3d design

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111 Terms

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Degrees of Dimensionality

Refers to the number of dimensions in an artwork

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Two-dimensional (2D)

Having height and width (e.g., paintings, drawings).

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Three-dimensional (3D):



Having height, width, and depth (e.g., sculpture, architecture).

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Four-dimensional (4D):

Incorporates time as an element (e.g., performance art, video).

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Curvilinear

Shapes and lines that are curved and flowing.

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Rectilinear

Shapes and lines that are straight and angular, often based on right angles.

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Realism

- Artistic style focused on representing subjects as they appear in everyday life—true to reality with naturalistic detail.

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Non-objective

Art that does not depict recognizable objects or subjects; purely abstract with no reference to the natural world.

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Abstract

- Art that simplifies, distorts, or exaggerates real-life forms rather than depicting them realistically.

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Form -

The physical aspects of an artwork including shape, structure, and how the elements are arranged. Also includes volume and space in 3D works.

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Subject

- The main theme, idea, or figure in an artwork—what the artwork is “about” on the surface.

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Content

- The deeper meaning or message conveyed by the artwork—includes symbolism, emotion, or commentary.

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Formal Analysis:

- Focuses on visual elements (line, shape, color, texture, etc.) and how they are arranged (principles of design).

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Objective

Based on observable facts (e.g., technique, composition).

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Subjective

Based on personal opinions, emotions, or interpretations.

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Greatest Strength/Unrealized Potential

Identifies what works well in an artwork and what could be improved or pushed further

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Convergent

Thinking - A logical process that leads to a single, correct solution. Often used in problem-solving with defined parameters.

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Divergent Thinking 

 

A creative process that generates many possible ideas or solutions. Encourages open-ended exploration.

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Bubble Map

A visual organizer used to describe qualities or characteristics of a concept or subject. Central idea is surrounded by adjectives or descriptors.

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Brainstorming

Generating multiple ideas or solutions freely and without judgment to encourage creativity

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Seven Characteristics of Creativity

Receptivity.

: Being open to new ideas and experiences

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. Seven Characteristics of Creativity

Curious:

A desire to explore and ask questions.

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Seven Characteristics of Creativity

 Wide Range of Interests:

Interest in many topics, leading to diverse inspiration.

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Seven Characteristics of Creativity.

 Attentiveness:

Sharp observation and awareness.

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Seven Characteristics of Creativity

Connection Seeking:

Ability to link seemingly unrelated ideas.

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Seven Characteristics of Creativity

Conviction:

Belief in one’s ideas, even if they are unconventional.

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Seven Characteristics of Creativity

Complexity:

Tolerance for ambiguity and layered thinking.

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Positive Loop:

Feedback that reinforces or amplifies a process or behavior.

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Negative Loop:

Feedback that stabilizes or corrects a process, keeping it in balance.

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Form

Subject:

What is depicted (people, objects, themes).

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Form

Content:

The meaning or emotional impact

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Form

Material:

The medium or substances used (paint, clay, metal, etc.).

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Form

Context:

The circumstances around the creation cultural, historical, personal

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Elements of Design

Line:

Path created by a moving point.

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Elements of Design


Shape:

2D enclosed space.

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Elements of Design


Form:

3D shape with volume.

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Elements of Design


Color:

Hue, value, and intensity.

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Elements of Design


Texture:

Surface quality (smooth, rough, etc.)

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Elements of Design


Space:

Distance or area between and around objects.

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Elements of Design

Value:

Lightness or darkness of a color

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Point

The most basic element of design; a single position in space that marks a location or starts a visual path. Points can suggest emphasis or attract attention.

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Line

A path between two points. Lines can define shape, create texture, suggest movement, and lead the viewer’s eye.

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Line Quality or Character

Refers to the appearance or emotional feel of a line—thick, thin, jagged, smooth, broken, etc.

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Orientation

The general position of a line (horizontal, vertical, diagonal).

