Media A-Level

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/163

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

164 Terms

1
New cards

Denotation vs. Connotation

Denotation = dictionary definition; connotation = context (the way we use a word). For example, the denotation of red is the colour red, but the connotation is love, passion, lust, danger.

2
New cards

Roland Barthes (1957)

Believed that everything around us could be read as a text (Using denotations, connotations, signs, and symbols) and there for is open to interpretation

3
New cards

Bell Hooks (1981)

an American feminist and social activist who writes on the interrelationship between race, class, and gender in relation to structures of oppression and domination. Also states that lighter skinned women are considered to be more desirable, and fit better into the western ideology of beauty

4
New cards

Gauntlett (2002)

Suggests that the media provides us with the 'tools' or resources that we can use to construct our identity

5
New cards

Gerbner's Cultivation Theory (1976)

Suggests that exposure to repeated patterns of representation over long periods of time can shape and influence the way we see the world around us

6
New cards

Levi-Strauss (1958)

Believed that all narratives have to be driven forward by conflict caused by a series of opposing forces

7
New cards

Stuart Hall

Believed that stereotyping occurs when there is inequalities of power because dominant members of society exclude groups as different or "others"

8
New cards

Representation

The way in which key groups are presented by the media. either a re-presentation or constructed version of reality.

9
New cards

Print Advert

Physically printed media to reach customers on a mass scale

10
New cards

Convention

What the audience expects to see in a particular media text

11
New cards

Persuasion Techniques

Ways in which advertisers try to attract consumers to their product

The 7 main persuasion techniques are celebrity endorsement, facts and statistics, humour, irritation, ongoing characters, real life testimonial, and shock value.

12
New cards

Cult of Domesticity

Running a good home, keeping your husband happy, all whilst looking good doing it

13
New cards

Maslow's Hierarchy of Needs

Self-Actualization - Morality, Creativity, Spontaneity

Esteem - Self-Esteem, Confidence, Achievement

Love/Belonging - Friendship, Family, Intimacy

Safety - Security of Body, Of Employment, Of Resources

Phsiological - Breathing, Food, Water

14
New cards

Phychographic Profiling Table

(Character Type) --- (Characterisation)

Reformer - Enlightenment

Explorer - Discovery

Succeeder - Control

Aspirer - Status

Mainstream - Security

Struggler - Escape

Resigned - Survival

15
New cards

AIDA

Awareness, Interest, Desire, Action

16
New cards

Altman (1999)

Suggested that different genres offer viewers different pleasures including: -Emotional Pleasure, -Visceral Pleasure, -Intellectual Pleasure

17
New cards

Iconography

Props, Characters, Settings, Costumes, Narratives, Etc... What we expect to see in certain genre

18
New cards

Neale (1980)

Suggested that although genres need repetition to establish recognisable conventions, they also need difference, variation and change to keep audiences interested

19
New cards

Mise-En-Scene

-Translates to 'placed in the scene'

-It was first used in theatre

-In media it is used to describe everything that can be seen in a single shot

20
New cards

Mise-en-scene analysis

-Colour

-Costume

-Props

-Set/Location

-Blocking/Performance

-Lighting

21
New cards

Costume

-Creates an identity and personality for the characters

-They are Deliberate

22
New cards

Props

-Objects used within frame

-May have symbolic significance

-Could generate the whole film/narrative

23
New cards

Lighting

- High-key lighting ensures even light across the frame

- Low-key lighting allows for high contrast between light and dark

24
New cards

Verisimilitude

Authenticity of the enviroment

25
New cards

Editing

Editing is both a creative and technical part of post production process of film making

26
New cards

Continuity editing

When scenes happen in a linear, chronological order

27
New cards

Discontinuity editing

When scenes happen in a confusing, non-linear order

28
New cards

Transition

The way a scene begins or ends

29
New cards

Camera Image Composition

The creative way that a scene or image is set

up. It includes techniques such as framing, the

rule of thirds, deep depth of field, shallow

depth of field and pull focus

30
New cards

Framing

Positioning of actors and objects within a frame

31
New cards

Rule of Thirds

States that images should be separated into nine equal parts, divided twice vertically and twice horizontally

32
New cards

Camera Movement

A deliberate shift in view, frame, or perspective caused by the movement of the filming equipment to add meaning to a scene or moving image product. Camera movement includes...

