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Last updated 8:25 PM on 4/5/26
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38 Terms

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what is media determinism?

The idea that media technologies shape society, culture and human behaviour

2
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what is cultural determinism?

The belief that culture shapes how media is created and used

3
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What is reductionism?

Oversimplifying complex issues by reducing them too one cause

4
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Give one problem with media determinism

it ignores social differences- race, gender, class

5
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give one problem with cultural determinism

it underestimates the influence of technology

6
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what is Ideology?

A system of beliefs, values and ideas that shape how people understand the world, often reinforcing power structures

7
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Hegemony (Gramsci)

The process by which dominant groups maintain power by gaining consent through culture and ideology rather than force

8
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RSAs

Institutions that enforce control through force eg. police and military

9
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ISAs

Institutions that shape beliefs eg. schools, media and religion

10
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Interpellation

The process by which individuals are hailed into social roles eg. recognizing yourself in media messages

11
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Power through force vs. power through ideas

force- direct controlled- law, punishment

ideas- indirect control through beliefs, norms and media influence

12
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Hypodermic needle/ magic bullet model

The idea that media messages are directly injected into passive audiences with strong effects

13
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uses and gratification model

people actively choose media to satisfy needs and entertainment, information and identity

14
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active audience

audiences interpret media in different ways based in their experiences and context

15
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encoding/decoding

media producers encode messages but audiences decode them in different ways: dominant reading, negotiated reading, oppositional reading

16
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dramaturgy and the performed self - front and back stage

people act like performers in everyday life- front stage- public behaviour, back stage- private authentic behaviour

17
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frame analysis

how people organize and interpret experiences using metal frames

18
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equipment for living

media provide tools or strategies for dealing with life situations

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performativity

identity is created through repeated actions and behaviours not something innate

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interactive media vs video games

interactive media- broad category- websites, apps and games

video games- a specific form of interactive media focused on gameplay

21
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ergodic media

media that requires active effort to navigate eg. video games, interactive texts

22
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sex vs gender

sex- biological traits

gender- social and cultural roles/identities

23
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intersectionality

how overlapping identities shape experiences of oppression or privilege

24
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herternomativity

the assumption that heterosexuality is the default or norm

25
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feminism

a movement and theory advocating for gender equality and challenging patriarchy

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race as a social construction

race is not biologically real but socially created and maintained through culture and institutions

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algorithmic bias

when algorithms reflects and reinforce existing social biases eg. racism in ai systems

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stereotyping

oversimplified and gereralized beliefs about a group of people

29
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the imaginary Indian/noble savage

a romanticized and inaccurate stereotype if indigenous peoples as pure, natural and primitive

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attention economy

a system where human attention is treated as a scarce and valuable resource

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surveillance capitalism

an economic system where companies collect and monetize user data for profit

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the free digital media business model

platforms are free to use because users pay with their data and attention

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engagement based ranking

content is prioritized based in lies, clicks and shares- often amplifying extreme or emotional content

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post truth era

a time where emotional appeal and personal belief outweigh objective facts

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castells and the culture of autonomy

people use digital networks to organize independently of traditional institutions

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decentralized movements

movements without a single leader, organized through networks eg. social media

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space of autonomy

online and physical spaces where people can organize institutional control

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vitality and mobilization

content spreads rabidly online, helping movements gain attention and mobilize people quickly

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