3D Production Pipeline Flashcards

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Flashcards for 3D Production Pipeline, covering pre-production, production, and specialist roles.

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60 Terms

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Storyboard

Drawings in the form of a comic strip used to visualize the animation's storyline.

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Model Sheets

Precisely drawn groups of pictures showing all possible character expressions and poses.

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Production Phase

The longest and busiest phase of an animation project.

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Character Design

Developing the appearance and features of characters in an animation.

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Expression Sheets

A guide to character facial expressions, such as smiling or laughing.

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Animatic

A timed moving version of the storyboard with audio.

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Animatic

A major component of pre-production.

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Texture

The way something feels or looks as if it might feel like something.

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Character Line-up Sheets

Sheets produced to compare the scale of characters against one another.

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Director

The person who approves camera moves, depth of field, and composition during production.

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Dope Sheet

Sheet indicating the timing of the scene and individual character movements.

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Stop Motion

Animation capturing one frame at a time with physical objects moved between frames.

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Rigging

Adding bones to a character for animation.

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Animation

Creating a progressively altering image that gives the appearance of continuous motion.

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Character TD

Responsible for making test animations showing how a character appears when deformed.

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Storyboard

Finalizes the development of the storyline.

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Effects Team

Responsible for producing elements such as smoke, dust, water, and explosions.

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Layout

A visual map that instructs artists on where characters are positioned and how they move.

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Layout Artist

Produces the 3D version of the storyboard.

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Scanner Operator

Responsible for scanning drawings prepared by the Clean-up Artist.

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Onion Skinning

Method used to view several frames of an animation simultaneously.

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Walk Cycles

A common form of loop animation.

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Lighting TDs

Combine animation, effects, camera moves, shades, and textures into final scenes.

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2D animation

Animators create poses on a series of still images that are referred to as frames to create the illusion of movement

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3D Animation

Digitally modeled and manipulated by an animator, emphasizing a smooth production path.

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Model Sheet

Show all the possible expressions that a character can make, and all of the many different poses that they could adopt to accurately maintain character detail

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Expression Sheet

Guide to character facial expressions, such as smiling, laughing, sad, shocked, startled, sleepy, alert, thoughtful, concerned, etc.

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Character Line-up Sheets

Produced to compare the scale of the characters against one another.

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Animatic

A timed moving version of the storyboard accompanied by audio.

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Storyboarding

Helps to finalize the development of the storyline and clearly communicate ideas, detailing key events and scene changes.

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Major components of a pre-production process

Storyboard, Layouts, Character Design (Model Sheets, Expression Sheets, Character Line-up sheets), Animatics

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Layouts stage in the Pre-Production

design the locations and costumes, and stage the scenes, showing the various characters' positions throughout the course of each shot.

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Production Phase

The actual work can start, based on the guidelines established during pre-production.

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Major activities undertaken during the production phase

layout, modelling, texturing, lighting, rigging, and animation.

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Layout

Instructs the various artists on a scene where the characters are to be positioned and how they are to move.

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Modelling

Turn the 2D concept art and traditionally sculpted maquettes into high detail, topologically sound 3D models.

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Lighting Artist

Do lighting the individual scenes, also they bring together all of the elements that have been created by the other departments.

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Texturing

Complete the final stages in preparing the model for animation and rendering.

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Rigging

Adding bones to a character or defining the movement of a mechanical object, and it's central to the animation process.

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Animation

Accurately planning a character’s performance frame by frame is applied in 3D graphics using the same basic principles and aesthetic judgments that were first developed for 2D and stop-motion animation.

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Dopesheet

To provide instructions concerning the time duration of individual character movements, scenes, camera moves and audio details.

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Ink & Paint

The process of colouring the drawn frames is used to transfer drawings over to cels which are then hand painted.

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Line Test

Frames are captured either via a video camera, frame by frame or by scanning them into a computer to how well the sequence is flowing

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Onion Skinning

A method used to view several frames of an animation simultaneously, it allows the animator to check the changes occurring within each frame and how they flow together.

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Walk Cycle / Loops

Is a form of loop animation, where the sequence of frames used to show one foot moving in front of another can be repeated continually and gives the effect of continuous walking.

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Modeller

turn the 2D concept art and traditionally sculpted maquettes into high detail, topologically sound 3D models.

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Layout Artist

Set the stage for each scene of animation.

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Background Artist

Creates scene settings.

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Key Frame Animator

Draw the images that determine the beginning of a movement and the end of movement.

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In between Animator

Draw the images or frames in-between the key frames to complete the movements prescribed by the Key Frame Animator.

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Clean-up artist

Are responsible for re-drawing the Key Frame and In-between Animators drawings which are normally of a rough line quality.

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Scanner operator

Is responsible for scanning drawings prepared by the Clean-up Artist.

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Digital ink & paint artist

Is carried out by Digital Ink and Paint Artist using specialist ink and paint software.

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Texturing Artist

Are responsible for writing shades and painting textures as per the scene requirements.

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Lighting Technical Directors

Lighting Technical Directors make sure there is consistency in lighting, colour balance and mood between the various elements of a shot or scene.

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Lighting Artist

Lighting Artist do lighting the individual scenes, also they bring together all of the elements that have been created by the other departments.

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UV Mapping

To pull every surface of the model apart and have it as a 2D image.

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Modeling

Is the process of converting the visualization or the art work in to the 3D.

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Character design

Involves developing the appearance and character features.

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Four types of twinning animation

Scale animation, Rotate animation, Translate animation, Alpha animation