Digital Media Flashcards

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/166

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

167 Terms

1
New cards

What is Narrowband?

A communication channel with low bandwidth, transmitting data at slower speeds (e.g., dial-up internet).

2
New cards

What is Broadband?

A channel with high bandwidth, enabling faster data transmission (e.g., cable or fiber optic internet).

3
New cards

What is the key difference between Narrowband and Broadband?

Narrowband has lower capacity and speed, while broadband supports higher capacity and faster connections.

4
New cards

What is Digital Rights Management (DRM)?

Technologies and methods that control access to and usage of digital content (e.g., music, videos, software), restricting unauthorized copying or sharing.

5
New cards

Why is DRM important in digital media?

DRM protects creators' intellectual property, prevents piracy, and ensures fair compensation, maintaining the value of digital media.

6
New cards

What are Vector Graphics?

Created using mathematical equations for shapes and lines; scalable without quality loss; ideal for logos and illustrations.

7
New cards

What are Pixels?

Tiny dots forming raster images; fixed resolution, losing quality when scaled; best for photographs.

8
New cards

What is the comparison between Vector Graphics and Pixels?

Vectors are resolution-independent, while pixels are not. Vectors suit simple designs; pixels suit detailed images.

9
New cards

What is Hypertext?

Text with embedded links to other text or documents, enabling navigation (e.g., hyperlinks on a webpage).

10
New cards

What is Hypermedia?

Extends hypertext to include links to multimedia (images, audio, video), offering a richer experience.

11
New cards

What is the difference between Hypertext and Hypermedia?

Hypertext is text-focused; hypermedia incorporates multiple media types.

12
New cards

When should you use JPEG for image files?

Best for photographs with many colors; uses lossy compression to reduce file size with acceptable quality.

13
New cards

When should you use GIF for image files?

Suited for simple graphics (e.g., logos) with fewer colors; supports animation and transparency.

14
New cards

When should you use JPEG over GIF?

For photos or complex images where color depth matters more than animation or exact precision.

15
New cards

What is Streaming media?

Real-time access to media over the internet without saving the full file (e.g., watching a live video).

16
New cards

What is Downloading media?

Transfers the entire file to a device for later use (e.g., saving a movie).

17
New cards

What is the difference between Streaming and Downloading media?

Streaming is instant but requires a connection; downloading allows offline access but requires waiting.

18
New cards

What is Capture?

The process of recording or digitizing analogue media into digital format.

19
New cards

What is a Frame?

A single image in a sequence of images that make up a video.

20
New cards

What is Linear Editing?

A method of video editing where footage is assembled in a sequential manner.

21
New cards

What are Colour Profiles?

Standards that define how colors are represented in digital media.

22
New cards

True or False: HDTV stands for High Definition Television and offers a higher resolution than standard definition television.

HDTV (High Definition Television) provides higher resolution (e.g., 720p, 1080p) than standard definition (e.g., 480p), offering clearer images.

23
New cards

True or False: XML is a markup language used primarily for creating static web pages.

False: XML (Extensible Markup Language) structures and stores data for exchange, not for creating web pages. HTML is used for static web pages.

24
New cards

What is Content Integration?

The process of combining various digital content types (text, images, audio, video) into a unified, interactive experience (e.g., multimedia websites or apps).

25
New cards

Why is Caribbean-centric content creation important for meeting local needs in digital media?

Caribbean-centric content addresses local needs by reflecting regional culture, language, and issues (e.g., education or health campaigns in local dialects), making content relatable and impactful for Caribbean audiences.

26
New cards

How does Caribbean-centric content creation open global opportunities for creators?

It allows creators to showcase unique Caribbean stories, music, and perspectives on global platforms (e.g., YouTube, Netflix), attracting international audiences, collaborations, and revenue.

27
New cards

How can Caribbean-centric content preserve cultural identity in the digital media landscape?

By showcasing Caribbean traditions, music (e.g., reggae, calypso), and histories, such content reinforces cultural pride and educates global audiences, countering cultural homogenization.

28
New cards

Discuss one example of a local need in the Caribbean that digital media content could address.

