CH. 2 | Motion

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/23

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

24 Terms

1
New cards

What is Motion?

1) Change of position

2) The passage at time

2
New cards

2 Fundamental components of Motion

  • Change in position

  • Change in time

3
New cards

3 Important combinations of length and time

  • Speed

  • Velocity

  • Acceleration

4
New cards

Speed

  • Change in position with respect to time

  • tells you how FAST something is moving

Average speed

  • Most common measurement

Instantaneous speed

  • Time interval approaches zero

  • speed at any specific instant

Constant speed

  • Moving over equal distances in equal periods of time

<ul><li><p>Change in position with respect to time</p></li><li><p><span style="color: yellow;">tells you how FAST something is moving</span></p></li></ul><p></p><p><strong>Average speed </strong></p><ul><li><p>Most common measurement</p></li></ul><p></p><p><strong>Instantaneous speed</strong></p><ul><li><p>Time interval approaches zero</p></li><li><p><span style="color: yellow;">speed at any specific instant</span></p></li></ul><p></p><p><strong>Constant speed</strong></p><ul><li><p>Moving over equal distances in equal periods of time</p></li></ul><p></p>
5
New cards

Velocity

  • Describes speed (How fast it is going?) and direction (Where it is going?)

  • Graphical representation of vectors: length = magnitude; arrowheads = direction

  • tells you how fast and in what DIRECTION

<ul><li><p>Describes speed (How fast it is going?) and direction (Where it is going?)</p></li><li><p>Graphical representation of vectors: length = magnitude; arrowheads = direction</p></li><li><p><span style="color: yellow;">tells you how fast and in what DIRECTION</span></p></li></ul><p></p>
6
New cards

Acceleration

  • Rate at which motion changes over time

  • Speed and Direction can change

  • Can be negative

<ul><li><p>Rate at which motion changes over time</p></li><li><p>Speed and Direction can change</p></li><li><p>Can be negative</p></li></ul><p></p>
7
New cards

Uniform Acceleration

  • Constant, straight-line acceleration

  • Average velocity simply related to initial and final velocities in this case
    - decrease in velocity → negative acceleration → deceleration

<ul><li><p>Constant, straight-line acceleration</p></li><li><p>Average velocity simply related to initial and final velocities in this case<br>- decrease in velocity → negative acceleration → deceleration</p></li></ul><p></p><p></p><p></p>
8
New cards

Force

A push or pull capable of changing an object’s state of motion.

  • Overall effect is determined by the (vector) sum of all forces - the “net force” on the object

  • net force : the sum of all forces acting on an object

9
New cards

Fundamental Forces

  • Gravitational

  • Electromagnetic

  • Weak force

  • Strong force

<ul><li><p>Gravitational</p></li><li><p>Electromagnetic</p></li><li><p>Weak force</p></li><li><p>Strong force</p></li></ul><p></p>
10
New cards

Balanced and Unbalanced Forces

  • Motion continues unchanged without unbalanced forces

  • Retarding force decreases speed

  • Boost increases speed

  • Sideways force changes direction

<ul><li><p>Motion continues unchanged without unbalanced forces</p></li><li><p>Retarding force decreases speed</p></li><li><p>Boost increases speed</p></li><li><p>Sideways force changes direction</p></li></ul><p></p>
11
New cards

Free Falling Objects

Free fall

  • Falling under influence of gravity without air resistance

  • Distance proportional to time squared

  • Speed increases linearly with time

  • Trajectories exhibit up/down symmetries

  • Acceleration same for all objects

12
New cards

Compound Motion (3 Types)

  • Vertical motion

  • Horizontal motion

  • Projectile motion

13
New cards

Projectile Motion

An object thrown into air

  • i.e., football

  • Vertical projectile

  • Horizontal projectile

<p>An object thrown into air</p><ul><li><p>i.e., <strong>football</strong></p></li></ul><p></p><ul><li><p><span style="color: yellow;">Vertical projectile</span></p></li><li><p><span style="color: yellow;">Horizontal projectile</span></p></li></ul><p></p>
14
New cards

3 Laws of Motion

Isaac Newton

  • Developed calculus and a law of gravitation

  • Essential idea - forces

15
New cards

Newton’s First Law of Motion

“The Law of Inertia”

  • Every object remains at rest or in its state of uniform straight-line motion unless acted upon by an unbalanced force

    → net force > (greater than) 0

  • An object in motion stays in motion

  • An object in rest stays at rest

  • Inertia resists any changes in motion

16
New cards

Newton’s Second Law of Motion

F = ma

1 newton = 1 N = 1 kg*m ∕ s2

  • Forces cause accelerations

  • Unit = Newton (N)

  • Proportionality constant = mass

  • More force, more acceleration

  • More mass, less acceleration

17
New cards

Weight and Mass

Weight

  • Force of gravity acting on the mass

Mass

  • Quantitative measure of inertia; the amount of matter

Kilogram

  • Measure of mass

<p><strong>Weight</strong></p><ul><li><p>Force of gravity acting on the mass</p></li></ul><p></p><p><strong>Mass</strong></p><ul><li><p>Quantitative measure of inertia; the amount of matter</p></li></ul><p></p><p><strong>Kilogram</strong></p><ul><li><p>Measure of mass</p></li></ul><p></p>
18
New cards

Picture

knowt flashcard image
19
New cards

Newton’s Third Law of Motion

F A due to B = F B due to A 

  • i.e., 30N = 30N

  • Relates forces between objects

  • Source of force - other objects

  • Whenever 2 objects interact, the force exerted on one object is equal in size and opposite in direction to the force exerted on the other object

  • A single force does not exist by itself

20
New cards

Momentum

monmentum = mass * velocity

p = mv

Important property closely related to Newton’s Second Law

  • Includes effects of both motion (velocity) and inertia (mass)

21
New cards

Conservation of Momentum

The total momentum of a group of interacting objects remains the same in the absence of external forces

Applications: Collisions, analyzing action/reaction interactions

<p>The total momentum of a group of interacting objects remains the same in the absence of external forces</p><p></p><p><span style="color: yellow;">Applications: Collisions, analyzing action/reaction interactions</span></p>
22
New cards

Impulse

impulse = Ft

  • A force acting on an object for some time (t)

  • An impulse produces a change in momentum

Applications: airbags, padding for elbows and knees, and projectile plastic barrels on highways

23
New cards

Forces and Circular Motion

Circular motion = accelerated motion (direction changing)

  • Centripetal (center seeking) acceleration is present

  • Centripetal force must be acting

  • Centrifugal force - apparent outward tug as direction changes

  • Centripetal force ends: motion = straight line

<p>Circular motion = accelerated motion (direction changing)<br></p><ul><li><p>Centripetal (<span style="color: yellow;">center seeking</span><span style="color: rgb(255, 252, 252);">) acceleration is present</span></p></li><li><p>Centripetal force must be acting</p></li><li><p>Centrifugal force - apparent outward tug as direction changes</p></li><li><p>Centripetal force ends: motion = straight line</p></li></ul><p></p>
24
New cards

Newton’s Law of Gravitation

F = G m1m2 ∕ d2

  • Gravity is an attractive force between all masses

  • Proportional to product of the masses

  • Inversely proportional to separation distance squared

  • Provides centripetal force for orbital motion