MSI Platoon Ops (Lab 3 Review)

0.0(0)
studied byStudied by 0 people
0.0(0)
call with kaiCall with Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/21

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 3:01 PM on 2/2/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

22 Terms

1
New cards

Medic

The PLT LEADER'S RIGHT-HAND MAN (attached to the hip).

The role is to call in 9-line and evaluate the situation on the status of U.S. and enemy troops during a mass casualty.

2
New cards

Aid and Litter Teams

Identify, collect, render aid, and coordinate casualty evacuation (CASEVAC). Communicating with the Medic moving casualties to a central location for evacuation.

3
New cards

Detainee/EPW (enemy prisoner of war) teams

Responsible for processing detainees according to the 5 S's and leaders' guidance. May also be responsible for accounting for and controlling recovered personnel. - capture, secure & document

4
New cards

5 S's

Search

Silence

Segregate

Speed

Safeguard

5
New cards

Demolition Teams (Demo teams)

Plan and execute the destruction of obstacles and/or enemy equipment. Used after the platoon is off the objective.

6
New cards

Search Teams

Find and collect documents, equipment, and information on the objective (SSE - Sensitive Site Exploitation)

7
New cards

Reconnaissance Team (Recon)

Reconnoiter the objective

area once the security teams are in position. Normally these are two-man

teams (buddy teams) to reduce the possibility of detection.

8
New cards

Security Element

When recon and security responsibilities are separate, security provides security in dangerous areas, secures the ORP, isolates the objective, and supports the PLT withdrawal once the recon is complete. Maintains 360 security for the PLT.

9
New cards

What are the two main types of patrols?

Reconnaissance and Combat Patrols

10
New cards

Reconnaissance Patrols

Area

Route

Zone

Reconnaisssance in Force

Special Reconnaissance

11
New cards

Combat Patrols

Raid

Ambush

Security Patrols

12
New cards

The 5 Principles of Patrolling

Planning

Reconnaissance

Security

Control

COMMON SENSE

13
New cards

Movement Formations

Fire team wedge

Fire team file

Squad Column

Squad LIne

Squad File

14
New cards

Basic Movement Techniques

Traveling

Traveling Overwatch

Bounding Overwatch (successive and alternating)

15
New cards

Paceman

Tracks distance traveled

16
New cards

Compassman

Ensures patrol remains on course at all times

17
New cards

Platoon Radiotelephone Operator (RTO)

The PSG's RIGHT-HAND MAN!! (attached to the hip)

Primarily responsible for the platoon's communication with its controlling HQ—after the end of each phase he/she will call to higher on the progress/status of the mission

18
New cards

Assault Element

Seizes and secures the objective—bounding through

19
New cards

HQ Element

PL, RTO, PSG, FO, RTO, and medic

May include any attachments the PL decides that he or the PSG must control directly

includes en route recorder

20
New cards

En Route Recorder

Records all information during the patrol.

21
New cards

Traveling Overwatch

Used when enemy contact is possible.

The distance between individuals remains equal but increases to 20-30m between elements. The lead element must be far enough ahead of the rest of the patrol to detect or engage any enemy before the enemy observes or fires on the main body of the PLT. However, it must be close enough to be supported by the patrol's small arms fire. This is normally between 50 to 100 meters, depending on terrain, vegetation, and light and weather conditions.

Good control.

Good dispersion.

Good speed.

Good security forward.

22
New cards

Bounding Overwatch

Enemy contact is expected or squad leader feels the enemy is near

When crossing a large, open danger area

One fire team is always in an overwatch position

One team establishes base of fire & the other maneuvers (fire team rush)

Slowest & most difficult to control

Best dispersion & fire control

Two methods; Successive & Alternate