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AIM: to see whether adolescents value __ more than adults
Rewards
AIM: to identify regions of the brain involved in judging __ and __
Rewards, values
SAMPLE: __ adults, __ adolescents , all healthy and right-handed
19, 22
SAMPLING TECHNIQUE:
Self selected
RESEARCH METHOD:
Quasi lab experiment
DESIGN:
Matched pair
IV:(2)
Adolescent or adult
DV:(2)
Neural activation and behavioural data
How data was gathered:
Observation and scientific equipment
1. Participants gave __
Consent
2. Participants were given a __ __ __ to get used to the FMRI
Mock brain scan
3. Collected data on pps __ __, so they could make sure brain activation wasn’t due to just not being used to having money
Monthly income
4. Gave the pps $20 and instructed to come back a __ later, to increase pps feeling that they owned $20
Week
5. Told they could win up to another whole $20 and lose up to __
$20
6. Pps were given a series of __ 50/50 bets, and had to indicate whether they would be happy taking the bet
144
7. They were told at the __ __ __, one of their chosen gambles would actually be carried out, and they might win more money or lose some of their $20
End of the study
8. Pps are shown 144 50/590 trials, whilst in the __
FMRI
We can work out an expected value for each of these: the sum of all of the __ __ of a particular choice multiplied by their __
Possible outcome, probabilities
NEURAL RESULTS: fMRI results showed the higher the __ the greater the activation in the ventral striatum in both adults and adolescents
EV
NEURAL RESULTS: Adolescents had greater activation at high EV’s than adults, in the __ __
Ventral striatum
NEURAL RESULTS: Even when adults and adolescents were equally likely to gamble, the ventral striatum activated more in __, showing a greater processing of tempting stimuli
Adolescents
BEHAVIOURAL RESULTS: Across all pps trials with positive EV were accepted significantly __ than trials with EV of zero, which were accepted significantly __ than trials with negative EV
More, more
BEHAVIOURAL RESULTS: No __ __were observed between adolescent and adult pps in the percentage of EV+, EV zero and E- trials accepted
Significant differences
BEHAVIOURAL RESULTS: Adolescents were more likely to gamble at __ __ than adults
Higher EV’s
CON: Adolescents place greater __ _ __ than adults do
Value on reward
CON: The __ __ is more active in adolescents than adults
Ventral striatum
CON: There may be an __ __, as adolescents need to take new risks and try new situations in order to explore, find new mates and independence
Evolutionary advantage