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Direction

The actual movement or path a line follows ( curved, spiral, zigzag).

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Continuity

The visual flow or connection of a line, which can guide the viewer’s eye smoothly through the artwork.

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Actual Lines

Lines that are physically drawn or painted and clearly visible.

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Implied Lines

Lines not physically present but suggested by edges, shapes, or the alignment of forms.

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Sight Line

The direction in which a viewer or character in a composition is looking; guides the viewer’s focus.

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Plane

A flat, two-dimensional surface that extends in height and width.

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Shape

The enclosed, 2D area within a plane (geometric or organic).

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Planar Analysis

Breaking down a 3D form into individual planes to understand its structure and volume.

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Rib Construction

A structural system where ribs (or frames) support a plane or surface common in architectural or sculptural design.

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Volume

A 3D space enclosed or defined by surfaces—has height, width, and depth.

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Mass

The perceived or actual weight and density of a form.

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Void

Empty space within or around a mass; absence of material that helps define structure or form.

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Texture

The surface quality of an object.

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Visual Implied

Texture that appears to be present but is created visually (e.g., in a photo or painting).

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Real , Tactile Texture

Actual physical texture that can be felt (e.g., rough, smooth, bumpy).

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Light

An element that affects how we perceive form, depth, color, and atmosphere.

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Artificial-  Human-made sources like lamps or LEDs.

Natural - Sunlight, moonlight, fire.

Light Sculpture - Artwork where light itself is the primary medium or material.

Color - Perceived hue that results from the way light reflects off a surface. Includes hue, saturation, and value.

Space - The area within, around, or between elements in a design.

Positive Space - The area occupied by objects or elements.
Negative Space - The empty area around or between the objects.

Figure/Ground - The relationship between the main subject (figure) and the background (ground).

Mass/Void - The interplay between solid form (mass) and the empty space (void) surrounding or within it.

Confined/Defined - Space that is clearly enclosed or limited by physical boundaries like walls or frames.

Compression - A space that feels tight, narrow, or restricted.
Expansion-  A space that feels open, broad, or vast.

Delineated Space- Space that is defined or outlined by elements such as lines, edges, or forms—even if it’s not enclosed.

Activated Space - Space that is energized or engaged by the arrangement or movement of elements within it—feels alive or dynamic.

Spatial Presence- The feeling that a space has mass or “presence”, you sense its volume or the way it occupies the environment.

Spatial Relationships- How different elements relate to each other in space—distance, overlap, proximity, scale, etc.

Personal Space- The invisible bubble of space individuals perceive around themselves—can be used metaphorically or in installation art to evoke emotion or comfort/discomfort.

Interactive Space - A space that invites or requires viewer interaction—physical, visual, or conceptual.

Participatory Space- A type of interactive space where the viewer becomes part of the artwork through direct engagement or contribution.

 

Actua Time- Time that is experienced in real life often used in time-based art like performance, video, or sound installation.

Implied Time- The suggestion of time passing through static visual cues (e.g., motion blur, weathering, narrative sequence in a painting).

Viewing Time The amount of time it takes for a viewer to engage with or experience the artwork can be shaped by detail, movement, or complexity.

19. Principles of Design

Principles help organize the elements of design effectively to create a cohesive and compelling composition.

Unity - The sense of harmony and cohesion in an artwork—all elements feel like they belong together.

Asymmetric Balance - Unequal elements balanced visually through placement, contrast, or weight.

Symmetric Balance - Mirror-image balance on either side of a central axis.

Radial Balance- Elements radiate outward from a central point.

Axis - An imaginary line that elements are arranged around for visual balance or structure.

Balancing Point- The visual or literal center of gravity in a composition—where weight feels evenly distributed.

Scale- The size of elements in relation to each other and to the viewer.

Hand-held- Small enough to be comfortably held; intimate in scale.