Creating digital content to promote disaster preparedness (e.g., hurricane safety videos) addresses the Caribbean’s vulnerability to natural disasters, educating communities effectively.

29
New cards

What is a digital media platform, and how does it facilitate media delivery across multiple networks?

A digital media platform is a digitized system for delivering video, audio, and/or data via networks like the Internet, cable, satellite, or digital terrestrial broadcasting. It facilitates delivery by enabling content distribution to diverse devices (e.g., smartphones, TVs) across these networks.

30
New cards

Differentiate social media platforms

Social Media Platforms (e.g., Instagram, X): Focus on user-generated content (text, images, short videos) shared interactively.

31
New cards

Differentiate Streaming Platforms

Streaming Platforms (e.g., Netflix, Spotify): Deliver professional or curated content (movies, music) via on-demand or live streaming.

32
New cards

What is the difference between social media platforms and streaming platforms?

Social media emphasizes user interaction; streaming focuses on curated media consumption.

33
New cards

What types of content are typically shared on video-sharing platforms?

Tutorials, vlogs, music videos, and short films (e.g., on YouTube).

34
New cards

How is content delivered to users on video-sharing platforms?

Content is uploaded by creators, hosted on servers, and streamed or downloaded to users’ devices via the Internet, often with algorithmic recommendations.

35
New cards

Differentiate Podcast Platforms (e.g., Spotify)

Podcast Platforms (e.g., Spotify): Share episodic audio content, downloadable or streamed, with subscription or RSS feed options.

36
New cards

Differentiate Social Media Platforms (e.g., X)

Social Media Platforms (e.g., X): Share short posts, images, or videos instantly, with real-time interaction via comments/likes.

37
New cards

Compare the functionalities of podcast platforms and social media platforms in terms of how content is shared.

Podcasts focus on long-form audio with scheduled releases; social media prioritizes short, immediate, interactive content.

38
New cards

True or False: Digital media platforms can only deliver content via the Internet.

False: Digital media platforms deliver content via multiple networks, including the Internet, cable, satellite, and digital terrestrial broadcasting, as per the syllabus definition.

39
New cards

Provide an example of a Digital Media Platforms

YouTube: Allows Caribbean creators to upload videos (e.g., cultural vlogs, music) with global reach, using monetization and analytics to grow audiences.

40
New cards

Provide another example of Digital Media Platforms

Spotify: Enables Caribbean podcasters or musicians to share audio content (e.g., reggae playlists), reaching local and diaspora audiences through curated playlists.

41
New cards

How does digital media facilitate connections and community building?

Digital media platforms (e.g., X, Instagram) enable connections by allowing users to share ideas, join groups, and engage in discussions, fostering communities around shared interests like Caribbean culture or global causes.

42
New cards

Explain how branding on digital media can benefit Caribbean businesses.

Branding on platforms like YouTube or TikTok helps Caribbean businesses create recognizable identities, reach global customers (e.g., promoting local crafts), and build loyalty through engaging content, boosting sales.

43
New cards

What is meant by digital citizenship as an opportunity in digital media, and why is it important?

Digital citizenship refers to responsible, ethical online behavior (e.g., respecting privacy, citing sources).

44
New cards

Why digital citizenship is important

It’s important as it promotes safe, respectful digital spaces and empowers users to contribute positively.

45
New cards

Discuss one way digital media enhances productivity for students or professionals.

Digital tools like Google Workspace enable collaboration (e.g., real-time document editing), allowing students to work on group projects or professionals to manage tasks efficiently, saving time.

46
New cards

What is a key ethical issue associated with digital media, and how does it impact users?

Privacy invasion (e.g., unauthorized data collection) is a key issue. It impacts users by exposing personal information, leading to risks like identity theft or targeted manipulation.

47
New cards

How can a permanent digital footprint pose a risk to an individual’s reputation?

A permanent digital footprint (e.g., old social media posts) can resurface, damaging reputations if content is inappropriate, affecting job prospects or personal relationships.

48
New cards

Why is material discovery considered a pitfall of digital media and the Internet?

