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Stereotypes in Video Games
Male Signifiers
boyish cap
Jeans
facial hair
mutton chops
strong eyebrows
big nose
boyish physique
short sleeve glove
Female Signifiers
petite princess crown
long dress
pink dominant color
female physique
lush lips
lush eyelashes
long hair
petite nose
long sleev glove
jewelery
Softporn Adventur (1981)
Publisher: Online systems
Designer: Chuck Benton
Genre: Text Adventure
Adult-oriented text adventure game in which the player is required to obtain certain items to win the affections of the a series of beautiful women
Game designer Roberta Williams criticized for appearing in sexist game promotion
Leisure Suit Larry in the alnd of the Lounge Lizards (1987)
Publisher: Sierra On-Line
Designer: Al Lowe
Genre: Graphic Adventure
First in a series of adult-themed games in which the main character spends much of his life attempting to seduce attractive women
Ms. Pac-Man (1982)
Publisher: Midway
Designer: Midway
Genre: Maze
Conceived due to the high number of women who played Pac-Man, the game was superior in every way and becae the most successful american made arcade game of all time
Where in the World is Carmen Sandiego? (1985)
Publisher: Broderbund
Designer: Broderbund
Genre: Educational Stratgey
The goal is to track Carmen’s villians around the world and ultimately catch Carmen herself. The game spawned several critcally- acclaimed sequeals as well as television shows and books
The Legend of Zelda (1986)
Publisher: Nintendo
Designer: Shigeru Miyamoto, Takashi Tezuka
Genre: Action Adventure
Although much of the gameplay involves the protagonist, Link, saving Princess Zelda, Zelda occasionally performs a supporting role in battle
Street Fighter II (1992)
Publisher: Capcom
Designer: Akira Nishitani, Akira Yasuda
Genre: Fighting Game
The first female playable character in fighting game history, who could fight just as same as their male counterparts
Tomb Raider (1996)
Publisher: Eidos Interactive
Designer: Toby Gard, Phillip Campbell
Genre: Action-Adventure
The female protagonist, Lara Croft was seen either as a positive, visual metaphor of secual empowerment or as objectifying and sexist
Female Characters After Lara Croft
The Longest Journey (2004): Point and Click adventure protagonist April Ryan is “complicated, multi-layered and brace”
Portal (2007): Chell praised for not being sexualized or defined by her gender
Mass Effect (2007): Commander Shepard customizable to be male or female
Resident Evil (2006): Jill Valentine is on of the two protagonists
Mirror’s Edge (2007): Faith Connors is one of the “most badass famale characters of all time.”
Final Fantasy VII (2007): Tifa Lockheart “helped drive a tradition of tough, independent heroines”
Yet Sexist Scenarios Persist
Harvest Moon 3 GBC (2000): Farming career of girl characters ended as soon as they got married
Grand Theft Auto series: The protagonists are all male
The Bachelor: The Video Games 2010: Women Complete mundane tasks like baking a souffle or inflating volleyballs
Resident Evil (2006): Jill Valentine mode is the game’s easy mode
Animal Crossing (2001): Personality choices based on Gender
Male character can be athletic, lazy, food obsessed, or smug
while female characters can be pop stars, “normal” or snooty
Saints Row: The Third (2012): After rescuing prostitutes, choices are to sell them back to their captor or become their new pimp
Bechdel Test
A test of gender bias that asks whether a work of fiction features at least two women who talk to each other about something other than a man
The work has to have at least two women in it
who talk to each other
about something besides a man
LGBTQ Stereotypes
Leisure Suit Larry 6: Shape up or Slip Out! (1993): Gary, a flamboyant towle boy who attempts to seduce the protagonist is an example of “comical” gender inversion
Dead Rising 3 (2013): Bisexual Dylan Fuentes, “The Psychopath of Lust” criticized for being a “gross distortion of the gay panic defense”
Life is Strange (2015): Criticized for failing to portray a healthy representaiton of queer relationships and often succumb to the “bury your gays” trope (BYG)
LGBTQ Character who aren’t stereotypes
Gone Home 3 (2013): Explores and subverts the themes of queerness and trauma as ti tells the story of how two girls, Sam and Lonni, fall in love
The Last of Us: Left Behind (2014): An expansion episode including a kiss between Ellie and Riley deemed by critics as a “breakthrough moment” for video games
Heroes of Dragon Age (2013): Mercenary Krem has been praised as a positive representation of transgender characters in video games
USC Survey
A study conducted in the early 2010s by the UNiversity of Sourthern California found in a survey of 150 games across nine platforms and all ratings:
African Americans enjoyed a representation rate of 10.74% with a big caveat: They were mostly athletes and gangsters
Fewer than 3% of the video game characters were recognizably Hispanic and none were playable
Native Americans and biracial characters did not appear in any of the video games surveyed
Some Positive Steps (Race)
Assassin’s Creed (2007): Altair Ibn-La’Ahad is one of the few Muslim characters in games who isn’t a stereotype. He is portrayed as a hero whos religion or ehtnicity isn’t a focus of why he is in the game
Guild Wars 2 (2012): Features a variety of black hairstyles praised as being realisitc, stylish, and respectful
The OuterWorlds (2019): Praised for having well-rounded character who don’t feel like tokens, including an asexual engineer of Southeastern Asian descent and a confident blakc monster hunter