Figurative Language

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41 Terms

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Simile

A comparison using the words like or as (e.g., lips as red as a rose).

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Metaphor

A word or phrase applied to an object or action it is not literally applicable to (e.g., he is a shining star).

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Extended Metaphor

A metaphor that is developed and used throughout an entire text (e.g., Slytherin = snake, suggesting those in that house cannot be trusted).

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Implied Metaphor

A metaphor that makes an indirect comparison without stating it outright (e.g., The captain barked orders implies the captain is like a dog).

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Mixed Metaphor

The combination of multiple metaphors that do not work well together, making the idea sound confusing or ridiculous

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Allusion

An indirect reference to something outside the text (often historical, literary, religious, etc.).

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Historical Allusion

An allusion referencing historical people or events (e.g., Martin Luther King Jr.'s reference to slavery: "manacles of segregation").

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Religious Allusion

An allusion referencing religious texts, figures, or stories (e.g., the Bible—Cain and Abel, Eve, the snake, Garden of Eden, Judas).

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Mythological Allusion

An allusion referencing a mythological figure or story (e.g., Greek gods, Hercules, Atlas, the Furies, Cerberus).

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Literary Allusion

An allusion referencing another literary work such as a poem, novel, or play (e.g., The Lion King = Hamlet).

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Cultural Allusion

An allusion referencing pop culture, sports, movies, music, or common sayings (e.g., "hit it out of the park" from baseball).

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Metonymy

Referring to a concept by using something closely related to it (e.g., "Hollywood" = the film industry, "The Flag" = America).

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Synecdoche

Referring to something using one of its parts or the whole to represent it (e.g., "boots on the ground" = soldiers).

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Idiom

A phrase unique to a language or culture whose meaning isn't literal (e.g., "raining cats and dogs").

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Hyperbole

Intentional exaggeration for emphasis or dramatic effect (e.g., "I could eat a horse").

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Litotes

An understatement using double negatives to emphasize a positive idea (e.g., "not bad" meaning good).

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Pun

A play on words that exploits multiple meanings of a word (e.g., "grave man" meaning serious and dead).

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Onomatopoeia

Words that imitate the sound they describe (e.g., buzz, chirp, bang).

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Chiasmus

A rhetorical structure where phrases are reversed for effect, creating a mirrored pattern (e.g., "Ask not what your country can do for you…").

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Imagery

Visually descriptive language that appeals to the senses.

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Foreshadowing

A hint or warning of events that will occur later in the text (e.g., storm clouds signaling trouble).

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Symbolism

The use of objects, characters, or colors to represent deeper meanings or ideas (e.g., red in The Giver).

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Antithesis

Two contrasting ideas placed together in parallel structure for emphasis (e.g., "Give me liberty, or give me death").

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Juxtaposition

Placing two contrasting elements close together to highlight differences (e.g., angel vs. devil imagery).

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Personification

Giving human characteristics to nonhuman objects, animals, or ideas (e.g., the kettle whistled, the chair flew).

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Euphemism

A mild or indirect word or phrase used to discuss an uncomfortable or harsh topic (e.g., "passed away" for died, "the birds and the bees" for sex).

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Apostrophe

Addressing someone or something that is absent, dead, nonhuman, or abstract (e.g., speaking to death, nature, or a loved one at their grave).

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Allegory

A literary device in which characters, settings, and events represent abstract ideas or moral qualities, creating both a literal and a symbolic meaning. Symbolic narratives designed to teach or explain deeper truths (e.g., The Crucible as an allegory for McCarthyism; Animal Farm as an allegory for Russian Communism).

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Paradox

A seemingly absurd or self-contradictory statement or idea that, upon closer examination, reveals a deeper truth (e.g., "All animals are equal, but some are more equal than others" in Animal Farm).

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Oxymoron

A two-word phrase that combines contradictory terms (e.g., jumbo shrimp, organized chaos).

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Alliteration

The repetition of the same initial consonant sound at the beginning of nearby words (e.g., Salazar Slytherin, Rowena Ravenclaw).

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Assonance

The repetition of vowel sounds in nearby words (e.g., no pain, no gain; chips and dips).

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Consonance

The repetition of consonant sounds within or at the end of words (e.g., Peter Piper picked a peck of purple peppers).

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Anaphora

The repetition of a word or phrase at the beginning of successive sentences or lines (e.g., MLK Jr.'s "I have a dream").

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Palilogia

The immediate repetition of a word or phrase for emphasis (e.g., "Reputation, reputation, reputation!").

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Irony

A contrast between expectation and reality, often where words or events signify the opposite of what is expected, sometimes for humor or emphasis.

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Dramatic Irony

When the audience knows something the characters do not (e.g., the audience knows Romeo and Juliet will die from the beginning).

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Verbal Irony

When a speaker says something but means the opposite, often sarcastic (e.g., after a car crash saying, "Well, that was fun").

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Situational Irony

When an outcome is the opposite of what is expected (e.g., a firehouse burning down, a teacher failing a test).

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Cosmic Irony

The belief that fate or divine forces are delivering poetic justice (often associated with karma).