Pan, tilt down/up, tracking shot, zoom in and zoom out, and crabbing

33
New cards

Synchronous Sound

Synced sound with the images on screen

34
New cards

Asynchronous Sound

Sound that isnt synced with the images on screen

35
New cards

Foley

Supplying the subtle sounds that production mics often miss out

36
New cards

Micro Elements

Technical elements

37
New cards

Macro Elements

Genre

38
New cards

Non-diegetic Sound

The source of the sound is only available to the audience not the characters

e.g - voice overs, soundtracks, sound effects

39
New cards

Diegetic Sound

Sounds that are coming from the film world

40
New cards

Parallel Sound

Sound that compliments what is on screen

41
New cards

Contrapuntal Sound

Sound that goes against what is on screen

42
New cards

Sound Bridge

Sound carries over scenes but slightly changes.. Connects/ transitions scenes

43
New cards

Audio-visual ads

Advertising in the form of a short video clip often distributed via TV commercials

44
New cards

Hybrid Genre

A literary, film, or television genre that blends themes and elements from two or more different genres

45
New cards

Jenkins (1992)

Fandom Theory - Suggests that fans actively help construct and circulate meaning in relation to the media products they love.

Also suggests that fans 'read' their favourite texts or products in ways not intended by the producers.

46
New cards

Shirky (2003)

End of Audience Theory - Suggests that the idea of audience members as passive consumers of mass media no longer works. The internet allows us to be 'Prosumers' who 'speak back' to the media as well as creating and sharing our own content.

47
New cards

Social Media Regulation

Social Media does not have a regulatory body.

In 2023 the Online Safety Bill was passed which meant Social Media platforms will be expected to remove and take down any harmful content.

48
New cards

Post-Colonialism

A theoretical approach that is concerned with the lasting impact of colonisation.

49
New cards

Hesmondhalgh (2002)

argued that media industries repeatedly use audience

pleasing stars, genres, franchises, etc, in order to generate

a guaranteed profit.

50
New cards

Capitalism

Ideological economic system in which people are driven to produce goods and services for profit.

51
New cards

Marxism

Marxists believe the opposite of Capitalists but think that the dominant ideology of the social elite is transmitted through the Media.

52
New cards

Video Games

A game played electronically manipulating images produced by a computer program on a monitor or other displays.

53
New cards

Mobile Games

A video game that is typically played on a mobile device or micro console. The term refers to all games that are played on any portable device.

54
New cards

Ludology

The study of games and those who play them.

55
New cards

Action Role-Playing Games

A subgenre of Video Games that combines core elements from both the action genre and the role-playing genre.

Conventions: - Challenging Combat

- High Speed Movement

- Problem Solving

- Exploration

56
New cards

Postmodernism

The idea that everything has been done before so they have to be repeated and that the boundaries between reality and fantasy have become blurred.

57
New cards

Baudrillard (1985)

Argued that Postmodernism blurs the boundaries of reality and a simulation of reality (Hyperreality).

58
New cards

Reality

State of things as they actually exist.

59
New cards

Hyper-Reality

An over exaggerated version of reality/real life that has become more 'Real' in people's minds.

60
New cards

The Media Effects Debate

The academic and social debate as to whether media has a negative impact on audience members.

61
New cards

Active Audience Theory

Audiences are actively involved, often unconsciously.

62
New cards

Passive Audience Theory

Audiences don't actively engage with media products but passively consume.

63
New cards

Desensitisation

The idea that prolonged exposure to violent images numbs the effect of them.

64
New cards

Bandura (1977)

Social Learning Theory - The idea that the media can directly implant ideas into the mid of the audience.

65
New cards

Video Game Regulators

The BBFC regulated video games up until 2012, however now largely governed by the VSC (Video Standards Council) within the lines of the PEGI rating system as well.

66
New cards

Synergy

When a media product or brand is promoted across a range of media formats/platforms.

67
New cards

Technological Convergence

The coming together of information and communication technologies in order to create new ways of producing and distributing products and services to media audiences.

68
New cards

Convergence

Traditional media industries, products, and/or applications come together on a digital platform.

69
New cards

Influencer

Someone who has a significant online following so has the opportunity to shape and influence the opinions and behaviour of their followers.

70
New cards

Vlog

A Video Blog: A record of someone's thoughts, opinions, or experiences that are filmed and published on the internet.

71
New cards

Audio

Recorded, Transmitted, or Reproduced Sound

72
New cards

The History of Radio Broadcasting

The radio broadcasting of music and talk intended to reach a dispersed audience started experimentally around 1905-1906, and commercially around 1920 to 1923. The BBC played an instrumental role in bringing the radio industry to life; in 1922, they became the world's first radio broadcast network.

