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Product Life Cycle
Four stages through which a product progresses: introduction, growth, maturity, and decline
Product Development Process
A formal process of generating, selecting, developing, and commerixializing product ideas
Prototypes
Preproduction samples of products used for testing and evaluation
Test Marketing
The stage of product development in which a product is sold on a limited basis to gauge its market appeal
Commercialization
Large-scale production and distribution of a product
Convenience Products
Everyday goods and services that people buy frequently, usually without much conscious planning
Shopping Products
Fairly important goods and services that people buy less frequently with more planning and comparison
Specialty Products
Particular brands that the buyer especially wants and will seek out, regardless of the location of a firm, and to differentiate them from competing products
Brand
A name, term, sign, symbol, design, or combination of those used to identify the products of a firm and to differentiate them from competing products
Brand Equity
The value that a company has built up in a brand
Brand Loyalty
The degree to which customers continue to purchse a specific brand
Brand Names
The portion of brands htat can be expressed orally, including letters, word, or numbers
Brand Marks
The portion of brands that cannot be expressed verbally
Logo
A graphical and/or textual representation of a brand
Trademarks
Brands that have been given legal protection so that their owners have exclusive rights to their use
National Brands
Brands owned by manufacturers and distributed nationally
Private Brands
Brands that carry the label of a retailer or a wholesaler rather than a manufactuer
Co-branding
A partnership between two or more companies to closely link their brand names together for a single product
Brand Licensing
An agreement in which one company pays to use another company’s brand on its products
Brand Managers
Managers who develop and implement the marketing strategies and programs for specific products or brands
Product Line
A series of related products offered by a firm
Product Mix
The compete portfolio of products that a company offers for sale
Family Branding
Using a brand name on a variety of related products
Brand Extension
Applying a succesful brand name to a new product category
Expense Items
Inexpensive goods generally used within a year of purchase
Capital Items
More expensive organizational products with a longer useful life, ranging from office and plant equipment to entire factories
Price Elasticity
A measure of the sensitivity of demand to changes in price
Fixed Costs
Business costs that remain constant regardless of the number of units produced
Variable Costs
Business costs that increase with the number of units produced
Break-even Analysis
A method of calculating the minimum volume of sales needed at a given price to cover all costs
Break-even Point
Sales volume at a given price that will cover all of a company’s cost
Fixed costs/(selling price - variable costs per unit)
Cost-based Pricing
A method of setting prices based on production and marketing costs, rather than conditions in the marketplace
Value-based Pricing
A method of setting prices based on customer perceptions of value
Competition-based Pricing
A method of setting prices based on what suppliers of similar products are charging
Algorithimic Pricing
A variety of computational methods are used to set price, either in more nuanced ways than simple cost- or competition-based pricing or in dynamic ways that respond in real time to fluctuations in demand and other market conditions
Skim Pricing
Charging a high price for a new product during the introductory stage and lowering the price later
Penetration Pricing
Introducing a new product at a low price in hopes of building sales volume quickly
Loss-leader Pricing
Selling one product at a loss as a way toe entice customers to consider other products
Freemium Pricing
A hybrid pricing strategy (free + premium) of offering some products for free while charging for others, or offering a product for free to some customers while charging others for it
Subscription Pricing
A pricing model in which customers are charged a recurring fee for the right to continuing using a product
Discounts
Temporary price reductions to stimulate sales or lower prices to encourage certain behaviors, such as paying with cash
Bundling
Offering serval products for a single price that is presumably lower than the total of the products’ individual prices
Virtual Reality (VR)
Computer-generated simulations that create the senstion of being in a real environment
Augmented Reality (AR)
Systems that superimpose visual or textual information on live images of real scenes
Metaverse
Technology that extends the idea of VR to an immersive, shared, and persistent virtual universe that could end up functioning as a virtual economy