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Module 4
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Learning objective 1
Explain fundamental learning models—including classical conditioning, operant conditioning, social learning, and cognitive learning—and their applications in consumer behavior.
Learning objective 2
Differentiate between short-term and long-term memory, emphasizing the importance of long-term memory in storing marketing information and influencing consumer decisions.
Learning objective 3
Analyze the role of artificial intelligence (AI) in consumer decision-making, understanding its functions, applications, and potential biases in both high and low involvement learning contexts.
Learning Definition
Ongoing process were change in content or organization occurs in a person’s long-term memory, relatively permanent
Learning Qualifications
Learning is not observable
Behavioral changes caused by experience
Effects are typically long-term
Covers overt activates and cognitive processes
Low-Involvement Learning
Less motivated to process material to learn
Often S1 processing
Habituated or Routinized Decisions
High-involvement Learning
We are motivated to process info to be learned
Often S2 processing
Moderate to Complex Decisions
Behavioral Learning
Occurs to some external event
routine and automatic
experience is shaped by feedback we receive
Cognitive Learning
Occurs as a result of mental activity
4 Learning Models in Consumer Behavior
Classical Conditioning
Operant Conditioning
Social Learning
Cognitive Learning
Classical Conditioning
Type of Behavioral Learning
When your brain connects two things together because they keep happening at the same time
Ex: Pavlov’s Dog and the bell
Unconditioned Stimulus (UCS) → Unconditioned Response (UCR)
Before anything is learned, there' is a natural reaction
Ex: seeing delicious food (UCS) makes you hungry (UCR)
Conditioned Stimulus (CS) + Unconditioned Stimulus (UCS) → Unconditioned Response (UCR)
Companies pair their brand (CS) with something you already like (UCS).
Ex: A fast-food commercial always shows hot, tasty burgers (UCS) that make you hungry (UCR).
Conditional Stimulus (CS) → Conditional Response (CR)
Now, just seeing the brand (CS) makes you feel hungry (CR), even without the actual food!
Ex: You see the golden arches of McDonald's and immediately crave fries.
3 Conditions for Classical Conditioning
Repetition: how often a conditioned stimulus and an unconditioned stimulus are paired together
too much can lead to wear-out
Proximity: how close things are in space or time when they are paired together
Contingency: the conditioned stimulus comes before the unconditioned stimulus, making the response happen faster
Stimulus Generalization
Inability to tell apart similar stimuli
Ex: Pavlov’s Dog can’t tell difference between different bell, to him bell means meat powder
Stimulus Discrimination
Ability to tell the difference between similar stimuli
leads to strong positioning
design can create differentiation
logos can build uniqueness
Ex: Classic shape of pringles can
Extinction
when the effects of a previous condition are gone
Classical Conditioning Recap
Behavioral Learning
Learning based on paired associations
Requires repetition
Typically low involvement
Stimulus Generalization vs Discrimination
Extinction
Operant conditioning
Type of Behavioral Learning
learning through rewards and punishments for behavior.
Reward: + outcome; increases repeat behavior
loyalty card—buy 5 coffees, get 1 free
Punishment: - outcome; diminishes target behavior
late fee if you don’t pay on time
Negative Reinforcement: - outcome; increases repeat behavior
"ad-free experience"; removing annoying ads (- outcome), the company encourages users to subscribe (increases repeat behavior).
Operant conditioning: Reward
+ outcome; increases repeat behavior
loyalty card—buy 5 coffees, get 1 free
Operant conditioning: Punishment
- outcome; diminishes target behavior
late fee if you don’t pay on time
Operant conditioning: Negative Reinforcement
- outcome; increases repeat behavior
"ad-free experience"; removing annoying ads (- outcome), the company encourages users to subscribe (increases repeat behavior).
Operant Conditioning Recap
Consumers perform behaviors that lead to + outcomes and avoid behaviors that lead to - outcomes
Learning is result of an outcome experience or anticipated outcome, not associated outcome
Learning outcomes: Positive, Negative, and Punishment
Social Learning Theory
Theory that we learn by watching others
Makes us feel freer to act when we see others doing it
Can be cognitive and deliberate or spontanious
Cognitive Learning
People learn by thinking, understanding, and remembering information
actively processing info to solve problems
More S2 and info processing models
Learning occurs from: observation, direct experience and reasoning
Cognitive Learning Tactics
Product Reviews and Articles
Comparison Shopping
Direct Engagement
Memory
Where we put info, we attend to and comprehend
Short-term
Long-term
Short-term Memory
Where we store information we're currently thinking about or experiencing (sensory inputs)
Recency effect: We remember the most recent things best.
Long-term Memory
Place where we store information for future use
Primacy effect: We remember things seen first the most.
Organized by meaning: Information is grouped by what it means.
Permanent: The information stays in our memory.
How Can AI Impact Search
*remember: we move to internal search of out memory once we recognize problem
Personalized Results: provides more relevant items
increase efficiency
Voice and Conversational AI: provides hands-free searching
Alexa, Siri, Google Assistant
Visual search: simplifies product discovery
drives impulse buying
Predictive Search: uses historical preferences for suggesting
new items and nudging choices
Associative Networks
Webs of knowledge structures that link pieces of information
Information RetrievalWhen information fades from your mind and is hard to remember, especially when it’s stored in your automatic, unconscious memory (S1).
Looking through your memory to find and use stored information.
important for marketing because it helps people remember products or brands when they need them.
Forgetting
When information fades from your mind and is hard to remember, especially when it’s stored in your automatic, unconscious memory (S1).
Retroactive Interference
When new information you learn makes it harder to remember or enjoy something you learned before.
overshadows prior know products
Proactive Interference (Bias)
When older information you already know makes it harder to learn or accept something new.
prior know products interfere w/ adoption of new products
creates bias