73
New cards

When did experimental radio broadcasting of music and talk start?

Around 1905-1906

74
New cards

When did commercial radio broadcasting begin?

Around 1920 to 1923

75
New cards

What organization became the world's first radio broadcast network?

The BBC

76
New cards

In what year did the BBC become the world's first radio broadcast network?

1922

77
New cards

Podcast

A digital audio file made available on the internet for downloading to a computer or mobile device. These are typically available as a series, new instalments of which can be received by subscribers automatically.

78
New cards

Podcast Conventions

Speech, Sound, Narrative, Music, Sound Design, Point of View.

79
New cards

Public Service Broadcasting

In the UK, the term refers to media products intended to benefit the public rather than to purely make a profit.

BBC must 'Inform, Educate, and Entertain' which is part of their mission statement.

80
New cards

BBC (British Broadcasting Corporation)

The BBC is a British Public Service broadcaster headquartered at Broadcasting House in London. They are funded by the TV licence; a monthly or annual fee that any household capable of receiving broadcast television must pay.

<p>The BBC is a British Public Service broadcaster headquartered at Broadcasting House in London. They are funded by the TV licence; a monthly or annual fee that any household capable of receiving broadcast television must pay.</p>
81
New cards

Stereotyping

A standardised, usually oversimplified, mental picture or attitude that is held in common by members of a group

82
New cards

Criteria Media use in Stereotyping

Appearance

Behaviour

Best Fit for the Medium

Comparison with 'normal' behaviour

83
New cards

Newspaper

A regularly published collection of fairly brief articles that provide updates on current events and interests - They are most commonly printed and distributed daily or weekly.

84
New cards

Purpose of Newspapers

- Inform

- Examine/Explore

- Investigate

- Describe/Report

- Entertain

- Persuade/Instruct

85
New cards

Newspaper-related Issues

- Media Censorship

- Citizen Journalism

- Privacy

- Rise of Social Media/Decline in Newspaper sales

86
New cards

Types of Newspapers

Tabloid, Mid-Market, and Broadsheets

87
New cards

Tabloids/Red Tops

For audiences who want their current events to be entertaining.

88
New cards

Mid-Market

For audiences who want both entertainment and in-depth coverage of current events.

89
New cards

Broadsheets

For audiences who want in-depth coverage of current events - Normally physically bigger that both Tabloids and Mid-Market newspapers but now have a compact version.

90
New cards

News Values

Determines how much prominence a news story is given by a media outlet, and the attention it is given by the audience.

91
New cards

Newsworthy

An important, interesting, topical, notable, momentous, historical, significant. bizarre or odd story.

92
New cards

Newspapers, Postmodernism, Representation

They seem 'real', however newspapers are constructed versions of reality designed to reflect the ideology of each particular publication.

93
New cards

The Daily Mirror

Type - Daily Newspaper

Format - Tabloid/Red Top

Owners - Reach PLC

Founder - Alfred Harmsworth

Founded - 2nd November 1903

Publisher - Mirror Group Newspapers

Current Editor - Caroline Waterston

Circulation - 210,900

Political Alignment - Left Wing

94
New cards

The Times

Type - Daily Newspaper

Format - Compact Broadsheet

Owner - News UK

Founder - John Walter

Founded - 1st January 1785

Publisher - Times Media

Current Editor - Tony Gallagher

Circulation - 365,880

Political Alignment - Centre Right

95
New cards

Ideology

A set of ideas that compose one's goals, expectations, and actions.

Ideology can apply to any number of things including individuals, groups, organisations, media products, and political parties - Usually links to their political alignment.

96
New cards

Dominant Ideology

The attitudes, beliefs, values and morals shared by the majority of people within a given society. (Often reinforced through Mainstream Media and given to us by the Social Elite)

97
New cards

Hegemony

The dominance of one group over another (eg the Rich being socially dominant over the Poor or Men being socially dominant over Women).

98
New cards

Political Alignment

Individual people's political ideologies are often referred to as left wing and right wing.

- Used all over the word now but originated during the French Revolution, in the National Assembly, those who wanted change stood on the left and those who wanted tradition stood on the right

99
New cards

Mediation

The construction of media text in order to represent a version of reality (through selection, organisation and focus).

100
New cards

Owen James (Journalist for The Guardian)

States " The Newspaper Industry is largely run by a very small group of very right wing media moguls who defend the status quo of which they are a part. If you are on the left and want to change society, the media will always come and get you."