PSYC 110 final

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220 Terms

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Experimental method

Max control: Manipulate and measure can establish causality.

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Correlational Research

Measures strength of relationship, No manipulation of variables or casual conclusions.

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Observational Research

Systematic assessment and coding of behavior, No manipulation of variables or casual conclusions.

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Independent variable (IV)

the factor the researcher manipulates in a controlled experiment (the cause). Put in group A or B.

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Simple vs complex experiments

simple has 2 variables, complex has more than two variables.

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Dependent variable

The measurable effect, outcome, or response in which the research is interested. (Numbers, surveys, interviews, etc.)

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What is an operational definition?

A precise description of how the variables in a study will be manipulated or measured.

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Causality

the notion that a change in one factor results in a corresponding change in another

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How to establish causality

  1. establish correlation 2. establish time order 3. rule out alternative explanations. (Hold everything equal or identical except for IV)

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Within-subjects design (Repeated measures)

An experimental design in which the same subjects are tested under each condition.

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Between-subjects design

Different participants are assigned to each of the conditions in the experiment.

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Controls

Time, space, difficulty, Location, When

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Confounds

Factors that undermine the ability to draw causal inferences from an experiment.

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Random assignment

Place research participants into the conditions of an experiment so that each participant has an equal chance of being assigned to any level of the independent variable.

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Random selection

Process in which subjects are selected randomly from a larger group such that every group member has an equal chance of being included in the study.

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Measures of central tendency

The ways of calculating averages

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Dispersion

The pattern of spacing of a population within an area

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Correlation

A measure of the relationship between two variables. (Relationship amongst variables especially dependent variables.)

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Inferential statistics

Use statistics to infer something. common by chance: not interesting. Rare by chance: interesting.

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Statistical significance

Defines what is rare by chance. P value of 0.05 or 5%. If less than 5% it is rare.

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Dendrites

receive messages from other cells

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Cell body

processor of information

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Axon

Conducts information

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Terminal buttons

The branched end of the axon that contains neurotransmitters.

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Synapse

Gap between neurons

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Action potential

Neurons have a resting potential. the inside is polarized. -70mV once hit -55mV then AP happens.

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Excitation

The inside becomes positively charged. more likely to see an action potential.

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Hyperpolarization

inside becomes more negative less likely for AP

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How do neurons pass info

Terminal buttons are involved, they contain neurotransmitters, packed in vesicles.

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How to stop passing info from neuron to neuron

Reuptake, Enzyme Deactivation, Autoreception

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Serotonin

A neurotransmitter that affects mood, hunger, sleep, and arousal; linked to depression and treated by Prozac. (Blocks reuptake of serotonin, activating more serotonin in neural pathways, therefore elevating mood.)

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Dopamine

A neurotransmitter associated with movement, attention and learning and the brain's pleasure and reward system.

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GABA

An inhibitory neurotransmitter in the brain. take GABA to quiet brain when anxious. Too little GABA if you have seizures.

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Corpus callosum

Connects the left and right hemispheres

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Cortex

outermost covering of the brain consisting of densely packed neurons, responsible for higher thought processes and interpretation of sensory input

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Occipital Lobe

Back of the brain. Vision processed here.

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Parietal Lobe

At the crown, going back a bit. Touch processed here. touch processed in the somatosensory cortex. (Speech, taste, reading, language)

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Temporal Lobe

Located by your temples. Hearing is processed here. has primary and secondary auditory areas. speech production and comprehension. (Left temporal lobe)

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Frontal Lobe

Located above forehead. primary motor cortex. goal-directed behavior, personality, impulse control, high level emotion.

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Split brain

A conditioning resulting from surgery that isolates the brain's two hemispheres by cutting the fibers connecting them.

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Hypothalamus

Main regulatory structure (Body temp, breathing). The main job is to maintain homeostasis (Involved in eating and drinking). controls the pituitary gland. (Hormones)

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Thalamus

the brain's sensory switchboard, located on top of the brainstem; it directs messages. smell is only one that doesn't go through thalamus.

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Hippocampus

New memory formation. Spatial and location-based memories are stored here.

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Amygdala

next to the hippocampus. Involved in emotions such as fear and disgust. Help us see emotions on other people's faces.

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Nature

the influence of our inherited characteristics on our personality, physical growth, intellectual growth, and social interactions. GENES

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Nurture

(v.) to bring up, care for, train, nourish; (n.) rearing, training, upbringing.

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Sensation

detection of stimuli in our environment. the moment the outside world interacts with your sensory apparatus.

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Perception

Brains further processing. perception takes more time. take 50-100 milliseconds to go from sensation to perception.

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Cornea

the transparent outer covering of the eye. help focus light onto the retina. its NOT adjustable.

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Lens

the transparent structure behind the pupil that changes shape to help focus images on the retina. the lens is adjustable. the muscles can contract.