Material discovery is a pitfall due to information overload or algorithms curating biased content, making it hard for users to find relevant, credible material amidst vast online data.

49
New cards

True or False: Confused text in digital media refers to poorly written content that can lead to miscommunication.

True: Confused text refers to unclear or poorly written content (e.g., ambiguous posts), which can cause misunderstandings or misinterpretations online.

50
New cards

Opportunity digital footprint

A positive digital footprint (e.g., professional LinkedIn posts) showcases skills, building credibility and career opportunities.

51
New cards

Pitfall digital footprint

Negative posts (e.g., offensive tweets) can harm reputations due to their permanence.

52
New cards

Compare the role of a digital footprint as both an opportunity and a pitfall in digital media.

A digital footprint can enhance or damage one’s image depending on the content shared.

53
New cards

Opportunity: Digital citizenship empowers

Digital citizenship empowers Caribbean youth to engage responsibly (e.g., sharing cultural content on TikTok), fostering leadership and global connections.

54
New cards

Pitfall: Poor digital citizenship

Poor digital citizenship (e.g., cyberbullying) can lead to legal or social consequences, harming reputations or mental health.

55
New cards

Why is intellectual property protection important in the context of digital media?

Intellectual property (IP) protection ensures creators control and profit from their work (e.g., music, videos), prevents unauthorized use, and encourages innovation by safeguarding creative and technical contributions.

56
New cards

Explain one reason why copyrights are essential for digital media creators in the Caribbean.

Copyrights protect Caribbean creators’ works (e.g., reggae songs) from unauthorized copying, ensuring they earn revenue and maintain cultural ownership in a global digital market.

57
New cards

Name three types of digital media products protected by copyrights Music tracks

Music tracks (e.g., MP3 files).

58
New cards

Name three types of digital media products protected by copyrights Digital videos

Digital videos (e.g., short films).

59
New cards

Name three types of digital media products protected by copyrights Graphic designs

Graphic designs (e.g., digital artwork).

60
New cards

What types of digital media innovations might be protected by patents?

Patents protect inventions like new software algorithms, digital compression techniques, or unique media streaming devices, ensuring exclusive rights to technical innovations.

61
New cards

What are two potential penalties for infringing copyrights in digital media?

Fines or monetary damages paid to the copyright holder.

62
New cards

What are another two potential penalties for infringing copyrights in digital media?

Legal injunctions to stop distribution of infringing content.

63
New cards

How does intellectual property infringement impact digital media creators?

Infringement leads to financial losses, reduced control over work, and potential reputational damage, discouraging creators from producing new content due to lack of protection.

64
New cards

Outline the basic steps to copyright a digital media work create an original work

Create an original work (e.g., a video).

65
New cards

Outline the basic steps to copyright a digital media work fix it

Fix it in a tangible medium (e.g., save it digitally).

66
New cards

Outline the basic steps to copyright a digital media work Register

Register with a copyright office (e.g., in Jamaica, via JIPO).

67
New cards

Outline the basic steps to copyright a digital media work Include a copyright notice

Include a copyright notice (e.g., © 2025 Creator Name).

68
New cards

Copyrighting:

Copyrighting: Automatic upon creation and fixation; registration is optional.

69
New cards

Patenting:

Patenting: Requires a formal application to a patent office, proving novelty and utility, which is more complex and time-consuming.

70
New cards

What is the key difference between the process of patenting and copyrighting a digital media product?

What is one key difference between the process of patenting and copyrighting a digital media product?

71
New cards

Rights-Managed:

Usage is restricted by specific terms (e.g., one-time use for a project), with fees based on scope.

72
New cards

Royalty-Free:

Allows multiple uses after a one-time fee, with fewer restrictions but no exclusivity.

73
New cards

Explain the difference between rights-managed and royalty-free copyrighted material in digital media.

What is the difference between rights-managed and royalty-free copyrighted material in digital media?

74
New cards

Why are terms and user agreements important when using digital media platforms?

Terms and user agreements define legal usage rights, protect platforms and users, and clarify ownership (e.g., who owns uploaded content), preventing disputes or unauthorized use.

