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Force
Push/pull that can change an object's motion (vector quantity)
Net Force
Sum of all forces acting on an object (F_net = ma)
Inertia
Tendency of objects to resist motion changes (Newton's 1st Law)
Friction
Force opposing motion (static > kinetic)
Normal Force
Perpendicular surface contact force
Free Body Diagram
Visual representation of all forces acting on an object
1st Law (Inertia)
Object maintains velocity unless net force acts
2nd Law (F=ma)
Acceleration ∝ net force, ∝ 1/mass
3rd Law
For every action, equal/opposite reaction
Terminal Velocity
Max speed when drag = weight
Centripetal Force
F = mv²/r (always points toward center)
Work
W = Fdcosθ (energy transferred)
Kinetic Energy
KE = ½mv²
Potential Energy
PE = mgh (gravitational)
Conservation of Energy
Total energy constant in closed system
Momentum
p = mv (conserved in collisions)
Impulse
J = FΔt = Δp
1st Law of Thermodynamics
ΔU = Q - W (energy conservation)
2nd Law of Thermodynamics
Entropy always increases in spontaneous processes
Conduction
Heat transfer through solids (metal rod heating)
Convection
Heat transfer through fluids (boiling water)
Radiation
Heat transfer via EM waves (sunlight)
Specific Heat
Energy to raise 1g by 1°C (water = 4.18 J/g°C)
Transverse Wave
Oscillations perpendicular to direction (light)
Longitudinal Wave
Oscillations parallel to direction (sound)
Wave Equation
v = fλ (speed = frequency × wavelength)
Doppler Effect
Frequency change due to motion (↑ pitch approaching)
P-Waves
Fastest seismic waves, travel through solids and liquids
S-Waves
Slower seismic waves, travel through solids only
Pressure
P = F/A (Pa = N/m²)
Buoyancy
F_b = ρVg (Archimedes' Principle)
Bernoulli's Equation
P + ½ρv² + ρgh = constant
Continuity Equation
A₁v₁ = A₂v₂ (flow rate conserved)
Viscosity
Resistance to flow (honey > water)
Coulomb's Law
F = kq₁q₂/r² (electrostatic force)
Ohm's Law
V = IR (voltage = current × resistance)
Series Circuit
Current same, voltage splits
Parallel Circuit
Voltage same, current splits
Right-Hand Rule
Thumb = current, fingers = magnetic field
Reflection
θ_incident = θ_reflected
Refraction
n₁sinθ₁ = n₂sinθ₂ (Snell's Law)
Lens Equation
1/f = 1/d₀ + 1/dᵢ
Converging Lens
Forms real/inverted or virtual/upright images
Diffraction
Wave bending around obstacles (λ↑ → bending↑)
Photoelectric Effect
Light as particles (E = hf)
Relativity
Time dilation: Δt' = Δt/√(1-v²/c²)
Quantum Theory
Energy is quantized (E = nhf)
Alpha Decay
Releases ⁴He²⁺ (2 protons, 2 neutrons)
Beta Decay
Releases high-speed electron (β⁻)
Gamma Decay
Releases high-energy photon (γ, no mass/charge)