Ch 7 - Knowledge Management and Specialized Information Systems
Knowledge Management Systems recap: Data consists of raw facts
Information: collection of facts organised so they have additional value beyond the facts themselves
Knowledge: awareness and understanding of a set of information and the ways that information can be made useful to support a specific task or reach a decision
Knowledge Management Systems (KMS): is an organised collection of people, procedures, software, databases, and devices.
Used to create, store, share, and use the organisation’s knowledge and experience
Explicit Knowledge: is objective, can be measured and documented in reports, papers, and rulers
Tacit Knowledge: hard to measure and document, typically not objective or formalised
Data and Knowledge Management workers:
Data workers: secretaries, administrative assistants, bookkeepers
Knowledge workers: create, use, and disseminate knowledge
Chief Knowledge Officer (CKO): top-level executive who helps the organisation use a KMS to create, store, and use knowledge to achieve organisational goals
Communities of Practice (COP): group of people dedicated to a common discipline or practice. May be used to create, store, and share knowledge
Knowledge repository: includes documents, reports, files and databases
Knowledge map: directory that points the knowledge worker to the needed knowledge
Effective KMS: is based on learning new knowledge and changing procedure and approaches as a result
Overview on Artificial Intelligence:
Artificial Intelligence: computers with the ability to mimic or duplicate the functions of the human brain
Artificial intelligence systems: include the people, procedures, hardware, software, data, and knowledge needed to develop computer systems and machines that demonstrate characteristics of human intelligence
Turing Test: determines whether responses from a computer with high intelligence are distinguishable from a human being
Characteristics of Artificial Intelligence:
Determine key factors
React quickly and correctly to new situation
Understand visual imagine
Process and manipulate symbols
Creative and imaginative
Brain Computer Interface:
Brain computer interface (BCI): idea is to directly connect the human brain to a computer and have thought control computer activities
The BCI experiment will allow people to control computers and artificial arms and legs through thought alone
AI includes:
Expert systems and robotics
Vision systems and natural language processing
Learning systems and neural networks
Expert systems: hardware and software that stores knowledge and makes inferences, similar to human expert
Consists of a collection of integrated and related components
Robotics: mechanical devices that can perform tasks that require a high degree of precision
Manufacturers use robots to assemble and paint products
Contemporary robotics: combine both high precision machine capabilities and sophisticated controlling software
Vision Systems: Hardware and software that permit computers to capture, store, and manipulate visual images and pictures
Effective at identifying people based on facial features
Natural language processing: processing that allows the computer to understand and react to statements and commands made in a “natural” language
Voice recognition: converting sound waves into words
Learning systems: combination of software and hardware that allows the computer to change how it functions or reacts to situations based on feedback it receives
Learning systems software: requires feedback on results of actions or decisions
Neural Networks: computer system that simulates functioning of a human brain
Can process many pieces of data at the same time
Neural network program: helps engineers slow or speed drilling operations to help increase accuracy/reduce costs
Genetic Algorithm: approach to solving complex problems in which a number of related operations or models change and evolve until the best one emerges
Intelligent Agent: programs and a knowledge base used to perform a specific task for a person, process, or another program
Computerised expert systems: systems that use heuristics (techniques) to arrive at conclusions or make suggestions
Expert systems should be introduced in organisations if it can:
High payoff/reduce risk
Capture and preserve irreplaceable expertise
Solve a problem not easily solved using traditional programming techniques
More consistent system than human experts
Components of Expert System:
Knowledge base: stores all relevant information, data, rules, cases, and relationship used by expert system
Created by using rules and cases
Inference Engine: seeks information and relationships from the knowledge base
Provides answers, predictions, and suggestions like a human expert
Explanation Facility: allows user or decision maker to understand how the expert system arrived at certain conclusions or results
Knowledge Acquisition facility: provides convenient and efficient means of capturing and string all components of knowledge base
Knowledge acquisition software:
Can present users and decision makers with easy to use menus
User Interface: permits decision makers to develop and use their own expert systems
Main purpose: to make development and use of an expert system easier for users and decision makers
Participants in developing and Using Expert Systems:
Domain Expert: person or group with the expertise or knowledge the expert system is trying to capture
Knowledge engineer: person who has training in the design, development, implementation, and maintenance of an expert system
Knowledge user: person or group who uses and benefits from the expert system
Expert systems can be developed from any programming language
Expert system shells and products: collections of software packages and tools used to design, develop, implement, and maintain expert systems
Multimedia and Virtual Reality:
They have helped many companies achieve a competitive advantage ad increase profits. The approach and technology used in multimedia is often the foundation of virtual reality systems
Multimedia is:
Text and graphics
Audio
Video and animation
Virtual reality system: enables one or more users to move and react in a computer-simulated environment
Immersive virtual reality: user becomes fully immersed in an artificial, 3D world that is completely generated by a computer
Interface devices:
Haptic interface: relays sense of touch and other sensations in a virtual world
Most challenging to create
Specialised systems:
Game theory: uses information systems to develop competitive strategies for people, organisations, or even countries
Informatics: combines traditional disciplines, such as science and medicine, with computer systems and technology
Knowledge Management Systems recap: Data consists of raw facts
Information: collection of facts organised so they have additional value beyond the facts themselves
Knowledge: awareness and understanding of a set of information and the ways that information can be made useful to support a specific task or reach a decision
Knowledge Management Systems (KMS): is an organised collection of people, procedures, software, databases, and devices.
