Exam 3 OB

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42 Terms

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Purpose of Lost at Sea exercise

Compare decisions made by individuals with decisions made by teams

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Consensus Decision Making

The decision is acceptable to all group members

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Achievement Motive

Concern for making the most effective decision

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Power Motive

Concern for getting one's own point of view accepted

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The Power Motive leads to...

the Process of Division

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The Achievement Motive leads to...

the Process of Consensus

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Advocacy

stating one's views

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Inquiry

asking questions

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Factors that harm consensus building

o Domination
o Withdrawal
o Quick decision making
o Avoiding confrontation

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Factors that facilitate consensus building

o Concern for others
o Listening
o Discussing reasoning and logic
o Identifying and using resources
o Checking for consensus and disagreement
o Process orientation

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Synergy

The concept that the total amount of work produced by a team is greater than the amount of work produced by individual members working independently

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Raising the White Flag Behaviors

· Behaviors that involve team members giving up and withholding effort. Term comes from a white flag being recognized as a symbol of surrender in war. Include social loafing (free-riding), self-censorship, and the Abilene Paradox.

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Social loafing (also called free-riding)

a phenomenon wherein people put forth less effort when they work in teams than when they work alone

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Self-censorship

when team members don't speak up due to concerns about upsetting others or about others viewing what they have to say negatively

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Abilene Paradox

Team members agree to a course of action that none of them wants, because each member assumes that the others want it

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Groupthink

a psychological phenomenon in which members of a cohesive group go along with the group consensus rather than offering their own opinions

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Psychological safety

the shared belief held by team members about whether it is safe enough to trust each other well enough to take risks

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Psychological safety can...

reduce self-censorship

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Teams

engage in interdependent, collaborative, and cooperative work on a common project or shared goal

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Group

members work more independently

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Programmed Decisions

automatic responses to routine and recurring situations

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Non-Programmed Decisions

responses to new or non-routine problems with no proven solutions

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Complete Rationality

We consider and evaluate every single option on every single criterion

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Bounded Rationality

We are restricted by a variety of constraints when making a decision. We instead apply a limited number of criteria (select benchmarks) and then evaluate a smaller subset of options meeting those key benchmarks

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Maximizing

Aiming to make the best decision

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Satisficing

Aiming to make an acceptable decision

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Maximizers are...

unhappier with outcomes

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Heuristics

shortcuts or "rules of thumb" that allow us to make judgments and decisions quickly and efficiently

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Anchoring and adjustment heuristic

a process whereby people base their decision on the first piece of information they are given without taking other numbers and probabilities into account. EX: original vs sales price

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Representativeness Heuristic

a shortcut that bases a decision on our existing mental prototype and similar stereotypes.

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Availability Heuristic

a rule of thumb for making judgments on examples and events that immediately spring to mind. EX: being scared of tragic deaths because they're more vivid.

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Framing effect

How we portray something or what aspects we highlight affect how something is perceived. Two logically-equivalent alternatives portrayed differently can be perceived differently. EX: 80% fat free or 20% fat.

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Sunk cost bias

the decision to continue an unwise investment based on past investments of time, effort, and/or money

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Escalation of commitment

the increased commitment we may make to a decision despite receiving negative information about the consequences

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Creativity

The generation of meaningful ideas by individuals and teams

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Innovation

The creation or development of a new product or service

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Shannon-Weaver Communication Model

Source --> Encoder --> Noise (interference with message during transmission) --> Decoder --> Receiver --> Feedback

<p>Source --&gt; Encoder --&gt; Noise (interference with message during transmission) --&gt; Decoder --&gt; Receiver --&gt; Feedback</p>
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Oral communication

the exchange of information, ideas, and processes verbally, either one-on-one or as a group

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Written communication

the use of the written word in the form of reports, memos, and letters to communicate messages

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Electronic communication

the transmission of messages through various types of electronic media

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Nonverbal communication

the transmission of wordless cues between people. EX: gestures, facial expressions

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Elevator speech (elevator pitch)

a short (30 seconds) speech that pitches an idea or concept, such as why a prospective employer should hire you. It's called an elevator speech because it lasts about as long as an elevator ride