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Text
Written words used in books, websites, and other media.
Images
Pictures or graphics used in digital formats.
Audio
Sound recordings like music or spoken words.
Animations
Moving graphics or drawings, often in video form.
Video
Moving images, often with sound, used in movies, online, etc.
Web Pages
Documents on the internet that form part of websites.
Gaming and e-Sports
Playing video games competitively, often in organized tournaments.
Blogs
Online journals where individuals post their thoughts or experiences.
Vlogs
Video blogs where people share their lives or opinions on camera.
Podcasts
Audio shows available online for download or streaming.
Vodcasting
Video versions of podcasts.
Live Streaming
Broadcasting video live over the internet.
Hashtags
Words or phrases prefixed with a hash sign (#) to identify messages on a specific topic.
Memes
Images, videos, or texts that are copied and spread rapidly by internet users.
Wikis
Collaborative websites where users can add, modify, or delete content.
Streaming Media
Watching or listening to media in real-time over the internet.
User-Generated Content
Content created and shared by users of digital platforms.
Synthetic Digital Media
Media created by artificial intelligence, like deepfakes.
Rapid Sharing
Quickly distributing digital media across the internet.
Efficient Storage
Saving digital media in a way that takes up less space.
Interactive
Digital media that allows user interaction and participation.
Linear Content
Media that is experienced in a set, sequential order.
Non-Linear Content
Media that can be explored or experienced in any order.
Convergence
Blending of various media forms and technologies.
Augmented Reality (AR)
Overlaying digital information on the real world.
Virtual Reality (VR)
Creating a completely digital environment to explore.
Mixed Reality (MR)
Combining real and virtual worlds to create new environments.
X Reality (XR) Technologies
All forms of virtual and augmented reality.
Addiction and Psychological Concerns
Health issues related to excessive use of digital media.
Impact on Journalism
Changes in the media industry, like news fragmentation.
Media Authenticity
Ensuring that digital media is real and not manipulated.
Sourcing in Media
Identifying the origin of media content.
Deepfakes
Realistic-looking fake videos or audio created using AI.
Ownership in Media
Who has legal rights to digital media content.
Copyright
Legal right to control the use and distribution of creative works.
Copyleft
Licensing that allows free use and modification of creative works.
Creative Commons
Licenses that enable free sharing of copyrighted works.
Open Source
Software or other works free for anyone to use, modify, and distribute.
Remix Culture
Reusing and combining existing materials to create new work.
Media Obsolescence
When media formats become outdated or no longer used.
Digital Preservation
Saving digital content for future use.
Censorship
Restricting access to media considered harmful or sensitive.
Content Filters
Tools that block or restrict content based on specific criteria.
Moral Panics
Public anxiety or fear over perceived threats from digital media.
Decency Standards
Rules about what is acceptable in media.
Offensive Speech
Expressions that might be hurtful or insulting.
Objectionable Content
Media that some people might find inappropriate or offensive.