Used to create, store, share, and use the organisation’s knowledge and experience
Explicit Knowledge: is objective, can be measured and documented in reports, papers, and rulers
Tacit Knowledge: hard to measure and document, typically not objective or formalised
Data and Knowledge Management workers:
Data workers: secretaries, administrative assistants, bookkeepers
Knowledge workers: create, use, and disseminate knowledge
Chief Knowledge Officer (CKO): top-level executive who helps the organisation use a KMS to create, store, and use knowledge to achieve organisational goals
Communities of Practice (COP): group of people dedicated to a common discipline or practice. May be used to create, store, and share knowledge
Knowledge repository: includes documents, reports, files and databases
Knowledge map: directory that points the knowledge worker to the needed knowledge
Effective KMS: is based on learning new knowledge and changing procedure and approaches as a result
Overview on Artificial Intelligence:
Artificial Intelligence: computers with the ability to mimic or duplicate the functions of the human brain
Artificial intelligence systems: include the people, procedures, hardware, software, data, and knowledge needed to develop computer systems and machines that demonstrate characteristics of human intelligence
Turing Test: determines whether responses from a computer with high intelligence are distinguishable from a human being
Characteristics of Artificial Intelligence:
Determine key factors
React quickly and correctly to new situation
Understand visual imagine
Process and manipulate symbols
Creative and imaginative
Brain Computer Interface:
Brain computer interface (BCI): idea is to directly connect the human brain to a computer and have thought control computer activities
The BCI experiment will allow people to control computers and artificial arms and legs through thought alone
AI includes:
Expert systems and robotics
Vision systems and natural language processing
Learning systems and neural networks
Expert systems: hardware and software that stores knowledge and makes inferences, similar to human expert
Consists of a collection of integrated and related components
Robotics: mechanical devices that can perform tasks that require a high degree of precision
Manufacturers use robots to assemble and paint products
Contemporary robotics: combine both high precision machine capabilities and sophisticated controlling software
Vision Systems: Hardware and software that permit computers to capture, store, and manipulate visual images and pictures
Effective at identifying people based on facial features
Natural language processing: processing that allows the computer to understand and react to statements and commands made in a “natural” language
Voice recognition: converting sound waves into words
Learning systems: combination of software and hardware that allows the computer to change how it functions or reacts to situations based on feedback it receives
Learning systems software: requires feedback on results of actions or decisions
Neural Networks: computer system that simulates functioning of a human brain
Can process many pieces of data at the same time
Neural network program: helps engineers slow or speed drilling operations to help increase accuracy/reduce costs
Genetic Algorithm: approach to solving complex problems in which a number of related operations or models change and evolve until the best one emerges
Intelligent Agent: programs and a knowledge base used to perform a specific task for a person, process, or another program
Computerised expert systems: systems that use heuristics (techniques) to arrive at conclusions or make suggestions
Expert systems should be introduced in organisations if it can:
High payoff/reduce risk
Capture and preserve irreplaceable expertise
Solve a problem not easily solved using traditional programming techniques
More consistent system than human experts
Components of Expert System:
Knowledge base: stores all relevant information, data, rules, cases, and relationship used by expert system
Created by using rules and cases
Inference Engine: seeks information and relationships from the knowledge base
Provides answers, predictions, and suggestions like a human expert
Explanation Facility: allows user or decision maker to understand how the expert system arrived at certain conclusions or results
Knowledge Acquisition facility: provides convenient and efficient means of capturing and string all components of knowledge base
Knowledge acquisition software:
Can present users and decision makers with easy to use menus
User Interface: permits decision makers to develop and use their own expert systems
Main purpose: to make development and use of an expert system easier for users and decision makers
Participants in developing and Using Expert Systems:
Domain Expert: person or group with the expertise or knowledge the expert system is trying to capture
Knowledge engineer: person who has training in the design, development, implementation, and maintenance of an expert system
Knowledge user: person or group who uses and benefits from the expert system
Expert systems can be developed from any programming language
Expert system shells and products: collections of software packages and tools used to design, develop, implement, and maintain expert systems
Multimedia and Virtual Reality:
They have helped many companies achieve a competitive advantage ad increase profits. The approach and technology used in multimedia is often the foundation of virtual reality systems
Multimedia is:
Text and graphics
Audio
Video and animation
Virtual reality system: enables one or more users to move and react in a computer-simulated environment
Immersive virtual reality: user becomes fully immersed in an artificial, 3D world that is completely generated by a computer
Interface devices:
Haptic interface: relays sense of touch and other sensations in a virtual world
Most challenging to create
Specialised systems:
Game theory: uses information systems to develop competitive strategies for people, organisations, or even countries
Informatics: combines traditional disciplines, such as science and medicine, with computer systems and technology