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Experimental method
Max control: Manipulate and measure can establish causality.
Correlational Research
Measures strength of relationship, No manipulation of variables or casual conclusions.
Observational Research
Systematic assessment and coding of behavior, No manipulation of variables or casual conclusions.
Independent variable (IV)
the factor the researcher manipulates in a controlled experiment (the cause). Put in group A or B.
Simple vs complex experiments
simple has 2 variables, complex has more than two variables.
Dependent variable
The measurable effect, outcome, or response in which the research is interested. (Numbers, surveys, interviews, etc.)
What is an operational definition?
A precise description of how the variables in a study will be manipulated or measured.
Causality
the notion that a change in one factor results in a corresponding change in another
How to establish causality
establish correlation 2. establish time order 3. rule out alternative explanations. (Hold everything equal or identical except for IV)
Within-subjects design (Repeated measures)
An experimental design in which the same subjects are tested under each condition.
Between-subjects design
Different participants are assigned to each of the conditions in the experiment.
Controls
Time, space, difficulty, Location, When
Confounds
Factors that undermine the ability to draw causal inferences from an experiment.
Random assignment
Place research participants into the conditions of an experiment so that each participant has an equal chance of being assigned to any level of the independent variable.
Random selection
Process in which subjects are selected randomly from a larger group such that every group member has an equal chance of being included in the study.
Measures of central tendency
The ways of calculating averages
Dispersion
The pattern of spacing of a population within an area
Correlation
A measure of the relationship between two variables. (Relationship amongst variables especially dependent variables.)
Inferential statistics
Use statistics to infer something. common by chance: not interesting. Rare by chance: interesting.
Statistical significance
Defines what is rare by chance. P value of 0.05 or 5%. If less than 5% it is rare.
Dendrites
receive messages from other cells
Cell body
processor of information
Axon
Conducts information
Terminal buttons
The branched end of the axon that contains neurotransmitters.
Synapse
Gap between neurons
Action potential
Neurons have a resting potential. the inside is polarized. -70mV once hit -55mV then AP happens.
Excitation
The inside becomes positively charged. more likely to see an action potential.
Hyperpolarization
inside becomes more negative less likely for AP
How do neurons pass info
Terminal buttons are involved, they contain neurotransmitters, packed in vesicles.
How to stop passing info from neuron to neuron
Reuptake, Enzyme Deactivation, Autoreception
Serotonin
A neurotransmitter that affects mood, hunger, sleep, and arousal; linked to depression and treated by Prozac. (Blocks reuptake of serotonin, activating more serotonin in neural pathways, therefore elevating mood.)
Dopamine
A neurotransmitter associated with movement, attention and learning and the brain's pleasure and reward system.
GABA
An inhibitory neurotransmitter in the brain. take GABA to quiet brain when anxious. Too little GABA if you have seizures.
Corpus callosum
Connects the left and right hemispheres
Cortex
outermost covering of the brain consisting of densely packed neurons, responsible for higher thought processes and interpretation of sensory input
Occipital Lobe
Back of the brain. Vision processed here.
Parietal Lobe
At the crown, going back a bit. Touch processed here. touch processed in the somatosensory cortex. (Speech, taste, reading, language)
Temporal Lobe
Located by your temples. Hearing is processed here. has primary and secondary auditory areas. speech production and comprehension. (Left temporal lobe)
Frontal Lobe
Located above forehead. primary motor cortex. goal-directed behavior, personality, impulse control, high level emotion.
Split brain
A conditioning resulting from surgery that isolates the brain's two hemispheres by cutting the fibers connecting them.
Hypothalamus
Main regulatory structure (Body temp, breathing). The main job is to maintain homeostasis (Involved in eating and drinking). controls the pituitary gland. (Hormones)
Thalamus
the brain's sensory switchboard, located on top of the brainstem; it directs messages. smell is only one that doesn't go through thalamus.
Hippocampus
New memory formation. Spatial and location-based memories are stored here.
Amygdala
next to the hippocampus. Involved in emotions such as fear and disgust. Help us see emotions on other people's faces.
Nature
the influence of our inherited characteristics on our personality, physical growth, intellectual growth, and social interactions. GENES
Nurture
(v.) to bring up, care for, train, nourish; (n.) rearing, training, upbringing.
Sensation
detection of stimuli in our environment. the moment the outside world interacts with your sensory apparatus.
Perception
Brains further processing. perception takes more time. take 50-100 milliseconds to go from sensation to perception.
Cornea
the transparent outer covering of the eye. help focus light onto the retina. its NOT adjustable.
Lens
the transparent structure behind the pupil that changes shape to help focus images on the retina. the lens is adjustable. the muscles can contract.