Human Scale - Related to the size of the human body; relatable and approachable.

Monumental- Much larger than human scale; awe-inspiring or imposing.

Proportion - The relative size of parts within a whole. Affects the believability and harmony of a design.

Contrast - The difference between elements (light/dark, rough/smooth, large/small, etc.) to create interest and draw attention.

Degrees of Contrast- The intensity or subtlety of differences between elements.

Contrast and Connection- Contrast emphasizes differences; connection links elements visually or conceptually. Successful design often balances both.

Emphasis- Drawing attention to a particular area or element in the artwork.

Focal Point- The specific spot where the viewer’s eye is drawn first.

Isolation - Separating an element to make it stand out.

Contrast- Using stark differences to highlight an element.

Color - Bright  saturated, or unexpected color can draw focus.

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Values and Volume

The range of light to dark (value) used to define form and create the illusion of volume.

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Transparent

Allows light to pass through completely (clear glass or water).

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Translucent

Allows light through partially, diffusing it (frosted glass or thin fabric).

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Refracted

Light that is bent or changed as it passes through a material (like a prism or water).

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Reflective

Surfaces that bounce light back (mirrors, metals).

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Ambient

General, diffused light that fills a space evenly.

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Direct

Focused, intense light from a single source ( spotlight, flashlight).

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Artificial

Human-made sources like lamps or LEDs.

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Natural

Sunlight, moonlight, fire.

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Light Sculpture

Artwork where light itself is the primary medium or material.

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Color

Perceived hue that results from the way light reflects off a surface. Includes hue, saturation, and value.

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Space

- The area within, around, or between elements in a design.

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Positive Space

The area occupied by objects or elements.

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Negative Space

The empty area around or between the objects.

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Figure/Ground

The relationship between the main subject (figure) and the background (ground).

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Mass/Void

The interplay between solid form (mass) and the empty space (void) surrounding or within it.

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Confined/Defined

Space that is clearly enclosed or limited by physical boundaries like walls or frames.

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Compression

A space that feels tight, narrow, or restricted.

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Expansion

  A space that feels open, broad, or vast.

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Delineated Space

Space that is defined or outlined by elements such as lines, edges, or forms—even if it’s not enclosed.

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Activated Space

Space that is energized or engaged by the arrangement or movement of elements within it—feels alive or dynamic.

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Spatial Presence

The feeling that a space has mass or “presence”, you sense its volume or the way it occupies the environment.

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Spatial Relationships

How different elements relate to each other in space—distance, overlap, proximity, scale, etc.

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Personal Space

The invisible bubble of space individuals perceive around themselves—can be used metaphorically or in installation art to evoke emotion or comfort/discomfort

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Interactive Space

A space that invites or requires viewer interaction—physical, visual, or conceptual.

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Participatory Space

A type of interactive space where the viewer becomes part of the artwork through direct engagement or contribution.

 

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Actua Time

Time that is experienced in real life often used in time-based art like performance, video, or sound installation.

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Implied Time

The suggestion of time passing through static visual cues (e.g., motion blur, weathering, narrative sequence in a painting).

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Viewing Time

The amount of time it takes for a viewer to engage with or experience the artwork can be shaped by detail, movement, or complexity.

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Principles of Design

Principles help organize the elements of design effectively to create a cohesive and compelling composition.

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Unity

The sense of harmony and cohesion in an artwork—all elements feel like they belong together.

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Asymmetric Balance

Unequal elements balanced visually through placement, contrast, or weight.

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Symmetric Balance

Mirror-image balance on either side of a central axis.

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Radial Balance

Elements radiate outward from a central point.

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Axis

An imaginary line that elements are arranged around for visual balance or structure.

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Balancing Point

The visual or literal center of gravity in a composition—where weight feels evenly distributed.

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Scale

The size of elements in relation to each other and to the viewer.

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Hand-held

Small enough to be comfortably held; intimate in scale.