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Last updated 11:13 PM on 4/5/26
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44 Terms

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Reaction Time (RT)

From onset of stimulus to onset of movement.Reaction Time in Children

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Reaction Time in Children

Longer than adults; a 6-year-old is ~3x slower than a 17-year-old, with major improvement from ages 6–15

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Reaction Time in Older Adults

Peaks around age 20, gradually declines until 60, then declines more rapidly from 60–90

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Fitts' Law

Predicts movement time based on distance and target size; MT = a + b log2(2D/W)

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Fitts' Law in Children

Spend less time and distance in first submovement; with practice increase first submovement time and movement smoothness

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Fitts' Law in Older Adults

Favor accuracy over speed; less time/distance in first submovement; practice decreases MT but not submovement ratio

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Attention in Children

Reduced attentional capacity, rely on controlled processing, selective attention driven by enduring dispositions

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Selective Attention Development in Children

Infants prefer faces/contrast/colors; ages 2–5 too focused; 6–11 too broad; adolescence becomes adult-like

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Dual Task in Babies

Neonates suck with eyes closed; 9 weeks suck in bursts/look during pauses; 3–4 months can suck and look simultaneously

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Dual Task in Children

Coupling develops first (same task both hands); decoupling develops later (different tasks)

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Attention in Older Adults

Reduced attentional capacity, difficulty dividing attention, inhibiting distractors, switching tasks; visual-spatial attention preserved

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Memory in Older Adults

Short-term memory decreases ~1 item after 50; long-term mostly intact; procedural learning needs feedback; issues with encoding/retrieval

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Neuroplasticity

Brain’s ability to form new connections and prune old ones; occurs throughout life (synaptic, network, cortical remapping)

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Purpose of Dual Task Tests

Assess attention demands and ability to perform two tasks simultaneously; helps identify impairments

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Dual Task Test Evaluation

Secondary task affects primary performance; evaluation depends on instructed focus (or both if none given)

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Gait and Cognition (Traditional View)

Instability → slow gait → falls; cognition separately declines → MCI → dementia

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Gait and Cognition (Alternative View)

Instability and cognition influence each other; both lead to slow gait, MCI, falls, and dementia; variability ↑ = fall risk

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Attention

Limited, effortful processing that determines ability to perform tasks and multitask

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Controlled Processing

Effortful, conscious, flexible processing limited by attentional capacity

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Automatic Processing

Requires little/no attention; used in skilled performance; develops with practice

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Processing Transfer

Practice shifts performance from controlled → automatic and closed-loop → open-loop

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Factors Influencing Multitasking

Automaticity, task similarity, task complexity, arousal level

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Filter/Bottleneck Theory

Suggests tasks processed serially causing a bottleneck (limitation: brain processes more in parallel)

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Kahneman’s Theory (One Pool)

Single pool of cognitive resources influenced by available capacity and arousal

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Inverted U Principle

Optimal performance at moderate arousal; too high/low reduces attention and alters cue use

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Kahneman’s Allocation Rules

Ensure completion, enduring dispositions, novelty, and momentary intentions guide attention

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Wickens’ Theory (Multiple Resources)

Multiple resource pools based on modality, processing stage, and code (verbal/spatial)

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Focusing Attention (Width/Direction)

Attention can be broad/narrow and internal/external depending on task

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Attention Switching

Shifting focus between tasks or stimuli; required for eye movement changes

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Action Effect Hypothesis

Better performance when focusing on movement outcome rather than movement itself

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Visual Focus Example: Catching a Ball

Narrow and external focus

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Visual Focus Example: Walking Through Crowd

Broad and external focus

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Visual Focus Example: Driving a Car

Broad and external focus

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Visual Focus Example: Shooting Free Throw

Narrow and internal/external depending on strategy

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Visual Focus Example: Lifting Weights

Narrow and internal (muscle focus) or external (movement outcome)

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Index of Difficulty (ID) & Target Size

Larger target decreases ID

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Index of Difficulty (ID) & Distance/Time

Greater distance or time increases ID

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Speed-Accuracy Trade-Off (Preparatory Phase)

Decision-making phase; vision used for assessment

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Speed-Accuracy Trade-Off (Initial Flight)

First submovement; ballistic, open-loop, minimal vision

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Speed-Accuracy Trade-Off (Termination Phase)

Second submovement; error correction, closed-loop, vision-dependent

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Reach-to-Grasp (Prehension)

Includes reach, grasp, manipulation; vision involved; follows Fitts’ Law

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Handwriting

Example of motor equivalence; vision controls spatial accuracy

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Locomotion Control

Controlled by CPGs; arm-leg ratio 1:1 normal, 2:1 slow; vision used for obstacle navigation

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Catching and Striking (Vision Role)

Uses tau (rate of retinal change) to estimate time to contact

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