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82 Terms

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semantic interference

When the receiver does not attribute the same meaning to the verbal signal that the sender intended

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Pygmalion effect

One's development (and behavior) can be influenced by others' expectations

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looking glass self

Evaluating yourself based on how you think others see you

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frog pond effect

When we purposely compare ourselves to others who will make us "look good"

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selective attention

Ability to process some of the stimuli available to us while filtering out others

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Symbol

Something which represents something else. Words are symbols.

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Ritual Language

When someone gives you an automated or conventionalized response

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Kinesic slip

When the verbal and nonverbal communication contradict one another

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Sapir-Whorf hypothesis

Claims the world is perceived differently by members of different linguistic communities and these differences are sustained by language

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Implicit personality theory

a theory the represents behaviors and traits that a person think go together

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Convergence

When computing, telecommunications and media merge in a digital environment

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Speech communication process model

Situation (setting), channel (medium), interference (internal and external), message & feedback

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Filters

Physiological filters: built into humans by their limitations (like hearing ability)

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Psychological sets: expectations or predispositions which affect what we perceive (i.e. culture sets expectations for appropriate behavior)

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perceptual process

  1. select info
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  1. organize info
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  1. interpret info
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self concept/self esteem

self concept: how you think and feel about yourself, develops from feedback and looking glass self

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self esteem: measure of self concept, your feelings of self worth

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stereotypes

generalized assumptions about somebody because of their identity or presentation

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denotative vs. connotative

deno: dicitionary definition

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conno: personal, emotional, cultural assn. with word

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distance zones

  1. intimate (less than 1.5 ft, primarily nonverbal
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  1. personal (1.5-4 ft, friends, family, comfortable)
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  1. social distance (4-12 ft, business & social gatherings)
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  1. public distance (12+ ft, requires louder voice)
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how much comm is nonverbal?

93%, majority gesture and posture, rest is tone

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types of nonverbal comm

paralanguage: variation in speech (vol., tone, pitch)

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kinesics: facial expression, eye mvmt, gestures

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haptics: having to do with touch (like a handshake)

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proxemics: interpersonal space

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chronemics: time-based (late, early, absent, etc.)

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Iconics: object interpretation (bald eagle = freedom, etc)

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oculesics: having to do with eyes

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olfactics: having to do with smell

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emblems, regulators, adaptors, illustrators

emblems: body movements that translate directly into words

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illustrators: accent, emphasize, or reinforce words

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regulators: control back and forth flow of speaking

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adaptors: NV ways of adapting to a situation (rolling up sleeves from heat, etc)

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how many recognizable emotions in the face?

17

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listening process

Listening = process of attending to, hearing, understanding, and remembering

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  • concentration = most important part
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  • there are more stimuli than we can physically process, requires selective attention (cocktail party effect) because multitasking is ineffective
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listening vs. hearing

listening is psychological, hearing is physiological

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listening levels

  1. Hearing
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  1. Listening to understand content
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  1. Listening to retain content
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  1. listening to analyze and evaluate content
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  1. Listening to help others (active and empathetic)
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appeasement

refers to the sacrifice of one's own goals for the

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sake of harmony

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ethics

The study of the general nature of morals

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and of the specific moral choices

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to be made by a person.

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Second level effects (relating to tech)

subsequent, unforeseen effects (i.e. blue light damage, shoulder/neck pain from hunching, etc.)

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8 elements of a news story

Impact: story has significant impact to people

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Timeliness: story covering event at specific time/date (like a notice)

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Prominence: covers an important person's actions

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Proximity: story covering something close to your home

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Bizarre: story covering something unique or strange

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Conflict: story covering any kind of conflict

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Currency: something happening now (live broadcast)

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Human interest: feelgood story about something positive

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implicit personality theory

we judge people based on what traits we think someone in their position should have

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primacy effect

first info we receive about someone is most decisive in forming our impression

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men vs. women language use

men: report facts, not probing

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women: rapport talk, based on establishing relationship

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4 categories of speech

verbal/vocal (spoken)

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verbal/non-vocal (writing)

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nonverbal/vocal (noises)

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nonverbal/non-vocal (gesture, appearance, etc.)

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3 functions of NVC

  1. replaces verbal message
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  1. reinforces verbal message
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  1. contradicts verbal message (shake yes, say no)
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mass communication

More limited sensory input for receivers

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Receivers have little or no control over the source, don't play an active feedback role

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Sources relatively unknown

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Not direct

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Mass comm goes through gatekeepers

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hypodermic needle model

media is so strong in its ability to influence that it is almost like a direct injection of information into the receiver