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AP Physics - Vectors

Vector Defined

  • Scalar - a quantity that just has a number and unit

  • Vector - a quantity that represents a number, units, and direction

    • number and unit is referred to as magnitude

    • Examples

      • Displacement - 3.0 ft left

      • Velocity - 50 mph east

      • Acceleration - 322 ft/s2 down

      • Force - +200 lbs.

Ways Vectors are represented

  • A vector sign above the symbol

    • Force - F

    • Acceleration - A

  • A bold print symbol

    • Velocity - V

    • Displacement - d

  • An arrow tipped line segment

    • The length of the line, drawn to scale, indicates the magnitude of the vector

    • The direction of the arrow tip is the direction of the vector quantity

The Resultant

  • A + B = R

  • The result is a vector called the resultant vector

    • Draw the resultant from the tail of the first vector to the head of the last vector

    • The resultant is a vector; it has magnitude (#, Unit) and direction

Adding Vectors Graphically

  • A + B=

  • Add the vectors by placing the tail of the second vector to the head of the first vector

  • If more than two vectors, place the tail of the next vector to the head of the last vector drawn

Graphical Method Steps

  • Indicate directions on paper for every problem (compass)

  • Change vector to a scale unit

    • 5 lbs. = 5 cm on paper

  • Draw original axis (solid lines)

  • Draw 1st vector to scale, by placing the tail at the origin

  • Draw 2nd axis at the head of 1st vector (dotted axis)

    • Parallel to original axis

  • Draw 2nd vector to scale, from dotted axis

  • If more than 2 vectors, repeat the steps

  • Draw resultant vector from origin, tail of 1st vector to the head of last vector

  • Measure length of the resultant with ruler

    • Length and Magnitude

  • Measure angle with a protractor for the direction of the resultant

    • Direction

    • Measured from origin

Vector Resolution

  • Breaking a vector into an x, y, and z component

    • For AP Physics, z will always be 0

  • All vectors have x, y, and z components

    • Sometimes they are 0

Graphical Vector Resolution

  • Write down given vector

  • Indicate directions

  • Scale vector

  • Draw original axis

  • Draw vector to scale

  • Extend x axis and draw perpendicular from x axis to tip of vector

    • Ry

  • Draw from origin to perpendicular

    • Rx

  • Measure Rx and Ry

  • Convert back to original units

  • Indicate directions

Vector Resolution Mathematical Method

  • Write down the given vector

  • Indicate the directions

  • Draw original axis

  • Sketch vector

  • Extend x axis and draw arrow perpendicular from x axis to tip of vector (Ry)

  • Draw from origin out to perpendicular (R)

  • Use sin(x) and solve for opposite side (Ay)

  • Use cos(x) and solve for adjacent side (Ax)

Addition

  • Write down the given vector

  • Indicate the directions

  • Sketch each vector on separate axis

  • Resolve each vector using trig vector resolution

  • Ax + Bx = Rx || Ay + By = Ry

  • Use Pythagorean theorem to find magnitude of R

  • Use tangent to find angle and direction

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AP Physics - Vectors

Vector Defined

  • Scalar - a quantity that just has a number and unit

  • Vector - a quantity that represents a number, units, and direction

    • number and unit is referred to as magnitude

    • Examples

      • Displacement - 3.0 ft left

      • Velocity - 50 mph east

      • Acceleration - 322 ft/s2 down

      • Force - +200 lbs.

Ways Vectors are represented

  • A vector sign above the symbol

    • Force - F

    • Acceleration - A

  • A bold print symbol

    • Velocity - V

    • Displacement - d

  • An arrow tipped line segment

    • The length of the line, drawn to scale, indicates the magnitude of the vector

    • The direction of the arrow tip is the direction of the vector quantity

The Resultant

  • A + B = R

  • The result is a vector called the resultant vector

    • Draw the resultant from the tail of the first vector to the head of the last vector

    • The resultant is a vector; it has magnitude (#, Unit) and direction

Adding Vectors Graphically

  • A + B=

  • Add the vectors by placing the tail of the second vector to the head of the first vector

  • If more than two vectors, place the tail of the next vector to the head of the last vector drawn

Graphical Method Steps

  • Indicate directions on paper for every problem (compass)

  • Change vector to a scale unit

    • 5 lbs. = 5 cm on paper

  • Draw original axis (solid lines)

  • Draw 1st vector to scale, by placing the tail at the origin

  • Draw 2nd axis at the head of 1st vector (dotted axis)

    • Parallel to original axis

  • Draw 2nd vector to scale, from dotted axis

  • If more than 2 vectors, repeat the steps

  • Draw resultant vector from origin, tail of 1st vector to the head of last vector

  • Measure length of the resultant with ruler

    • Length and Magnitude

  • Measure angle with a protractor for the direction of the resultant

    • Direction

    • Measured from origin

Vector Resolution

  • Breaking a vector into an x, y, and z component

    • For AP Physics, z will always be 0

  • All vectors have x, y, and z components

    • Sometimes they are 0

Graphical Vector Resolution

  • Write down given vector

  • Indicate directions

  • Scale vector

  • Draw original axis

  • Draw vector to scale

  • Extend x axis and draw perpendicular from x axis to tip of vector

    • Ry

  • Draw from origin to perpendicular

    • Rx

  • Measure Rx and Ry

  • Convert back to original units

  • Indicate directions

Vector Resolution Mathematical Method

  • Write down the given vector

  • Indicate the directions

  • Draw original axis

  • Sketch vector

  • Extend x axis and draw arrow perpendicular from x axis to tip of vector (Ry)

  • Draw from origin out to perpendicular (R)

  • Use sin(x) and solve for opposite side (Ay)

  • Use cos(x) and solve for adjacent side (Ax)

Addition

  • Write down the given vector

  • Indicate the directions

  • Sketch each vector on separate axis

  • Resolve each vector using trig vector resolution

  • Ax + Bx = Rx || Ay + By = Ry

  • Use Pythagorean theorem to find magnitude of R

  • Use tangent to find angle and direction

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