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Key idea of this chapter?
Understand how media affect us so we can proactively shape effects (maximize positive, minimize negatives) instead of reacting after harm.
Are media effect rare or binary?
No—effects are always occurring and best understood as probability, not yes/no events
Manifested Effects
Observable changes (i.e. you buy chips after an ad).
Process Effects
Ongoing, often unseen influence on how we think/feel/act—even without outward behavior.
Why do process effects matter?
Focusing only on what’s visible underestimates media’s influence.
What is a baseline?
Your typical, relatively stable risk level for an effect (can rise/fall gradually)
What is a fluctuation?
A temporary spike off the baseline due to a specific exposure
What is the manifestation level?
The “waterline” above which an effect becomes obserable
Who’s more likely to show a visible effect?
Someone with a baseline near the manifestation level (small fluctuation shows); far baseline = fluctuation likely stays hidden
7 Baseline Factors
Demographics (limited today), developmental maturities (cognitive/emotional/moral), cognitive abilities, personal locus (goals/drive), knowledge structures, sociological factors (socialization/norms), media exposure habits.
Which baseline factor is most pivotal and why?
Personal locus—it energizes/aims the others and shapes exposure habits
How do knowledge structures change effects?
More organized knowledge → bettering learning, credibility checks, integration
How do sociological factors buffer or heighten risk?
Strong, consistent values → stable baselines far from unwanted manifestations; weak/contrary socialization → baselines near them
6 Fluctuation Factors
Message content, context of portrayals (i.e. justified/rewarded “good-guy” violence), cognitive complexity (low demand = easier processing/learning), motivations (active seeking upward learning), states (arousal, mood, cognitive states), degree of identification (attachment to characters upward effects).
How do production techniques affect states?
Fast cuts, motion, loud music, suspense/violence/erotica → increased arousal → increased memory/action odds
Do single variable cause effects?
Rarely. Combinations of factors interact to shape baselines and trigger fluctuations
How should we think about blame in media-related harm?
Avoid either/or. Multiple influences (media, access, parenting, context) jointly raise probability; none are solely guilty or blameless
4 takeaways to boost media literacy?
(1) Know the variety of effects (time/valence/intent/type). (2) Remember process effects are constant; visible ones are fluctuations. (3) Track baseline shapers to gauge your risk. (4) Engineer baselines: move positive closer to manifestation; push negatives farther away.
Why compare media effects to weather?
Both are pervasive, complex, hard to predict precisely; we cannot control them, but we can control our exposure/effects (umbrella = literacy strategies)
The Deer Hunter/Russian roulettes case shows…
Process → manifested harm; public tends to reactively assign blame instead of proactively reducing risk
Content vs. context examples?
Violent acts by “good guys,” portrayed as justified/rewarded, can normalize violence as conflict resolution