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Motor Skill
A skill that requires voluntary body and/or limb movement to achieve its goal.
Fundamental Movement Skills (FMS)
Basic learnt patterns that do not occur naturally, and that form the basis of more complex sport-specific skills.
Stability Skills
Body control skills involving balance and control of the body (e.g. balancing, dodging, twisting).
Locomotor Skills
Movement skills that enable us to move through space (e.g. walking, skipping, hopping).
Manipulative Skills
Object control skills involving the control of an object (e.g. throwing, catching, striking).
Gross Motor Skill
A motor skill that requires the use of large musculature to achieve the goal of the skill.
Fine Motor Skill
A motor skill that requires control of small muscles to achieve the goal of the skill, typically involving eye-hand coordination and requiring a high degree of precision of hand and finger movement.
Discrete Motor Skill
A motor skill with clearly defined beginning and end points, usually requiring a simple movement.
Serial Motor Skill
A motor skill involving a series of discrete skills.
Continuous Motor Skill
A motor skill with arbitrary beginning and end points, usually involving repetitive movements.
Closed Motor Skill
A motor skill that is more internally paced, and has higher predictability and lower variability.
Open Motor Skill
A motor skill that is more externally paced, and has lower predictability and higher variability.
Socioeconomic Status (SES)
A measure of education and income; higher SES is linked to higher participation in physical activities.
Cognitive Stage of Learning
The first stage on the continuum with poor sequencing and coordination of skills, frequent errors and inconsistent performance.
Associative Stage of Learning
The second stage on the continuum with greater consistency and accuracy in skill performance, fewer errors, and improved timing and coordination.
Autonomous Stage of Learning
The third stage on the continuum with high accuracy and efficiency, smooth and coordinated movements, and increased understanding of performance.
Linear Approaches to Learning
Skills are taught in isolation before being applied in a game context, with learners progressing in a sequential manner.
Strengths of Linear Approaches
Effective for beginners who need structure and clarity; promotes technical precision through repetition.
Limitations of Linear Approaches
Does not always prepare learners for unpredictable game scenarios; can reduce creativity and decision-making ability.
Non-linear Approaches to Learning
Learning occurs through exploration and adaptation rather than strict progression.
Strengths of Non-linear Approaches
Develops adaptability and decision-making, essential for open, dynamic sports.
Sociocultural Factors
Factors such as family, peers, community, gender, and cultural beliefs that affect skill development.
Individual Differences
Respects individual differences in learning pathway and techniques.
Encouragement
Encourage creativity and independence in learners.
Limitations of Learning Approaches
May overwhelm beginners who lack foundational skills.
Progress Structure
Progress can appear less structured or slower compared to linear approaches.
Expertise Requirement
Requires more expertise from the coach to design effective learning environments.
Task Constraints
Rules of the sport → Adding zones where players can/can't move.
Equipment Constraint
Using a lighter bat in milo cricket.
Court Dimensions
Playing on a smaller sized field to make the activity faster-paced.
Player Numbers
3v3 soccer rather than 11v11.
Part Practice
Motor skills broken down into parts, useful for beginners when learning complex skills (i.e. tennis serve).
Whole Practice
Practice of the whole skill, generally suitable for more skilled learners and for skills that are low in complexity.
Practice Distribution
Scheduling of practice sessions (how frequent and how long the sessions are) and spacing of practice trials within a session.
Massed Sessions
Fewer and longer sessions.
Distributed Sessions
More shorter sessions.
Massed Trials
Less rest between trials.
Distributed Trials
More rest between trials.
Massed Practice
Involves fewer practice sessions that last for a longer period of time with minimal or very short rest periods.
Distributed Practice
Spreading practice across more sessions of shorter duration with increased amount of rest breaks between trials/attempts.
Factors for Distributed Practice
Age & stage of the learner, the skill being practiced, nature of the task, level of physiological and psychological fatigue, availability of equipment, court, field, pitch & coaching personnel.
Blocked Practice
Same skill repeated over and over again, usually practised in isolation.
Random Practice
Practice a number of different skills, without practising the same skill twice in a row.
Intrinsic Feedback
Feedback from the performer's own senses; the internal information an athlete receives, based on the outcome of a particular movement or series of actions.
Visual Feedback
Information received through sight during or after performing a movement.
Auditory Feedback
Feedback obtained through hearing during or after a skill performance.
Proprioception
The sense of body position and movement, mediated by receptors in muscles, tendons, and joints.
Touch Feedback
Sensory information received through skin contact or pressure during skill execution.
Augmented Feedback
Information about the performance that comes from an external source.
