1/37
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai |
|---|
No analytics yet
Send a link to your students to track their progress
what is media determinism?
The idea that media technologies shape society, culture and human behaviour
what is cultural determinism?
The belief that culture shapes how media is created and used
What is reductionism?
Oversimplifying complex issues by reducing them too one cause
Give one problem with media determinism
it ignores social differences- race, gender, class
give one problem with cultural determinism
it underestimates the influence of technology
what is Ideology?
A system of beliefs, values and ideas that shape how people understand the world, often reinforcing power structures
Hegemony (Gramsci)
The process by which dominant groups maintain power by gaining consent through culture and ideology rather than force
RSAs
Institutions that enforce control through force eg. police and military
ISAs
Institutions that shape beliefs eg. schools, media and religion
Interpellation
The process by which individuals are hailed into social roles eg. recognizing yourself in media messages
Power through force vs. power through ideas
force- direct controlled- law, punishment
ideas- indirect control through beliefs, norms and media influence
Hypodermic needle/ magic bullet model
The idea that media messages are directly injected into passive audiences with strong effects
uses and gratification model
people actively choose media to satisfy needs and entertainment, information and identity
active audience
audiences interpret media in different ways based in their experiences and context
encoding/decoding
media producers encode messages but audiences decode them in different ways: dominant reading, negotiated reading, oppositional reading
dramaturgy and the performed self - front and back stage
people act like performers in everyday life- front stage- public behaviour, back stage- private authentic behaviour
frame analysis
how people organize and interpret experiences using metal frames
equipment for living
media provide tools or strategies for dealing with life situations
performativity
identity is created through repeated actions and behaviours not something innate
interactive media vs video games
interactive media- broad category- websites, apps and games
video games- a specific form of interactive media focused on gameplay
ergodic media
media that requires active effort to navigate eg. video games, interactive texts
sex vs gender
sex- biological traits
gender- social and cultural roles/identities
intersectionality
how overlapping identities shape experiences of oppression or privilege
herternomativity
the assumption that heterosexuality is the default or norm
feminism
a movement and theory advocating for gender equality and challenging patriarchy
race as a social construction
race is not biologically real but socially created and maintained through culture and institutions
algorithmic bias
when algorithms reflects and reinforce existing social biases eg. racism in ai systems
stereotyping
oversimplified and gereralized beliefs about a group of people
the imaginary Indian/noble savage
a romanticized and inaccurate stereotype if indigenous peoples as pure, natural and primitive
attention economy
a system where human attention is treated as a scarce and valuable resource
surveillance capitalism
an economic system where companies collect and monetize user data for profit
the free digital media business model
platforms are free to use because users pay with their data and attention
engagement based ranking
content is prioritized based in lies, clicks and shares- often amplifying extreme or emotional content
post truth era
a time where emotional appeal and personal belief outweigh objective facts
castells and the culture of autonomy
people use digital networks to organize independently of traditional institutions
decentralized movements
movements without a single leader, organized through networks eg. social media
space of autonomy
online and physical spaces where people can organize institutional control
vitality and mobilization
content spreads rabidly online, helping movements gain attention and mobilize people quickly