[Week 11] Violence, Censorship, Stereotypes and Inclusivity 25-47

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15 Terms

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Stereotypes in Video Games

  • Male Signifiers

    • boyish cap

    • Jeans

    • facial hair

    • mutton chops

    • strong eyebrows

    • big nose

    • boyish physique

    • short sleeve glove

  • Female Signifiers

    • petite princess crown

    • long dress

    • pink dominant color

    • female physique

    • lush lips

    • lush eyelashes

    • long hair

    • petite nose

    • long sleev glove

    • jewelery

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Softporn Adventur (1981)

  • Publisher: Online systems

  • Designer: Chuck Benton

  • Genre: Text Adventure

  • Adult-oriented text adventure game in which the player is required to obtain certain items to win the affections of the a series of beautiful women

  • Game designer Roberta Williams criticized for appearing in sexist game promotion

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Leisure Suit Larry in the alnd of the Lounge Lizards (1987)

  • Publisher: Sierra On-Line

  • Designer: Al Lowe

  • Genre: Graphic Adventure

  • First in a series of adult-themed games in which the main character spends much of his life attempting to seduce attractive women

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Ms. Pac-Man (1982)

  • Publisher: Midway

  • Designer: Midway

  • Genre: Maze

  • Conceived due to the high number of women who played Pac-Man, the game was superior in every way and becae the most successful american made arcade game of all time

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Where in the World is Carmen Sandiego? (1985)

  • Publisher: Broderbund

  • Designer: Broderbund

  • Genre: Educational Stratgey

  • The goal is to track Carmen’s villians around the world and ultimately catch Carmen herself. The game spawned several critcally- acclaimed sequeals as well as television shows and books

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The Legend of Zelda (1986)

  • Publisher: Nintendo

  • Designer: Shigeru Miyamoto, Takashi Tezuka

  • Genre: Action Adventure

  • Although much of the gameplay involves the protagonist, Link, saving Princess Zelda, Zelda occasionally performs a supporting role in battle

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Street Fighter II (1992)

  • Publisher: Capcom

  • Designer: Akira Nishitani, Akira Yasuda

  • Genre: Fighting Game

  • The first female playable character in fighting game history, who could fight just as same as their male counterparts

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Tomb Raider (1996)

  • Publisher: Eidos Interactive

  • Designer: Toby Gard, Phillip Campbell

  • Genre: Action-Adventure

  • The female protagonist, Lara Croft was seen either as a positive, visual metaphor of secual empowerment or as objectifying and sexist

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Female Characters After Lara Croft

  • The Longest Journey (2004): Point and Click adventure protagonist April Ryan is “complicated, multi-layered and brace”

  • Portal (2007): Chell praised for not being sexualized or defined by her gender

  • Mass Effect (2007): Commander Shepard customizable to be male or female

  • Resident Evil (2006): Jill Valentine is on of the two protagonists

  • Mirror’s Edge (2007): Faith Connors is one of the “most badass famale characters of all time.”

  • Final Fantasy VII (2007): Tifa Lockheart “helped drive a tradition of tough, independent heroines”

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Yet Sexist Scenarios Persist

  • Harvest Moon 3 GBC (2000): Farming career of girl characters ended as soon as they got married

  • Grand Theft Auto series: The protagonists are all male

  • The Bachelor: The Video Games 2010: Women Complete mundane tasks like baking a souffle or inflating volleyballs

  • Resident Evil (2006): Jill Valentine mode is the game’s easy mode

  • Animal Crossing (2001): Personality choices based on Gender

    • Male character can be athletic, lazy, food obsessed, or smug

    • while female characters can be pop stars, “normal” or snooty

  • Saints Row: The Third (2012): After rescuing prostitutes, choices are to sell them back to their captor or become their new pimp

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Bechdel Test

A test of gender bias that asks whether a work of fiction features at least two women who talk to each other about something other than a man

  1. The work has to have at least two women in it

  2. who talk to each other

  3. about something besides a man

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LGBTQ Stereotypes

  • Leisure Suit Larry 6: Shape up or Slip Out! (1993): Gary, a flamboyant towle boy who attempts to seduce the protagonist is an example of “comical” gender inversion

  • Dead Rising 3 (2013): Bisexual Dylan Fuentes, “The Psychopath of Lust” criticized for being a “gross distortion of the gay panic defense”

  • Life is Strange (2015): Criticized for failing to portray a healthy representaiton of queer relationships and often succumb to the “bury your gays” trope (BYG)

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LGBTQ Character who aren’t stereotypes

  • Gone Home 3 (2013): Explores and subverts the themes of queerness and trauma as ti tells the story of how two girls, Sam and Lonni, fall in love

  • The Last of Us: Left Behind (2014): An expansion episode including a kiss between Ellie and Riley deemed by critics as a “breakthrough moment” for video games

  • Heroes of Dragon Age (2013): Mercenary Krem has been praised as a positive representation of transgender characters in video games

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USC Survey

A study conducted in the early 2010s by the UNiversity of Sourthern California found in a survey of 150 games across nine platforms and all ratings:

  • African Americans enjoyed a representation rate of 10.74% with a big caveat: They were mostly athletes and gangsters

  • Fewer than 3% of the video game characters were recognizably Hispanic and none were playable

  • Native Americans and biracial characters did not appear in any of the video games surveyed

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Some Positive Steps (Race)

  • Assassin’s Creed (2007): Altair Ibn-La’Ahad is one of the few Muslim characters in games who isn’t a stereotype. He is portrayed as a hero whos religion or ehtnicity isn’t a focus of why he is in the game

  • Guild Wars 2 (2012): Features a variety of black hairstyles praised as being realisitc, stylish, and respectful

  • The OuterWorlds (2019): Praised for having well-rounded character who don’t feel like tokens, including an asexual engineer of Southeastern Asian descent and a confident blakc monster hunter

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