Lesson 1 - Sustaining Collaboration and increasing productivity though information and communication technology

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21 Terms

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TOOLS

  • tangilble

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RESOURCES

  • intangible

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1.ICT IN THE ACADEME
2.ICT IN THE BUSINESS PROFESSION
3.ICT IN THE SCIENCES
4.ICT FOR THE SOCIAL SCIENCE PROFESSIONALS
5.ICT IN THE ARTS
6.ICT IN ATHLETICS

  • roles of ict

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TRENDS IN INFORMATION & COMMUNICATION TECHNOLOGIES

  • the growth in information and communication technology is enormous. Many different technologies are introduced to the world, as time passes by. In fact, these technologies make life more comfortable and enjoyable.

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1.CONVERGENT TECHNOLOGY
2.MOBILE TECHNOLOGY
3.SOCIAL MEDIA
4.ASSISTIVE TECHNOLOGY
5.ARTIFICIAL INTELILGENCE
6.TECHNOLOGICAL CONVERGENCE

  • trends in information and communication technologies

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CONVERGENT TECHNOLOGY

  • is a theoretical perspective where different technologies are unified in ne technology.

  • smartphones that we know today are examples of this

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MOBILE TECHNOLOGY

  • is a type of technologies in which a user utilizes a mobile phone to perform communications-related tasks, such as communicating with friends, relatives, and others. It is used to send data from one system to another.

  • According to IBM “it is a technology that goes wherever the user goes”. It is a portable and can-do two-way communication to another device using a network.

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1.STORING AND SENDING OF INFORMATION USING BLUETOOTH AND WIFI
2.E-COMMERCE, BUYING, AND SELLING OF PRODUCTS OR SERVICES THROUGH THE INTERNET.
4.LOCATING PLACES AND PEOPLE USING THE GLOBAL POSITIONING SYSTEM (GPS), A SATELLITE-BASED NAVIGATION SYSTEM IN DETERMINNG THE GROUND POSITION OF AN OBJECT.
5.IMPROVING HEALTH AND FITNESS USING VARIOUS FITNESS TRACKING APPLICATIONS.
6.MANAGING TIME AND AUTOMATING TASKS USING AN INTELLIGENT VIRTUAL ASSISTANT (IVA)

  • mobile technology’s purposes

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SOCIAL MEDIA PLATFORMS

  • this refers to websites and software applications that allow users to share information and content such as photos, videos, music, events, and opinions to a virtual community in real time.

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1.SOCIAL NETWORK
2.BOOKMARKING SITES
3.SOCIAL NEWS
4.MEDIA SHARING
5.MICROBLOGGING
6.BLOGS AND FORUMS

  • social media

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SOCIAL NETWORK

  • these sites allow the creation of personal accounts that will be used to connect with people for different purposes. Facebook, LinkedIn, and twitter are the most popular examples of social networking sites.

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BOOKMARKING SITES

  • this platform is use to search, manage, organize, and store web pages that a person wants to revisit or share with others. Pinterest and delicious are well-know bookmarking sites

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MICROBLOGGING

  • these are online broadcast mediums that allows their users to post and exchange short contents that may include text, graphics, audio, and videos. Twitter and tumblr are examples of microblogging media.

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BLOGS & FORUMS

  • blog sites allow one to post his or her content. As a blogger, one has complete control of the blog. The ability of visitor to comment on the content is set by the vlogger. The account can also respond to posted comments.

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SOCIAL NEWS

  • these are sites that permit the users to submit news articles, stories, videos, and photographs that are worth sharing to their expected subscribers. the example of these sites are digg and propeller.

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MEDIA SHARING

  • these sites allow their user to share and to upload multimedia contents like graphs, text, videos, and audios. Aside from sharing these files, several functions like commenting, downloading, liking, or disliking are also enabled to users.

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ASSISTIVE MEDIA

  • are devices that are adaptive, assistive, and rehabilitative to the elderly and to people with special needs. These technologies can be in various forms such as mobility aid, hearing aids, or physical modifications in the environment.

  • in the case of ict, they come in the various form of voice recognition programs, screen readers, and screen enlargement, which may help mobility and sensory impaired individuals, For the people who are differently abled in hearing, closed captioning allows them to still enjoy movies, television shows, and many other digital media.

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1.WEB 1.0
2.WEB 2.0
3.WEB 3.0

  • world wide web

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WEB 1.0

  • websites pages are static

  • websites contents and layout are inseparable

  • website contents are store in files

  • website use proprietary HTML tags

  • websites do not embed guestbook in the content page

  • websites forms are usually sent by email

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WEB 2.0

  • it has user-generated contents

  • it has emphasis on user experience

  • it has improved interoperability

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WEB 3.0

  • it adheres to minimalist design

  • it uses the semantic web framework

  • it is an ever-present web

  • it applies and uses ai