AP Physics - Vectors
Scalar - a quantity that just has a number and unit
Vector - a quantity that represents a number, units, and direction
number and unit is referred to as magnitude
Examples
Displacement - 3.0 ft left
Velocity - 50 mph east
Acceleration - 322 ft/s2 down
Force - +200 lbs.
Ways Vectors are represented
A vector sign above the symbol
Force - F→
Acceleration - A→
A bold print symbol
Velocity - V
Displacement - d
An arrow tipped line segment
The length of the line, drawn to scale, indicates the magnitude of the vector
The direction of the arrow tip is the direction of the vector quantity
The Resultant
A→ + B→ = R→
The result is a vector called the resultant vector
Draw the resultant from the tail of the first vector to the head of the last vector
The resultant is a vector; it has magnitude (#, Unit) and direction
A→ + B→ =
Add the vectors by placing the tail of the second vector to the head of the first vector
If more than two vectors, place the tail of the next vector to the head of the last vector drawn
Graphical Method Steps
Indicate directions on paper for every problem (compass)
Change vector to a scale unit
5 lbs. = 5 cm on paper
Draw original axis (solid lines)
Draw 1st vector to scale, by placing the tail at the origin
Draw 2nd axis at the head of 1st vector (dotted axis)
Parallel to original axis
Draw 2nd vector to scale, from dotted axis
If more than 2 vectors, repeat the steps
Draw resultant vector from origin, tail of 1st vector to the head of last vector
Measure length of the resultant with ruler
Length and Magnitude
Measure angle with a protractor for the direction of the resultant
Direction
Measured from origin
Breaking a vector into an x, y, and z component
For AP Physics, z will always be 0
All vectors have x, y, and z components
Sometimes they are 0
Graphical Vector Resolution
Write down given vector
Indicate directions
Scale vector
Draw original axis
Draw vector to scale
Extend x axis and draw perpendicular from x axis to tip of vector
Ry
Draw from origin to perpendicular
Rx
Measure Rx and Ry
Convert back to original units
Indicate directions
Write down the given vector
Indicate the directions
Draw original axis
Sketch vector
Extend x axis and draw arrow perpendicular from x axis to tip of vector (Ry)
Draw from origin out to perpendicular (R)
Use sin(x) and solve for opposite side (Ay)
Use cos(x) and solve for adjacent side (Ax)
Addition
Write down the given vector
Indicate the directions
Sketch each vector on separate axis
Resolve each vector using trig vector resolution
Ax + Bx = Rx || Ay + By = Ry
Use Pythagorean theorem to find magnitude of R
Use tangent to find angle and direction
Scalar - a quantity that just has a number and unit
Vector - a quantity that represents a number, units, and direction
number and unit is referred to as magnitude
Examples
Displacement - 3.0 ft left
Velocity - 50 mph east
Acceleration - 322 ft/s2 down
Force - +200 lbs.
Ways Vectors are represented
A vector sign above the symbol
Force - F→
Acceleration - A→
A bold print symbol
Velocity - V
Displacement - d
An arrow tipped line segment
The length of the line, drawn to scale, indicates the magnitude of the vector
The direction of the arrow tip is the direction of the vector quantity
The Resultant
A→ + B→ = R→
The result is a vector called the resultant vector
Draw the resultant from the tail of the first vector to the head of the last vector
The resultant is a vector; it has magnitude (#, Unit) and direction
A→ + B→ =
Add the vectors by placing the tail of the second vector to the head of the first vector
If more than two vectors, place the tail of the next vector to the head of the last vector drawn
Graphical Method Steps
Indicate directions on paper for every problem (compass)
Change vector to a scale unit
5 lbs. = 5 cm on paper
Draw original axis (solid lines)
Draw 1st vector to scale, by placing the tail at the origin
Draw 2nd axis at the head of 1st vector (dotted axis)
Parallel to original axis
Draw 2nd vector to scale, from dotted axis
If more than 2 vectors, repeat the steps
Draw resultant vector from origin, tail of 1st vector to the head of last vector
Measure length of the resultant with ruler
Length and Magnitude
Measure angle with a protractor for the direction of the resultant
Direction
Measured from origin
Breaking a vector into an x, y, and z component
For AP Physics, z will always be 0
All vectors have x, y, and z components
Sometimes they are 0
Graphical Vector Resolution
Write down given vector
Indicate directions
Scale vector
Draw original axis
Draw vector to scale
Extend x axis and draw perpendicular from x axis to tip of vector
Ry
Draw from origin to perpendicular
Rx
Measure Rx and Ry
Convert back to original units
Indicate directions
Write down the given vector
Indicate the directions
Draw original axis
Sketch vector
Extend x axis and draw arrow perpendicular from x axis to tip of vector (Ry)
Draw from origin out to perpendicular (R)
Use sin(x) and solve for opposite side (Ay)
Use cos(x) and solve for adjacent side (Ax)
Addition
Write down the given vector
Indicate the directions
Sketch each vector on separate axis
Resolve each vector using trig vector resolution
Ax + Bx = Rx || Ay + By = Ry
Use Pythagorean theorem to find magnitude of R
Use tangent to find angle and direction