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affected media production, distribution and circulation
how media producers adhere to regulations
have coloured technology
distribution - many people have access to technology now
fandoms can emerge better
larger audiences (subs/dubs
films are much longer now
allows us to identify the needs in our lives that we fill with media products
assumes audiences actively engage and seek out the media to fulfil a need/desire
blumler and katz state there are four main reasons why people feel the need to consume media: personal identity, information, entertainment and social interaction
reinforcing personal values
developing behavioural traits
identify with valued other in media (aspirational figure) examples: reddit, tiktok, fandom
finding information/news
seeking advice or help with decision making
satisfy curiosity
to learn examples: google, news channels, some social media platforms
escapism
relaxation
enjoyment examples: streaming services, video games, music platforms examples: streaming services, video games, music platforms
identifying with others
belonging
topic for social interaction
substitute for real-world companionship examples: tiktok, instagram, pinterest
participatory culture
concept about audiences participating and interacting with the media they consume (no longer passive (fandom))
prosumer: someone who consumes media but also produces it