75
New cards

What is a cybercrime in the context of digital media, and provide one example? Definition cybercrime

Cybercrime involves illegal activities using digital platforms or networks.

76
New cards

What is a cybercrime in the context of digital media, and provide one example? Example cybercrime

Hacking a streaming service to steal copyrighted videos, violating creators’ rights.

77
New cards

How can cybercrimes impact digital media creators in the Caribbean?

Cybercrimes like piracy of music or videos (e.g., reggae tracks) lead to financial losses and discourage Caribbean creators from producing content due to lack of protection.

78
New cards

Define plagiarism in digital media definition plagiarism

Plagiarism is using someone else’s digital content (e.g., text, images) without credit or permission.

79
New cards

Define plagiarism in digital media ethical issue

It violates creators’ rights, undermines originality, and erodes trust in digital spaces.

80
New cards

Give one example of plagiarism in digital media Example

Copying a digital artwork from Instagram without crediting the artist.

81
New cards

Give one example of plagiarism in digital media Avoidance

Always cite sources or obtain permission before using others’ work.

82
New cards

Why is downloading costly software from file-sharing networks considered unethical?

Downloading costly software (e.g., Adobe Photoshop) from file-sharing networks is unethical because it violates copyright laws, deprives developers of revenue, and undermines fair compensation.

83
New cards

What is one consequence of unethical social media use, and what is its Consequence?

Consequence: Spreading misinformation (e.g., false health advice).

84
New cards

What is one consequence of unethical social media use, and what is its Impact?

Impact: Misleads users, causes harm (e.g., health risks), and damages the poster’s credibility.

85
New cards

Discuss one potential security threat resulting from unethical digital media practices.

Sharing pirated software can introduce malware, compromising user devices and data, leading to breaches like stolen personal information.

86
New cards

How does the right to privacy relate to ethical issues in digital media?

The right to privacy ensures users’ personal data (e.g., location, browsing habits) is protected.

87
New cards

Unethical practices

Unethical practices like unauthorized data collection violate this right, eroding trust.

88
New cards

True or False: Freedom of speech online allows unrestricted hate speech without consequences.

False: Freedom of speech is limited by laws against hate speech, which can lead to legal penalties or platform bans to protect users from harm.

89
New cards

Explain how Caribbean youth can practice ethical digital media use to protect against cybersecurity threats.

Caribbean youth can use strong passwords, avoid pirated content, and respect privacy settings to prevent cyber threats like hacking or phishing, ensuring safer online experiences.

90
New cards

What is meant by the adoption of digital media in organizations?

Adoption of digital media involves integrating tools like social media, websites, or apps into organizational operations.

91
New cards

Why adoption of digital media in organizations is important?

It enhances efficiency, customer reach, and competitiveness by leveraging digital platforms for communication and services.

92
New cards

Lifecycle:

Includes innovators, early adopters, early majority, late majority, and laggards.

93
New cards

Application:

Businesses adopting digital media early (e.g., social media marketing) gain competitive advantages, while laggards risk obsolescence.

94
New cards

Describe the technology adoption lifecycle and how it applies to digital media in businesses.

What does the technology adoption lifecycle include

95
New cards

What is one characteristic of organizations that have successfully adopted digital media?

Agility, allowing quick adaptation to digital tools (e.g., using analytics to refine marketing strategies).

96
New cards

Benefit:

Global market access (e.g., promoting local crafts online).

97
New cards

Limitation:

High costs of digital infrastructure, which may strain small businesses.

98
New cards

How has digital media impacted the operations of music production studios?

Digital media enables studios to produce, distribute, and promote music online (e.g., via Spotify), reducing physical production costs but increasing competition.

99
New cards

Explain how non-profit organizations use digital media to achieve their goals.

Non-profits use social media and crowdfunding platforms (e.g., X, GoFundMe) to raise awareness, engage supporters, and fundraise for causes like disaster relief.

100
New cards

Name two job roles created by digital media in website development firms Web developer

Web developer designs and codes websites.