Retina
Light sensitive layer of the eye; contains rods and cones. at the back of the eye. where detection and sensation happen.
Rods
Retinal receptors that detect black, white, and gray. require little light. is fuzzy.
Cones
retinal receptor cells work in the center of the retina. function in daylight or well-lit conditions. good detail.
trichromatic theory
Most colors can be made by mixing 3 primary colors. red, blue, green. three different cones, one of each color.
opponent process theory
the theory that opposing retinal processes (red-green, yellow-blue, white-black) enable color vision.
Frequency
pitch. low sound or high sound. low=slow and long spaces. High=fast and short spaces.
Amplitude
loudness. quiet goes less off the line, and loud goes more off the line. measured in decibels, speaking is 60 decibels.
Outer ear
The part of the ear that collects sound waves; consists of the pinna, the ear canal, and the eardrum. Sound waves flow in, continue funneling at the auditory canal, tympanic membrane vibrates.
Middle ear
ossicles (three bones) hammer (connects to the ear drum, bone vibrates), anvil (This one vibrates more), stirrup (Vibrate even more, making stuff happen in the inner ear).
Inner ear
cochlea (Fluid-filled). slosh fluid around to make actual waves at the same frequency it came in the ear.
Basilar membrane
membrane supporting the organ of Corti and hair cells in the cochlea. early portion responds to high frequency and late proportions respond to low frequency.
Hair cell
contain tip links (Cilia at top). "Trap door" function. depolarize and hyperpolarize as open and close. every time it knocked over it becomes depolarized.
All auditory information is ambiguous
Use heuristics to organize and interpret information. use visual information to help you hear.
Haptic receptors
corpuscles for touch and pressure. Thermoreceptors=hot and cold Nociceptors=pain
A-delta fibres
fast immediate pain
c-fibres
slow dull pain
Gate control theory
neural gate in spinal cord that can pass ot block pain signals to the brain.
Olfaction
chemoreceptors in nasal cavity of throat
5 basic receptors in taste buds
sweet, salty, bitter, sour, umami
Unconditioned
doesn't require learning; innate. Unconditioned stimulus=food Unconditioned response=salivation to food.
Conditioned
requires new learning; NS to CS. Conditioned stimulus (starts as Novel stimulus, paired with an unconditioned stimulus to become conditioned) =bell. Conditioned response=salivation to bell.
General rule
1; CS before US 2; CS and US close in time 3; CS should predict US 4; CS provide new information about occurrence of US.
Operant conditioning
Learning based on the consequences of responding.
key concepts in operant conditioning
reinforcement: increase in response rate. punishment: decrease in response rate. Positive: present something (addition +). Negative: Remove something (Subtraction -)
Appetitive
Desired or pleasant
Aversive
Undesired or unpleasant
Positive reinforcement
Increasing behaviors by presenting positive stimuli, such as food. A positive reinforcer is any stimulus that, when presented after a response, strengthens the response. (Study hard for an A and get an A)
Negative reinforcement
Increasing behaviors by stopping or reducing negative stimuli, such as shock. A negative reinforcer is any stimulus that, when removed after a response, strengthens the response. (Note: negative reinforcement is not punishment.)
Positive punishment
the administration of a stimulus to decrease the probability of a behavior's recurring
negative punishment
the removal of a stimulus to decrease the probability of a behavior's recurring
Escape
in the presence of the aversive stimulus
avoidance
if you make a response, you will never experience the aversive stimulus.
Fixed ratio
describes a schedule of reinforcement wherein a worker is paid for a certain sum for each product produced
variable ratio
reinforces a response after an unpredictable number of responses
fixed interval
reinforces a response only after a specified time has elapsed
variable interval
reinforces a response at unpredictable time intervals
Sound-based codes
Phonological similarity effect (Sound alike)
Meaning-based codes
Semantic confusions (Different sounds but have same meaning) sofa+couch
Visual-based codes
see pictures in your brain and use imagination, isn't precise in detail.
rehearsal
conscious repetition of information to keep in short term memory
key factors of working memory
fight against forgetting, rehearsal keeps info active, ability limits capacity.
Memory span
capacity is 7+-2 (Can increase span by chunking things together)
Retroactive Interference (RI)
New information disrupts old information
Proactive interference (PI)
old information disrupts new information
Episodic memory
memory for one's personal past experiences
Semantic memory
memory for knowledge about the world
procedural memory
A type of long-term memory of how to perform different actions and skills. Essentially, it is the memory of how to do certain things.
ensure long-term retention and retrieval
relate new information to existing information. 2. think about meaning. 3. m=notice relationships. 4. notice differences. 5. visualize.
mnemonics
memory aids, especially those techniques that use vivid imagery and organizational devices
transfer-appropriate processing
memory is best when cues at encoding match cues at test