LO3 - UNDERSTAND HOW MEANING IS CREATED IN MEDIA PRODUCTS.

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Verisimilitude

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29 Terms

1

Verisimilitude

How real the world of the story or narrative of a fictional media product appears to the audience.

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2

Diegetic world

The fictional world (time and place) of the narrative.

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3

Denotation

The literal meaning of a code, sign or generic convention of a media text or product.

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4

Connotations

The suggested, possible meanings of any given denotation.

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5

Mode of address

The way in which a media product speaks to or attracts its audience.

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6

Juxtaposition

The placing of one element next to another to create a specific meaning.

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7

Masthead

The title of a publication as it appears on the front cover, and associated design elements that make it recognizable.

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8

Anchorage

Pinning down the meaning of a media text by use of words and sound.

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9

Mise-en-scene

Everything within the frame of a media product, including facial expressions, color, costume, etc.

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10

Representation

How different groups of people, ideas and ideologies are portrayed by the media.

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11

Stereotypes

A generalized, oversimplified version of a group of people used by the media to target audiences and enable understanding of content.

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12

Verbal Codes

Anything written or said in a media product.

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13

Non-Verbal Codes

Color, facial expressions, proximities, height, costume, hand gestures, movement, body language in a media product.

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14

Technical Codes

Camerawork, editing, lighting in a media product.

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15

Audio Codes

Non-Diegetic and Diegetic sound in a media product.

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16

Privileged / Non privileged positioning

The positioning of the audience within a media product, for example, in the Horror Genre, the audience is normally able to see the killer before he kills.

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17

Continuity (Continuity editing)

Where shots are cut together in a clear and linear flow of uninterrupted action to maintain a continuous sense of time and space.

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18

Cross Cutting

A technique used to give the illusion that two storylines of action are happening at the same time by rapidly cutting back and forth between them.

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19

Jump Cut

An abrupt cut that creates a lack of continuity between shots by leaving out parts of the action.

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20

Montage

A sequence of shots assembled in juxtaposition of one another to create an emotional impact, condense a story, or convey an idea.

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21

Shot reverse shot

A technique that usually happens in dialogue where a character looks off-screen and the camera then cuts to where they are looking.

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22

Contrapuntal Sound

A soundtrack that directly contrasts the mood/tone of the scene.

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23

Parallel Sound

A type of sound that matches the tone/mood of the scene.

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24

Tempo

Speed of the music.

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25

Key

Minor (sadness, upset, eeriness, mystery) or Major key (Happy, joyful, Victory).

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26

Pitch

The degree of highness or lowness of a tone.

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27

Pleonastic Sound

Exaggerated sound used to heighten emotion or meaning in a scene.

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28

Foley Sound

Live action sound recreated in a studio using everyday objects and surfaces.

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29

Crescendo

Gradual increase in loudness.

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