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Gidden’s Structuration Theory
Structure
Agency
Power
Structure
any type of social behavior or set of interactions or relationships between human beings reproduced over time
Duality of structure: Structures both enable and constrain individuals simultaneously
Agency
the action of individuals within their environment
Power
the capacity to achieve outcomes within the structure/ agency duality
Power is omnipresent and relational in nature
Hegemony = the process by which elites popularize and diffuse the worldview of the ruling class
Historical Turns in Media Studies that Influenced Audience Theory
Creation of Motion pictures
Rise of radio
Turn Toward Media Convergence
The rise of radio
By 1935
Roughly 70% of all households have a radio
Nearly 78 million Americans claimed to be habitual radio listeners
Radio was perceived to offer “expert opinions” and news
Scholars worried about its potential use for propaganda
Creation of motion picture
In the 20th century, motion pictures were one of the most popular leisure activities.
The first time a moving picture was projected onto a white screen was 1895 by two French brothers.
Turn toward media Convergence
paperbacks going digital - cameras going to phone
1978
the process by which previously distinct technologies come to share tasks and resources
Examples: E-Books (paperbacks with digital), Smartphones (camera, music, photos), Online Radio (radio with internet)
Hypodermic needle theory
that the media can have a direct and immediate effect on the audience. It sees the audience as “homogeneous mass” (all the same), believing what they see in the media without questioning the content, it's passive.
Magic Bullets theory
the belief that an originator's media message may convince an audience by directly inserting an idea.
Emotional Contagion
describes how people who observe the emotions and behaviors of another tend to copy these emotions and behaviors. The viral like spread of emotional states and attitudes from one individual to another, facilitated through mass media
Interpersonal Overlaps with Media Theories
Cooley (1902/1909) - one of the first academics to link the development of worldview to interpersonal cultural feedback and communication media
It took until the 1950s to catch most scholars
By 1959, 88% of American households had TV, which was the fastest-growing tech at the time
Only had 3 networks: CBS, ABC, NBC
Worried that TV would produce “cheap over-commercialized fare such as game shows violent dramas and mindless comedies”
Key Findings of the People’s Choice Study
This study presented the theory of “the two step flow of communication”, later came to be “limited effects model” - the idea that ideas flow from radio to print to local
Very few people change their mind over the course of a political campaign; media exposure reinforces your previous political beliefs
Opinion leaders - more effective in changing opinions
Two-step flow - the impact of media message flows through opinion leaders who then pass it along to smaller groups/audiences
OnYou watch fox news - they are telling you what to believe/think
Ontology of Audiences
Audience as an ontological reality
Study of what is/classification of object of interest
Audience are constructed - they are created
Audience are situated and contingent -what happens around them forms them
Audience are abstractions rather than objective realities
Difference between Cognitive Dissonance and Consistency Theory (know the difference)
Cognitive dissonance - the need for consistency is so great that individuals will rationalize their actions to resolve inconsistencies
Consistency Theory - The drive for cognitive consistency in a key motivator for all human behavior
Direct, Limited and Long-Term Media Effects (know the difference)
Violence
Social learning theory - how children socialize and imitate adults, Bobo doll experiment shows children model adult behavior
Children exposed to violent media are far more likely to be violent in real life
Cultivation theory - the more you watch/expose yourself to a message the more likely you are to believe it
Long-term effects of media, the stability to time vs. attitude change
Video games - By the 1980s, kids played 4 hours per week of video games, by 2008 they played 13 hours
Social
Social media - an early study of social media use revealed that half of teens reported being addicted to theory phones
Makes them feel more connected to their parents
Makes them more distracted by multitasking
Makes them more anxious/FOMO/social gift
Makes them more likely to engage in risky behaviors (sexting/bullying)
Information and Meaning-Based Approaches to Audiences(know the difference)
Information based
Shannon and Weaver’s model of communication- based on the idea that communication is a linear and one-way process that involves 6 elements; a source, a transmitter, channel, receiver, destination, noise.
Transmission view of communication- imparting, sending, transmitting
The focus is on the content and act of sending the message
In this model, the audience is passive
Meaning based
Process-oriented - content is less important than meaning made
Feedback and co-construction
Media gap- where community relationships and “small group and special interest group communications” are largely missing.
Moral Panics and Media Panics (know the difference)
American culture in the early 20th century was dominated by protestant moral values
Movies are seen increasing crime, sex, drug use
The belief that the blurred line between content and reality makes youth vulnerable to suggestion, persuasion, and hypnosis
The Payne fund studies
13 volumes report published in 1933
60% of children can recall specific details about media they are exposed to
Selective Perception and Selective Exposure (know the difference)
Selective Perception - process reinterpreting the world to match already/previously helped beliefs
Selective exposure - consciously avoiding messages that challenge your beliefs limited effects theories
Source Credibility and Selectivity (know the difference)
Sources credibility - the degree to which we trust a source or sending as credible
Source Selectivity - make sure you select what source you want
The ELM, Social Learning Theory, and Cultivation Theory (know the difference)
Elaboration likelihood model (ELM) - effects depend on the individual's motivation to process the message
Social learning theory (Brandura) - how children socialize and imitate adults, Bob doll experiments show children model adult behavior
Cultivation theory (Gerbner) - the more you watch /expose yourself to a message, the more likely you are to believe it
All Limited Effects Theories
Source credibility - the degree to which we trust a source or sender as credible
Consistency theory - drive for cognitive is a key motivator for all human behavior
Cognitive dissonance - the need for consistency is so great that individuals will rationalize their actions to resolve inconsistencies
Selective perception - process reinterpreting the world to match already/previously helped beliefs
Selective exposure - consciously avoiding messages that challenge your beliefs limited effects theories
Elaboration likelihood model (ELM) - depend on the individual’s motivation to process the message
Central processing - active engagement
Peripheral processing - cognitive shortcuts
The Shannon and Weaver Model of Communication
Shannon and Weaver’s model of communication
Sender → (channel) communication a message to the → receiver
Noise is anything that interferes with the message or the channel
The Three Models of Audience
Audience as outcome
The audience is people being acted upon by the communicator who creates specific impacts with intention - assumes the audience is captive and must listen
Audiences as mass
Audiences as a large collection of people who don't know the communicator or other audience members - the communicator's goal is to gain attention and keep it
Audience as agent
Audiences as like “free agents” who make choices about what type of communicators why engage with - the communicator views audience members as having a choice for what they consume