BUS 121 - Chapter 13

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Last updated 11:30 PM on 4/4/26
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45 Terms

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Product Life Cycle

Four stages through which a product progresses: introduction, growth, maturity, and decline

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Product Development Process

A formal process of generating, selecting, developing, and commerixializing product ideas

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Prototypes

Preproduction samples of products used for testing and evaluation

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Test Marketing

The stage of product development in which a product is sold on a limited basis to gauge its market appeal

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Commercialization

Large-scale production and distribution of a product

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Convenience Products

Everyday goods and services that people buy frequently, usually without much conscious planning

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Shopping Products

Fairly important goods and services that people buy less frequently with more planning and comparison

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Specialty Products

Particular brands that the buyer especially wants and will seek out, regardless of the location of a firm, and to differentiate them from competing products

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Brand

A name, term, sign, symbol, design, or combination of those used to identify the products of a firm and to differentiate them from competing products

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Brand Equity

The value that a company has built up in a brand

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Brand Loyalty

The degree to which customers continue to purchse a specific brand

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Brand Names

The portion of brands htat can be expressed orally, including letters, word, or numbers

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Brand Marks

The portion of brands that cannot be expressed verbally

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Logo

A graphical and/or textual representation of a brand

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Trademarks

Brands that have been given legal protection so that their owners have exclusive rights to their use

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National Brands

Brands owned by manufacturers and distributed nationally

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Private Brands

Brands that carry the label of a retailer or a wholesaler rather than a manufactuer

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Co-branding

A partnership between two or more companies to closely link their brand names together for a single product

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Brand Licensing

An agreement in which one company pays to use another company’s brand on its products

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Brand Managers

Managers who develop and implement the marketing strategies and programs for specific products or brands

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Product Line

A series of related products offered by a firm

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Product Mix

The compete portfolio of products that a company offers for sale

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Family Branding

Using a brand name on a variety of related products

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Brand Extension

Applying a succesful brand name to a new product category

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Expense Items

Inexpensive goods generally used within a year of purchase

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Capital Items

More expensive organizational products with a longer useful life, ranging from office and plant equipment to entire factories

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Price Elasticity

A measure of the sensitivity of demand to changes in price

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Fixed Costs

Business costs that remain constant regardless of the number of units produced

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Variable Costs

Business costs that increase with the number of units produced

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Break-even Analysis

A method of calculating the minimum volume of sales needed at a given price to cover all costs

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Break-even Point

Sales volume at a given price that will cover all of a company’s cost

  • Fixed costs/(selling price - variable costs per unit)

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Cost-based Pricing

A method of setting prices based on production and marketing costs, rather than conditions in the marketplace

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Value-based Pricing

A method of setting prices based on customer perceptions of value

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Competition-based Pricing

A method of setting prices based on what suppliers of similar products are charging

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Algorithimic Pricing

A variety of computational methods are used to set price, either in more nuanced ways than simple cost- or competition-based pricing or in dynamic ways that respond in real time to fluctuations in demand and other market conditions

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Skim Pricing

Charging a high price for a new product during the introductory stage and lowering the price later

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Penetration Pricing

Introducing a new product at a low price in hopes of building sales volume quickly

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Loss-leader Pricing

Selling one product at a loss as a way toe entice customers to consider other products

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Freemium Pricing

A hybrid pricing strategy (free + premium) of offering some products for free while charging for others, or offering a product for free to some customers while charging others for it

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Subscription Pricing

A pricing model in which customers are charged a recurring fee for the right to continuing using a product

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Discounts

Temporary price reductions to stimulate sales or lower prices to encourage certain behaviors, such as paying with cash

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Bundling

Offering serval products for a single price that is presumably lower than the total of the products’ individual prices

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Virtual Reality (VR)

Computer-generated simulations that create the senstion of being in a real environment

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Augmented Reality (AR)

Systems that superimpose visual or textual information on live images of real scenes

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Metaverse

Technology that extends the idea of VR to an immersive, shared, and persistent virtual universe that could end up functioning as a virtual economy

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