AdHoc Routing: Proactive and Reactive

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28 Terms

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Mobile AdHoc Networks

Networks formed by wireless hosts that may be mobile and do not necessarily rely on pre-existing infrastructure.

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Routing Protocols

Methods used to determine the best path for data transmission in a network.

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Flooding

A data delivery method where a sender broadcasts a packet to all its neighbors, who then forward it to their neighbors.

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Dynamic Source Routing (DSR)

A routing protocol where the source node initiates a route discovery process to find a path to the destination node.

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Route Request (RREQ)

A message sent by a source node to discover a route to a destination node in DSR.

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Route Reply (RREP)

A message sent by the destination node in response to a RREQ, providing the route back to the source.

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Route Caching

The process of storing learned routes in a node's memory to speed up future route discoveries.

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Route Error (RERR)

A message generated when a node cannot forward a packet due to a broken link, prompting a new route discovery.

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Ad Hoc On-Demand Distance Vector Routing (AODV)

A routing protocol that maintains routing tables at nodes to avoid large packet headers and improve performance.

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Broadcast Storm Problem

A situation where multiple nodes broadcast the same message simultaneously, leading to collisions and redundancy.

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Sequence Numbers

Used in AODV to determine the freshness of routes and prevent the use of outdated or broken routes.

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Link Failure Detection

Mechanisms such as hello messages or MAC-level acknowledgments used to identify broken links in a network.

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Reverse Path Setup

The process in AODV where a reverse path is established when a Route Request is forwarded.

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Timeout

A specified duration after which routing table entries are purged if not used, ensuring that stale routes are removed.

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Proactive Protocols

Routing schemes that maintain up-to-date routing information regardless of the need for it, as opposed to reactive protocols that only update when necessary.

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Link State Routing

A routing method where each node periodically floods the status of its links to all other nodes to maintain a complete view of the network.

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Dijkstra’s Algorithm

A method used in link state routing to find the shortest path from a given node by calculating paths in order of increasing length.

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Link State Packet (LSP)

A packet created by each node containing the node's ID, link costs to neighbors, a sequence number, and a time-to-live value.

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Optimized Link State Routing (OLSR)

A routing protocol that reduces flooding overhead by using multipoint relays to forward link state information.

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Distance-Vector Protocol

A routing protocol where each node maintains a table of available destinations, the next node to reach each destination, and the number of hops to each destination.

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Destination-Sequenced Distance-Vector (DSDV)

A routing protocol that uses sequence numbers to prevent loops and maintain routing information in ad-hoc networks.

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Multipoint Relays

Nodes in OLSR that are responsible for forwarding broadcast messages to reduce redundancy in link state information dissemination.

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Sequence Number (SEQNO)

A number used in routing protocols to ensure the freshness of routing information and to prevent loops.

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Cost Metric

A value representing the cost (or weight) associated with a path in routing protocols, used to determine the best route to a destination.

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Full/Incremental Update

Methods of propagating routing information where full updates send all routing information, while incremental updates only send changed entries.

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Count to Infinity

A problem in distance-vector protocols where routing loops can cause the metric to increase indefinitely, leading to network instability.

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Loop Freedom

A property of routing protocols, such as DSDV, that ensures no routing loops occur, typically achieved through the use of sequence numbers.

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Routing Information Protocol (RIP)

A specific distance-vector routing protocol that uses hop count as its metric for path selection.