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100 Terms
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Information Systems in organization
Economic theories, Behavioral theories
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Economic theories
Transaction cost theory ,Agency Cost theory
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Transaction cost theory
By implementing Information Systems the transactions cost function will move more towards the inside which will subsequently lead to cheaper transaction costs.
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Agency Cost theory
By implementing the use of Information Systems the Agency cost function will move more towards the outside which will lead to cheaper agency costs.
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Behavioral theories
IT flattens Organizations, Postindustrial Organizations, Virtual firms
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IT flattens Organizations
Structure can be flattened and react faster due to it systems
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Virtual firms
• Those firms don’t possess a physical place • Uses networks to link people, assets and ideas
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Definition of IT Infrastructure
A set of physical devices and software applications which are service provided by the hardware and software.
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Moores law
Every 18 to 24 Months the microprocessing power of IT-devices are doubled
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The law of mass digital storage
Throughout the evolution of electronic devices and the eagerness to be more efficient the Amount of storage accessible rose steadily till the 2000 and the increased really fast in the past 20 years to now 100 Gigabyte per dollar.
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Metcalfe law
The Utility in participating in a network grows exponentially to the amount of nodes connected, The more people join the internet than the more participant grows exponentially
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Declining community costs
Because of more efficient devices the cost of Internet speed is decreasing exponentially.
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Standards
Standards enabled the world to work simultaneously without fearing to mis communicate between each other.
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Electronic Commerce
E-Commerce, E-Business
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E-Commerce
Describes the process of buying, selling or exchanging products, services or information via electronic devices such as computers, cellphones or via internet.=Showed that is event stable in recessions
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E-Business
Is the same as E-commerce but it includes also the relationships with potential customers, partners, business and processing electronic transactions
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Unique features of the Internet-U
Ubiquity
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Ubiquity
· Technology is available everywhere (work, home…)
· Effect: Marketplaces removed temporary or geographic locations to become market spaces.
· Technology standards is now not limited to geographical boundaries.
· Because of this decision billions of people have now access to businesses worldwide
· Loosens cross-cultural boundaries
· Lower market entry cost because of standardization
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Interactivity
· Companies have to interact with the user to actively achieve his attention
· Effect: Costumers can have individual and tailored discussions with the service providers.
· Consumer now have the opportunity to become part of the decision. making process.
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Information density
· Quality of the information available on the market
· Effect: Greater price transparency, cost transparency and hinders engagement in price discrimination.
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Personalization
· Firms allows consumers to modify or change the service or product (messages, goods..)
· Effect: personalized message can be sent to consumers
· Product and services can be customized for various presences
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Social technology
· It provides a platform for people to share their content and to interact with them.
· Effect: new business-models can emerges through those new platforms.
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Forms of Electronic Commerce
Business to customer (B2C), Business to business (B2B), Consumer to consumer (C2C), Government to citizen (G2C), Mobile commerce
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Business model
Content provides ,Service provides, Community provider, Portal
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Web 2.0
Crowdsourcing and Social networking, Characteristics of things which survived after the Dotcom bubble burst.
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E-Commerce marketing
§ Provides new ways to identify and communicate with costumers
§ Long-tail marketing
§ Behavioral targeting
§ Internet advertising formats
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§ Long-tail marketing
Big Head, Long Tail
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Big Head
Blockbuster strategy Pareto optimum (80/20) Rule
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Long Tail
Through internet Companies can offer unpopular products without facing the same economical loss as retail shop
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EDI(Electronic Data Interchange)
The transmission of electronic business forms between business partners
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M-Commerce
based on the GPS location of the cell-phone, it is used by banks and credit card companies to provide for example an managing app for their customers
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Networks and communications Trends
Convergence, Broadband, Broadband wireless
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Protocol
defines the format and order in how messages are exchanged between two or more parties.
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**business process reengineering(BPR)**
A comprehensive assessment and redesign of business processes
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Wireless Standard for Web Access
Bluetooth, Wifi, LTE, WiMax(cover one metropolitan area)
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Mobile Wireless Standards for Web Access
4G(long range) and Wifi(short range)
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5 Wireless Applications
CRM, SCM, RFID, EMR, WSNs
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Enterprise Applications
designed to integrate computer systems that run all phases of an enterprise's operations to facilitate cooperation and coordination of work across the enterprise.
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Enterprise Applications cons
Highly expensive to purchase and implement enterprise applications. Need to adopt to Business process changes. Need data standardization, management, cleansing
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Next Generation Enterprise Application Pros
o SOA standards
o On-demand solutions
o Cloud-based version
o Social CRM
o Business Intelligence
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Knowledge managements
efficient handling of information and resources within a commercial(통상의) organization.
(Emphasizing on learning)
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Theories in Management
Rationalism, Experimentalism
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Rationalism
= Scientification (I think therefore it exists)
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Experimentalism
=Humanization(Knowledge is experience, We only the truth by experiencing it)