Knowledge of result
Augmented feedback about the outcome of skill performance (i.e. a coach telling a tennis player whether their serve was in or out)
Knowledge of performance
Augmented feedback about the technique of skill performance (i.e. a coach telling a tennis player their 'ball toss was too high' on their serve)
Concurrent feedback
Feedback provided during the performance of a skill (i.e. using a smart watch to check running pace)
Terminal feedback
Feedback provided after the performance of a skill (i.e. baseball coach telling pitcher to adjust their release point before the next pitch)
Arousal
The amount of readiness a person experiences when faced with a task
Progressive muscle relaxation (PMR)
Contracting muscles for 5-10 seconds and then relaxing, working all the way down the body.
Motivation
The internal or external drive that initiates, directs, and sustains behaviour towards achieving goals in physical activities and sports.
Goal-setting
Can be outcome goals (related to a result), performance goals (related to performance) or process goals (actions an individual must engage in.) Needs to be S.M.A.R.T.
Concentration
The ability to focus attention on relevant cues and stimuli while ignoring distractions during physical activities.
Mental imagery
Used to practice a skill without actually performing it; just thinking about the skill and recreating movement patterns in your mind.
Kinaesthetic sense
Sensory impressions arising in the player's muscles and joints.
Visual sense
The player imagines seeing the movement of the body and its parts.
Auditory sense
The player hears the sound of the ball hitting the bat.
Tactile sense
The player notices how the bat feels in their hands when they grip the handle.
Focus on Environment
Staying focused on relevant cues in the environment.
Situational awareness
Being able to quickly evaluate the game situation, opponents and other environmental factors.
Selective attention
Also known as maintaining focus over an extended period of time.
Broad internal focus
This is used to focus on thoughts and feelings.
Broad external focus
This is used to focus outwards on an opponent's actions.
Narrow internal focus
This is used to focus thoughts and mentally rehearse upcoming movements.
Narrow external focus
This is used to focus on very few external cues.
Breathing control
Controlling your breathing through means of deep or slow breathing to improve concentration when you are heightened or using elevated, fast breathing when you are under stimulated.
Motivated athletes
Motivated athletes attend training, are punctual, complete tasks, and encourage teammates.
Confidence
the belief or degree of certainty that athletes possess about their ability to improve and achieve success
Self-talk
Talking (to yourself or others) and the use of emotive words
Cue words
Cue words can help an athlete focus, can be motivational or aid resilience. The cue word needs to be in places where it can be regularly seen such as in a locker, on a piece of equipment or even on a body part.
Underconfident
negative, defeat or failure, doubt
Optimum performance zone
positive thoughts of success
Overconfident
excessively positive
Physical Education
a field of study that focuses on physical fitness, sports, and health
Feelings of Underconfidence
tense, dread, fear, not wanting to take part
Feelings of Optimum Performance
excited, anticipation, calm, elated, prepared
Feelings of Overconfidence
calm, blasé
Focus of Underconfident
on others, on less relevant factors (coach, umpire, conditions)
Focus of Optimum Performance
on self, on the task
Focus of Overconfident
lacking focus on the task/s to be performed, distracted
Behaviour of Underconfident
lack of effort, likely to give up, unwilling to take risks (rather play it safe), blame others or conditions for outcome
Behaviour of Optimum Performance
commitment, willing to take chances, positive reaction to setbacks, open to learning, ignore advice from others
Behaviour of Overconfident
arrogant, not push themselves and take the win/performance for granted
Biomechanics
the studies of living things from a mechanical perspective, including: Structure & design of equipment, Movement techniques, Causes of overuse injuries, Mobility of elderly people, Improving movement for people with disabilities
Biomechanical movement analyses
are used by coaches, teachers, trainers and athletes to improve performance.
Force
defined as a push or pull. It causes an object to change shape or accelerate (start, stop, speed up or slow down)
Ground reaction forces
force exerted on one object is matched by an equal and opposite force applied by the second object
Newton's Second Law
A force applied to an object will produce a change in motion (acceleration) in the direction of the applied force, that is directly proportional to the size of the force.
Acceleration due to gravity
9.8m/s²
Weight
the force that is exerted on an object or body by gravity. Weight (W) = Mass (M) x Gravity (G)
Friction
a force that acts in the opposite direction to motion when two surfaces are in contact with one another. Friction opposes the motion of an object.
Drag Force
a type of friction that occurs between an object and air or water through means of resistance.
Newton's 1st Law
A body will remain at rest unless acted upon by an external force.
Inertia
the tendency for a body to resist a change in its state of motion, whether that state is at rest or moving with a constant velocity.
Inertia
The resistance of an object to change its state of motion.