AP Psych U2P1 (2.1. 2.2, 2.3)

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73 Terms

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Perception

the process by which our brains interpret the sensory information we receive from the world around us

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Bottom-Up Processing

the brain uses objective information, such as shape, color, etc. to figure out the meaning of things

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Top-Down Processing

The brain relies on prior knowledge, expectations, and experiences to interpret sensory information

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Schema

They are mental frameworks that organize knowledge and shape perception. They work as filters, influencing how the brain interprets information based on past experiences.

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Perceptual Set

Our tendency to perceive something as one thing and not another based on our schemas, the context, and our immediate expectations.

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Gestalt Psychology

It describes the ways our brains naturally organize visual information and gravitate towards good forms do that the resultant perception is biased towards what is ideal.

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Closure

One of Gestalt’s Principles of Perception; Our brain finishes unfinished objects subconsciously to create a complete, recognizable object.

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Figure and Ground

One of Gestalt’s Principles of Perception; The brain organizes visual information into distinct, meaningful figures and backgrounds.

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Proximity

One of Gestalt’s Principles of Perception; Objects placed near each other tend to be perceived as one group.

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Similarity

One of Gestalt’s Principles of Perception; Objects similar in appearance are perceives as belonging together.

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Attention

The brain selectively focuses its awareness on a particular stimulus or aspect of the environment. Think of a spotlight!

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Selective Attention

our ability to focus on one particular task or stimulus among many competing stimuli

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Cocktail Party Effect

Our ability to focus on a particular conversation in a noisy environment, even when other conversations are taking place around us.

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Inattentional Blindness

The failure to notice unexpected stimuli in our environment when our attention is focused on something else

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Change Blindness

The failure to detect changes in a scene when our attention is diverted

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Binocular Depth Cues

These are visual cues that rely on BOTH eyes to perceive depth.

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Retinal Disparity

One of the binocular depth cues; Takes account of the disparate images of each retina. Objects closer to one’s eyes have a greater difference of image between the left and right eye than objects farther away do.

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Convergence

One of the binocular depth cues; The eyes turn towards each other when an object is closer towards the viewer.

<p>One of the binocular depth cues; The eyes turn towards each other when an object is closer towards the viewer.</p>
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Monocular Depth Cues

Visual cues that can be used to perceive depth with only one eye

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Relative Clarity

Monocular Depth Cue; Near or Far? The perception that objects closer to us appear more clear than objects farther away.

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Relative Size

Monocular Depth Cue; Big or Small? The perception that objects farther away appear smaller in our visual field than objects closer to us

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Texture Gradient

Monocular Depth Cue; The texture of a surface blurs in the distance

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Linear Perspective

Monocular Depth Cue; This is produced by the apparent converging of parallel lines in the distance

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Interposition

Monocular Depth Cue; An object overlapping another object is perceiver as closer than the object it is covering.

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Perceptual Constancies

Monocular Depth Cue; Our tendency to perceive objects as having consistent properties, such as size, shape, and color, even when visual information changes.

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Apparent Movement

The perception of motion when there is none that is created by the rapid presentation of still images

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Prototypes

It’s a mental standard against which we compare new things to determine category membership; best example of a particular category

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Schema Assimilation

The process of fitting new information into existing schemas

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Schema Accommodation

The process of ADJUSTING existing schemas to accommodate new information

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Algorithms

Step-by-step procedures that guarantee a solution

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Heuristics

Mental shortcuts or rules of thumb that often lead to quick solutions, but may not always be accurate

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Representativeness Heuristic

Judging things based on how well they match prototypes. (Ex: stereotypes)

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Availability Heuristic

Basing judgments based on how mentally available information appears in the mind. Regency, vividness, and distinctiveness can increase chances

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Mental Set

A tendency to approach problems in a particular way, often based on past experiences.

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Priming

A technique whereby exposure to one stimulus influences a response to a subsequent stimulus, without conscious guidance or intention.

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Framing

A cognitive bias that occurs when people’s decisions are influenced based on the presentation of information rather than the actual content.

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Gambler’s Fallacy

The belief that past events influence future independent events.

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Sunk-Cost Fallacy

The tendency to continue investing in something because of the resources already invested, even if it is no longer beneficial

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Executive Functions

A set of cognitive processes that allow individuals to plan, organize, and regulate their behavior in order to achieve goals.

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Creativity

The ability to produce novel and valuable ideas. It involves thinking in new ways, breaking patterns, and generating original solutions.

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Divergent Thinking

A thought process or method used to generate creative ideas by exploring many possible solutions. (Think of an FRQ test)

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Convergent Thinking

A type of thinking that involves narrowing down possibilities to find a single, correct answer. (Think of an MCQ test)

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Functional Fixedness

The inability to perceive a new use for a physical object associated with a different purpose; A form of mental set

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Storage

The process of maintaining information in memory

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Encoding

The process of transforming information into a memory that can be stored and retrieved by the brain

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Retrieval

The process of accessing information from memory

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Explicit Memory

Memory that can be consciously recalled.

(Think of EXPLICITLY stating something. You can describe it in detail)

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Implicit Memory

A broad category of memory that is not consciously recalled. (Ex: brushing your teeth, priming)

Think of implicit differentiation! You use the power-rule without thinking instead of the full process using the definition of a limit

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Episodic Memory

Memory of personal experiences (A type of explicit memory)

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Semantic Memory

The memory of facts, concepts, and general knowledge (a type of explicit memory)

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Procedural Memory

memory of skills and habits (a specific type of implicit memory)

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Prospective memory

Remembering to perform intended actions that will occur in the future or future events

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Long-Term Potentiation

The strengthening of neural connections

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Working Memory

Mental workspace to think; Holds 7 ± 2 items; Short-term memory that actively processes information

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Primary Memory System

The processes and structures involved in encoding, storing, and retrieving information in the brain

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Central Executive

The part of working memory that controls attention and coordinates information processing

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Phonological Loop

The part of working memory that processes verbal and auditory information

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Visuospatial Sketchpad

The part of working memory that processes visual and spatial information

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Multi-Store Model

Information flows through 3 distinct memory stores: Sensory memory (initial gateway), Short-Term memory (temporary workspace), Long-Term memory (extended periods)

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Sensory Memory

The initial stage of memory that briefly stores sensory information. (Impressions last for only a fraction of a second)

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Iconic Memory

Sensory information of visual information

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Echoic Memory

sensory memory for auditory information

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Short-Term Memory

memory that holds a limited amount of information for a short period of time

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Long-Term Memory

Memory that stores information for an extended period of time

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Automatic Processing

information that requires minimal attention to move through the multi-store memory

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Effortful Processing

information that requires conscious focus to be processed

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Levels of Processing Model

The retention of memory is determined by how deeply information is processed during encoding.

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Shallow Encoding

encoding information based on superficial or basic characteristics, requiring little cognitive effort

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Deep Encoding

encoding information based on its meaning, connecting it to existing knowledge and past experience

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Structural Encoding

processing the physical appearance of the word or object

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Phonemic Encoding

processing the sound of the word

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Semantic Encoding

analyzing the full context and meaning of the information

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Episodic Buffer

It is a component of working memory that integrated memory from different sources into a single, coherent episode or experience. It works as a temporary storage system that allows for the manipulation and retrieval of this integrated information.