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Multi-Store Memory Model
Sensory memory, short-term memory, and long-term memory are the three stores of memory in the mind
Sensory memory is the immediate perception of stimulus and can last for up to 3 seconds
Short-term memory is a memory store that can contain about 4 objects at a time and lasts for up to 30 seconds
Long-term memory lasts indefinitely and is virtually unlimited in capacity
Sensory memories move to the short-term memory store when attention is paid to them
Short-term memory can last for longer than 30 seconds if they are rehearsed and may eventually be transferred to the long-term memory
Long-term memories can be retrieved back to the short-term memory to be accessed
Working Memory Model
Consists of the phonological loop (phonological store, inner voice, inner ear), visuospatial sketchpad, central executive, and episodic buffer
The phonological loop holds sound information
Sound information can be stored in the phonological store (consists of inner ear and voice)
The inner ear passively holds sound information
The inner voice can repeat sound information so that it can be stored for longer
The visuospatial sketchpad and passively hold visual information
The central executive coordinates the other parts of the working memory model
The episodic buffer transfers short-term memories to the long-term memory
Articulatory suppression occurs when multiple parts of the phonological loop are being used at the same time
The phonological similarity effect worsens the ability of the phonological loop to do its job
Schema
An umbrella term for representations in the mind that organize knowledge, beliefs, and information
Are affected by previous experiences and knowledge
Types of Schema
Social schemas: representations of groups of people and their traits
Scripts: representations of the sequence of expected events in certain situations
Self-schemas: representations of oneself
Influencing Schema
Accommodation: the modification of existing schemas to incorporate new knowledge and experiences
Assimilation: the addition of new information to an existing schema
Priming: an experience that causes a specific schema to exist at the forefront of one’s mind, allowing it to have a greater impact on behaviour and cognition
Leveling: removing/forgetting certain information from a memory that does not fit with existing schemas
Sharpening: the addition of fabricated information to memories so that they better align with existing schemas
Models of Thinking and Decision Making
Thinking is the process of modifying and interpreting information through categorization, analysis, synthesis, ect.
Decision making refers to the process of making choices from a list of alternatives
This can either be an implicit or explicit process
Types of Models
Normative models: aim to model how the decision process should be in order to achieve the ‘best’ results, tend to reflect the choices of a computer
Descriptive models: describe how human decision making is done and can be evaluated by comparing it to observed data
Adaptive Decision-Maker Framework Model
An individual may choose to look at each alternative holistically (alternatives) or look at particular attributes of all alternatives (attributes) to come to a decision
Decision Making Strategies
Weighted additive strategy: choosing a set of important attributes and choosing an alternative based on which one has the highest overall score (requires a lot of effort)
Satisficing strategy: determining a cut-off point for each attribute and pick the option that is above the cutoff point for each attribute
Lexicographic strategy: choosing the most important attribute and picking the alternative that scores the highest for that attribute (a very easy method)
Elimination by aspects: pick an attribute with importance and eliminate alternatives that score poorly in that attribute and pick another attribute and repeat
4 Meta-Goals
Maximize decision accuracy
Minimizing cognitive effort
Minimize the experience of negative emotion
Maximizing the ease of justification of the decision
Heuristics
Heuristics are shortcuts or incomplete rules to making decisions in order to save energy
They tend to cause cognitive biases
The definition of heuristics is rather vague with no widely accepted root cause
Possible causes may be a tendency to focus on small amount of information, avoiding mental stress, and confirming pre-existing beliefs
David Kahnmann (2013) theorised that people have two pathways of thinking
System 1 thinking is fast and impulsive while system 2 thinking is more slow and analytical
System 1 thinking happens before system 2 thinking
Illusory Correlations
The belief that two things are connected despite evidence or logic indicating otherwise
Reconstructive Memory
A theory stating that memories can be altered by schema during retrieval
Indicates that memories are influenced by one’s own perceptions, beliefs, and experiences
This phenomenon is generally applied to episodic memories only (memories of personal experiences)
Flashbulb Memory
A vivid recollection of an important, surprising, and emotionally arousing event
Flashbulb memories have the same reliability as normal memories despite the fact that they are more vivid
The maintenance of flashbulb memories may be through overt and covert rehearsal
Talking to friends about this important event and thinking about the event
The mechanism of formation may be of a unique neural network coded for flashbulb memories
The area of the brain associated with flashbulb memories is the amygdala (deals with fear and memory)
Research Methods
True Laboratory Experiment
Used to establish a cause and effect relationship between variables
Researcher manipulates the independent variable to observe its effect on the dependent variable
Usually measures are put in place to diminish the impact of confounding variables
Participants are often randomly allocated and the study’s environment is controlled to reduce the impact of extraneous variables, improving internal validity
Results can often be quantified, allowing for researchers to determine if the data is significant
Ethics
Deception
Refers to intentionally misinforming or withholding information from participants
Generally used to conceal the experiment’s true aim and thus avoid demand characteristics
Undermines the concept of informed consent and violates the trust between researchers and participants
May worsen people’s perception of the field of psychology
May increase the chances of participants withdrawing data
Debriefing after the experiment restores trust, provides justification for deception, and ensure no harm occurred
May be necessary to carry out certain research