Knowledge Management Systems recap: Data consists of raw facts
Information: collection of facts organised so they have additional value beyond the facts themselves
Knowledge: awareness and understanding of a set of information and the ways that information can be made useful to support a specific task or reach a decision
Knowledge Management Systems (KMS): is an organised collection of people, procedures, software, databases, and devices.
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Explicit Knowledge: is objective, can be measured and documented in reports, papers, and rulers
Tacit Knowledge: hard to measure and document, typically not objective or formalised
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Data and Knowledge Management workers:
Chief Knowledge Officer (CKO): top-level executive who helps the organisation use a KMS to create, store, and use knowledge to achieve organisational goals
Communities of Practice (COP): group of people dedicated to a common discipline or practice. May be used to create, store, and share knowledge
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Overview on Artificial Intelligence:
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Characteristics of Artificial Intelligence:
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Brain Computer Interface:
Brain computer interface (BCI): idea is to directly connect the human brain to a computer and have thought control computer activities
The BCI experiment will allow people to control computers and artificial arms and legs through thought alone
AI includes:
Expert systems and robotics
Vision systems and natural language processing
Learning systems and neural networks
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Expert systems: hardware and software that stores knowledge and makes inferences, similar to human expert
Consists of a collection of integrated and related components
Robotics: mechanical devices that can perform tasks that require a high degree of precision
Manufacturers use robots to assemble and paint products
Contemporary robotics: combine both high precision machine capabilities and sophisticated controlling software
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Vision Systems: Hardware and software that permit computers to capture, store, and manipulate visual images and pictures
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Natural language processing: processing that allows the computer to understand and react to statements and commands made in a “natural” language
Voice recognition: converting sound waves into words
Learning systems: combination of software and hardware that allows the computer to change how it functions or reacts to situations based on feedback it receives
Learning systems software: requires feedback on results of actions or decisions
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Computerised expert systems: systems that use heuristics (techniques) to arrive at conclusions or make suggestions
Expert systems should be introduced in organisations if it can:
High payoff/reduce risk
Capture and preserve irreplaceable expertise
Solve a problem not easily solved using traditional programming techniques
More consistent system than human experts
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Components of Expert System:
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Inference Engine: seeks information and relationships from the knowledge base
Explanation Facility: allows user or decision maker to understand how the expert system arrived at certain conclusions or results
Knowledge Acquisition facility: provides convenient and efficient means of capturing and string all components of knowledge base
Knowledge acquisition software:
User Interface: permits decision makers to develop and use their own expert systems
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Participants in developing and Using Expert Systems:
Domain Expert: person or group with the expertise or knowledge the expert system is trying to capture
Knowledge engineer: person who has training in the design, development, implementation, and maintenance of an expert system
Knowledge user: person or group who uses and benefits from the expert system
Expert systems can be developed from any programming language
Expert system shells and products: collections of software packages and tools used to design, develop, implement, and maintain expert systems
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Multimedia and Virtual Reality:
They have helped many companies achieve a competitive advantage ad increase profits. The approach and technology used in multimedia is often the foundation of virtual reality systems
Multimedia is:
Text and graphics
Audio
Video and animation
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Virtual reality system: enables one or more users to move and react in a computer-simulated environment
Immersive virtual reality: user becomes fully immersed in an artificial, 3D world that is completely generated by a computer \n
Interface devices:
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