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Retina

Light sensitive layer of the eye; contains rods and cones. at the back of the eye. where detection and sensation happen.

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Rods

Retinal receptors that detect black, white, and gray. require little light. is fuzzy.

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Cones

retinal receptor cells work in the center of the retina. function in daylight or well-lit conditions. good detail.

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trichromatic theory

Most colors can be made by mixing 3 primary colors. red, blue, green. three different cones, one of each color.

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opponent process theory

the theory that opposing retinal processes (red-green, yellow-blue, white-black) enable color vision.

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Frequency

pitch. low sound or high sound. low=slow and long spaces. High=fast and short spaces.

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Amplitude

loudness. quiet goes less off the line, and loud goes more off the line. measured in decibels, speaking is 60 decibels.

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Outer ear

The part of the ear that collects sound waves; consists of the pinna, the ear canal, and the eardrum. Sound waves flow in, continue funneling at the auditory canal, tympanic membrane vibrates.

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Middle ear

ossicles (three bones) hammer (connects to the ear drum, bone vibrates), anvil (This one vibrates more), stirrup (Vibrate even more, making stuff happen in the inner ear).

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Inner ear

cochlea (Fluid-filled). slosh fluid around to make actual waves at the same frequency it came in the ear.

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Basilar membrane

membrane supporting the organ of Corti and hair cells in the cochlea. early portion responds to high frequency and late proportions respond to low frequency.

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Hair cell

contain tip links (Cilia at top). "Trap door" function. depolarize and hyperpolarize as open and close. every time it knocked over it becomes depolarized.

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All auditory information is ambiguous

Use heuristics to organize and interpret information. use visual information to help you hear.

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Haptic receptors

corpuscles for touch and pressure. Thermoreceptors=hot and cold Nociceptors=pain

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A-delta fibres

fast immediate pain

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c-fibres

slow dull pain

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Gate control theory

neural gate in spinal cord that can pass ot block pain signals to the brain.

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Olfaction

chemoreceptors in nasal cavity of throat

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5 basic receptors in taste buds

sweet, salty, bitter, sour, umami

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Unconditioned

doesn't require learning; innate. Unconditioned stimulus=food Unconditioned response=salivation to food.

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Conditioned

requires new learning; NS to CS. Conditioned stimulus (starts as Novel stimulus, paired with an unconditioned stimulus to become conditioned) =bell. Conditioned response=salivation to bell.

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General rule

1; CS before US 2; CS and US close in time 3; CS should predict US 4; CS provide new information about occurrence of US.

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Operant conditioning

Learning based on the consequences of responding.

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key concepts in operant conditioning

reinforcement: increase in response rate. punishment: decrease in response rate. Positive: present something (addition +). Negative: Remove something (Subtraction -)

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Appetitive

Desired or pleasant

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Aversive

Undesired or unpleasant

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Positive reinforcement

Increasing behaviors by presenting positive stimuli, such as food. A positive reinforcer is any stimulus that, when presented after a response, strengthens the response. (Study hard for an A and get an A)

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Negative reinforcement

Increasing behaviors by stopping or reducing negative stimuli, such as shock. A negative reinforcer is any stimulus that, when removed after a response, strengthens the response. (Note: negative reinforcement is not punishment.)

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Positive punishment

the administration of a stimulus to decrease the probability of a behavior's recurring

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negative punishment

the removal of a stimulus to decrease the probability of a behavior's recurring

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Escape

in the presence of the aversive stimulus

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avoidance

if you make a response, you will never experience the aversive stimulus.

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Fixed ratio

describes a schedule of reinforcement wherein a worker is paid for a certain sum for each product produced

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variable ratio

reinforces a response after an unpredictable number of responses

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fixed interval

reinforces a response only after a specified time has elapsed

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variable interval

reinforces a response at unpredictable time intervals

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Sound-based codes

Phonological similarity effect (Sound alike)

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Meaning-based codes

Semantic confusions (Different sounds but have same meaning) sofa+couch

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Visual-based codes

see pictures in your brain and use imagination, isn't precise in detail.

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rehearsal

conscious repetition of information to keep in short term memory

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key factors of working memory

fight against forgetting, rehearsal keeps info active, ability limits capacity.

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Memory span

capacity is 7+-2 (Can increase span by chunking things together)

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Retroactive Interference (RI)

New information disrupts old information

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Proactive interference (PI)

old information disrupts new information

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Episodic memory

memory for one's personal past experiences

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Semantic memory

memory for knowledge about the world

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procedural memory

A type of long-term memory of how to perform different actions and skills. Essentially, it is the memory of how to do certain things.

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ensure long-term retention and retrieval

  1. relate new information to existing information. 2. think about meaning. 3. m=notice relationships. 4. notice differences. 5. visualize.

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mnemonics

memory aids, especially those techniques that use vivid imagery and organizational devices

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transfer-appropriate processing

memory is best when cues at encoding match cues at test