Ch 7 - Knowledge Management and Specialized Information Systems
Knowledge Management Systems recap: Data consists of raw facts
Information: collection of facts organised so they have additional value beyond the facts themselves
Knowledge: awareness and understanding of a set of information and the ways that information can be made useful to support a specific task or reach a decision
Knowledge Management Systems (KMS): is an organised collection of people, procedures, software, databases, and devices.
* Used to create, store, share, and use the organisation’s knowledge and experienceExplicit Knowledge: is objective, can be measured and documented in reports, papers, and rulers
Tacit Knowledge: hard to measure and document, typically not objective or formalised
Data and Knowledge Management workers:
* Data workers: secretaries, administrative assistants, bookkeepers
* Knowledge workers: create, use, and disseminate knowledgeChief Knowledge Officer (CKO): top-level executive who helps the organisation use a KMS to create, store, and use knowledge to achieve organisational goals
Communities of Practice (COP): group of people dedicated to a common discipline or practice. May be used to create, store, and share knowledge
* Knowledge repository: includes documents, reports, files and databases
* Knowledge map: directory that points the knowledge worker to the needed knowledge
* Effective KMS: is based on learning new knowledge and changing procedure and approaches as a resultOverview on Artificial Intelligence:
* Artificial Intelligence: computers with the ability to mimic or duplicate the functions of the human brain
* Artificial intelligence systems: include the people, procedures, hardware, software, data, and knowledge needed to develop computer systems and machines that demonstrate characteristics of human intelligence
* Turing Test: determines whether responses from a computer with high intelligence are distinguishable from a human beingCharacteristics of Artificial Intelligence:
* Determine key factors
* React quickly and correctly to new situation
* Understand visual imagine
* Process and manipulate symbols
* Creative and imaginativeBrain Computer Interface:
* Brain computer interface (BCI): idea is to directly connect the human brain to a computer and have thought control computer activities
* The BCI experiment will allow people to control computers and artificial arms and legs through thought alone
* AI includes:
* Expert systems and robotics
* Vision systems and natural language processing
* Learning systems and neural networks
* Expert systems: hardware and software that stores knowledge and makes inferences, similar to human expert
* Consists of a collection of integrated and related components
* Robotics: mechanical devices that can perform tasks that require a high degree of precision
* Manufacturers use robots to assemble and paint products
* Contemporary robotics: combine both high precision machine capabilities and sophisticated controlling software
Vision Systems: Hardware and software that permit computers to capture, store, and manipulate visual images and pictures
* Effective at identifying people based on facial featuresNatural language processing: processing that allows the computer to understand and react to statements and commands made in a “natural” language
Voice recognition: converting sound waves into words
Learning systems: combination of software and hardware that allows the computer to change how it functions or reacts to situations based on feedback it receives
Learning systems software: requires feedback on results of actions or decisions
Neural Networks: computer system that simulates functioning of a human brain
* Can process many pieces of data at the same time
* Neural network program: helps engineers slow or speed drilling operations to help increase accuracy/reduce costsGenetic Algorithm: approach to solving complex problems in which a number of related operations or models change and evolve until the best one emerges
Intelligent Agent: programs and a knowledge base used to perform a specific task for a person, process, or another program
Computerised expert systems: systems that use heuristics (techniques) to arrive at conclusions or make suggestions
* Expert systems should be introduced in organisations if it can:
* High payoff/reduce risk
* Capture and preserve irreplaceable expertise
* Solve a problem not easily solved using traditional programming techniques
* More consistent system than human expertsComponents of Expert System:
* Knowledge base: stores all relevant information, data, rules, cases, and relationship used by expert system
* Created by using rules and casesInference Engine: seeks information and relationships from the knowledge base
* Provides answers, predictions, and suggestions like a human expertExplanation Facility: allows user or decision maker to understand how the expert system arrived at certain conclusions or results
Knowledge Acquisition facility: provides convenient and efficient means of capturing and string all components of knowledge base
Knowledge acquisition software:
* Can present users and decision makers with easy to use menusUser Interface: permits decision makers to develop and use their own expert systems
* Main purpose: to make development and use of an expert system easier for users and decision makersParticipants in developing and Using Expert Systems:
* Domain Expert: person or group with the expertise or knowledge the expert system is trying to capture
* Knowledge engineer: person who has training in the design, development, implementation, and maintenance of an expert system
* Knowledge user: person or group who uses and benefits from the expert system
* Expert systems can be developed from any programming language
* Expert system shells and products: collections of software packages and tools used to design, develop, implement, and maintain expert systemsMultimedia and Virtual Reality:
* They have helped many companies achieve a competitive advantage ad increase profits. The approach and technology used in multimedia is often the foundation of virtual reality systems
* Multimedia is:
* Text and graphics
* Audio
* Video and animationVirtual reality system: enables one or more users to move and react in a computer-simulated environment
Immersive virtual reality: user becomes fully immersed in an artificial, 3D world that is completely generated by a computer \n
Interface devices:
* Haptic interface: relays sense of touch and other sensations in a virtual world
* Most challenging to createSpecialised systems:
* Game theory: uses information systems to develop competitive strategies for people, organisations, or even countries
* Informatics: combines traditional disciplines, such as science and medicine, with computer systems and technology