Music Tech II: Advanced Mix Techniques

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Last updated 1:53 PM on 3/16/26
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26 Terms

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Buses

A signal path that allows you to route multiple audio tracks to a single destination for grouping or collective processing.

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EQ (Equalization)

The process of adjusting the volume of specific frequencies within an audio signal.

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Hertz (Hz)

The unit of measurement for frequency, representing cycles per second.

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Gain

The amount of boost or cut applied to a frequency range, measured in decibels (dB).

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Frequency

The specific "pitch" or position within the audio spectrum (lows, mids, highs).

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Bandwidth (Q)

The width of the frequency range affected by an EQ adjustment; high is narrow, low is wide.

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Rumble

Low-frequency noise or sub-bass buildup, typically found below 80Hz.

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Muddy

A build-up of low-mid frequencies (200Hz–500Hz) that lacks clarity.

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Boxy

A hollow, mid-range sound (400Hz–800Hz).

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Cutting/Presence

The frequency range (2kHz–5kHz) that helps a sound stand out and feel "up front" in a mix.

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Sizzle

The high-frequency "air" or crispness (8kHz+) found in cymbals or vocal breath.

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Corrective EQ

The use of EQ to fix problems, such as removing resonance or unwanted noise, usually with narrow cuts.

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Shaping EQ

The use of EQ to enhance the character or tone of a sound, usually with broad, musical boosts.

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Compression

A tool used to reduce the dynamic range of a signal by turning down the loudest parts.

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Threshold

The volume level at which a compressor begins to act on the signal.

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Ratio

The amount of gain reduction applied once the signal crosses the threshold (e.g., 4:1).

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Transient

The short-duration, high-energy peak at the beginning of a sound (like a drum hit).

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Attack

The speed at which a compressor starts reducing the volume after the threshold is crossed.

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Release

The speed at which a compressor stops reducing the volume and returns to normal after the signal drops below the threshold.

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Reverb

An effect used to simulate a physical acoustic space or room.

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Pre-Delay

The amount of time between the initial dry sound and the start of the reverb reflections.

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Size

The simulated dimensions of the acoustic space (e.g., a small room vs. a large hall).

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Length (Decay)

How long it takes for the reverb tail to fade away into silence.

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Damping

The absorption of high frequencies in a reverb tail, making the space sound "softer" or "darker."

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Wet/Dry

The balance between the original unprocessed signal and the processed effect in reverb.

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Reverb Bus Advantages

Saves CPU, creates a sense of "unity" by putting instruments in the same space, and allows for EQ-ing the reverb separately.

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