Chapter 04: How Does the Media Effect Process Work?

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21 Terms

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Key idea of this chapter?

Understand how media affect us so we can proactively shape effects (maximize positive, minimize negatives) instead of reacting after harm.

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Are media effect rare or binary?

No—effects are always occurring and best understood as probability, not yes/no events

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Manifested Effects 

Observable changes (i.e. you buy chips after an ad). 

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Process Effects

Ongoing, often unseen influence on how we think/feel/act—even without outward behavior. 

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Why do process effects matter?

Focusing only on what’s visible underestimates media’s influence.

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What is a baseline?

Your typical, relatively stable risk level for an effect (can rise/fall gradually)

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What is a fluctuation? 

A temporary spike off the baseline due to a specific exposure

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What is the manifestation level?

The “waterline” above which an effect becomes obserable

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Who’s more likely to show a visible effect?

Someone with a baseline near the manifestation level (small fluctuation shows); far baseline = fluctuation likely stays hidden

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7 Baseline Factors 

Demographics (limited today), developmental maturities (cognitive/emotional/moral), cognitive abilities, personal locus (goals/drive), knowledge structures, sociological factors (socialization/norms), media exposure habits. 

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Which baseline factor is most pivotal and why?

Personal locus—it energizes/aims the others and shapes exposure habits

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How do knowledge structures change effects?

More organized knowledge → bettering learning, credibility checks, integration

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How do sociological factors buffer or heighten risk? 

Strong, consistent values → stable baselines far from unwanted manifestations; weak/contrary socialization → baselines near them 

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6 Fluctuation Factors

Message content, context of portrayals (i.e. justified/rewarded “good-guy” violence), cognitive complexity (low demand = easier processing/learning), motivations (active seeking upward learning), states (arousal, mood, cognitive states), degree of identification (attachment to characters upward effects).

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How do production techniques affect states?

Fast cuts, motion, loud music, suspense/violence/erotica → increased arousal → increased memory/action odds

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Do single variable cause effects? 

Rarely. Combinations of factors interact to shape baselines and trigger fluctuations 

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How should we think about blame in media-related harm?

Avoid either/or. Multiple influences (media, access, parenting, context) jointly raise probability; none are solely guilty or blameless

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4 takeaways to boost media literacy?

(1) Know the variety of effects (time/valence/intent/type). (2) Remember process effects are constant; visible ones are fluctuations. (3) Track baseline shapers to gauge your risk. (4) Engineer baselines: move positive closer to manifestation; push negatives farther away.

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Why compare media effects to weather? 

Both are pervasive, complex, hard to predict precisely; we cannot control them, but we can control our exposure/effects (umbrella = literacy strategies) 

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The Deer Hunter/Russian roulettes case shows…

Process → manifested harm; public tends to reactively assign blame instead of proactively reducing risk

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Content vs. context examples?

Violent acts by “good guys,” portrayed as justified/rewarded, can normalize violence as conflict resolution