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Reaction Time (RT)
From onset of stimulus to onset of movement.Reaction Time in Children
Reaction Time in Children
Longer than adults; a 6-year-old is ~3x slower than a 17-year-old, with major improvement from ages 6–15
Reaction Time in Older Adults
Peaks around age 20, gradually declines until 60, then declines more rapidly from 60–90
Fitts' Law
Predicts movement time based on distance and target size; MT = a + b log2(2D/W)
Fitts' Law in Children
Spend less time and distance in first submovement; with practice increase first submovement time and movement smoothness
Fitts' Law in Older Adults
Favor accuracy over speed; less time/distance in first submovement; practice decreases MT but not submovement ratio
Attention in Children
Reduced attentional capacity, rely on controlled processing, selective attention driven by enduring dispositions
Selective Attention Development in Children
Infants prefer faces/contrast/colors; ages 2–5 too focused; 6–11 too broad; adolescence becomes adult-like
Dual Task in Babies
Neonates suck with eyes closed; 9 weeks suck in bursts/look during pauses; 3–4 months can suck and look simultaneously
Dual Task in Children
Coupling develops first (same task both hands); decoupling develops later (different tasks)
Attention in Older Adults
Reduced attentional capacity, difficulty dividing attention, inhibiting distractors, switching tasks; visual-spatial attention preserved
Memory in Older Adults
Short-term memory decreases ~1 item after 50; long-term mostly intact; procedural learning needs feedback; issues with encoding/retrieval
Neuroplasticity
Brain’s ability to form new connections and prune old ones; occurs throughout life (synaptic, network, cortical remapping)
Purpose of Dual Task Tests
Assess attention demands and ability to perform two tasks simultaneously; helps identify impairments
Dual Task Test Evaluation
Secondary task affects primary performance; evaluation depends on instructed focus (or both if none given)
Gait and Cognition (Traditional View)
Instability → slow gait → falls; cognition separately declines → MCI → dementia
Gait and Cognition (Alternative View)
Instability and cognition influence each other; both lead to slow gait, MCI, falls, and dementia; variability ↑ = fall risk
Attention
Limited, effortful processing that determines ability to perform tasks and multitask
Controlled Processing
Effortful, conscious, flexible processing limited by attentional capacity
Automatic Processing
Requires little/no attention; used in skilled performance; develops with practice
Processing Transfer
Practice shifts performance from controlled → automatic and closed-loop → open-loop
Factors Influencing Multitasking
Automaticity, task similarity, task complexity, arousal level
Filter/Bottleneck Theory
Suggests tasks processed serially causing a bottleneck (limitation: brain processes more in parallel)
Kahneman’s Theory (One Pool)
Single pool of cognitive resources influenced by available capacity and arousal
Inverted U Principle
Optimal performance at moderate arousal; too high/low reduces attention and alters cue use
Kahneman’s Allocation Rules
Ensure completion, enduring dispositions, novelty, and momentary intentions guide attention
Wickens’ Theory (Multiple Resources)
Multiple resource pools based on modality, processing stage, and code (verbal/spatial)
Focusing Attention (Width/Direction)
Attention can be broad/narrow and internal/external depending on task
Attention Switching
Shifting focus between tasks or stimuli; required for eye movement changes
Action Effect Hypothesis
Better performance when focusing on movement outcome rather than movement itself
Visual Focus Example: Catching a Ball
Narrow and external focus
Visual Focus Example: Walking Through Crowd
Broad and external focus
Visual Focus Example: Driving a Car
Broad and external focus
Visual Focus Example: Shooting Free Throw
Narrow and internal/external depending on strategy
Visual Focus Example: Lifting Weights
Narrow and internal (muscle focus) or external (movement outcome)
Index of Difficulty (ID) & Target Size
Larger target decreases ID
Index of Difficulty (ID) & Distance/Time
Greater distance or time increases ID
Speed-Accuracy Trade-Off (Preparatory Phase)
Decision-making phase; vision used for assessment
Speed-Accuracy Trade-Off (Initial Flight)
First submovement; ballistic, open-loop, minimal vision
Speed-Accuracy Trade-Off (Termination Phase)
Second submovement; error correction, closed-loop, vision-dependent
Reach-to-Grasp (Prehension)
Includes reach, grasp, manipulation; vision involved; follows Fitts’ Law
Handwriting
Example of motor equivalence; vision controls spatial accuracy
Locomotion Control
Controlled by CPGs; arm-leg ratio 1:1 normal, 2:1 slow; vision used for obstacle navigation
Catching and Striking (Vision Role)
Uses tau (rate of retinal change) to estimate time to contact