with sibling

bedtime earlier

kids play more

21
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describe why computer and video games may be bad?

places the played in the role of the aggressor and reward them for successful behaviour

22
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describe Kirsh (1998) study

  • looked at influence of playing violent games on childrens attitudes and behaviours

  • played mortal kombat or NBA jam

  • after the game children read 5 stories about same sex conflcit

found

  • children who played violent video game = more likely to attribute -ve feelings to perpetrator than non violent games

  • children who played violent game said they would do the same if in that position.

23
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Ballard and lineberger (1999) also conducted a study NBA jam and mortal kombat, what did they do and find?

they took part in a ateacher-learner paradigm with either male or female confederate

found

  • increase in video game vioelnce made males punish females more

  • male participants rewarded male confederates less

  • females were rewarded similarly

24
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Calvert and Tan (1994) conducted a study showing what? what did they find?

participating in violent video games is more harmful than just watching

found

  • those who played - increased HR, more aggressive though

  • no change in HR for control

  • men reported greater increase in hostile feelings than women playing

25
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what are the beneifts of playing video games?

  • increased HR, BP, O2 consumption

  • faster RT and wellbeing

  • can slow brain down and promote efficient thinking

26
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how can video games benefit peopel with autism?

  • language

  • social interaction

  • math and reasoning skills