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Flashcards for 3D Production Pipeline, covering pre-production, production, and specialist roles.
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Storyboard
Drawings in the form of a comic strip used to visualize the animation's storyline.
Model Sheets
Precisely drawn groups of pictures showing all possible character expressions and poses.
Production Phase
The longest and busiest phase of an animation project.
Character Design
Developing the appearance and features of characters in an animation.
Expression Sheets
A guide to character facial expressions, such as smiling or laughing.
Animatic
A timed moving version of the storyboard with audio.
Animatic
A major component of pre-production.
Texture
The way something feels or looks as if it might feel like something.
Character Line-up Sheets
Sheets produced to compare the scale of characters against one another.
Director
The person who approves camera moves, depth of field, and composition during production.
Dope Sheet
Sheet indicating the timing of the scene and individual character movements.
Stop Motion
Animation capturing one frame at a time with physical objects moved between frames.
Rigging
Adding bones to a character for animation.
Animation
Creating a progressively altering image that gives the appearance of continuous motion.
Character TD
Responsible for making test animations showing how a character appears when deformed.
Storyboard
Finalizes the development of the storyline.
Effects Team
Responsible for producing elements such as smoke, dust, water, and explosions.
Layout
A visual map that instructs artists on where characters are positioned and how they move.
Layout Artist
Produces the 3D version of the storyboard.
Scanner Operator
Responsible for scanning drawings prepared by the Clean-up Artist.
Onion Skinning
Method used to view several frames of an animation simultaneously.
Walk Cycles
A common form of loop animation.
Lighting TDs
Combine animation, effects, camera moves, shades, and textures into final scenes.
2D animation
Animators create poses on a series of still images that are referred to as frames to create the illusion of movement
3D Animation
Digitally modeled and manipulated by an animator, emphasizing a smooth production path.
Model Sheet
Show all the possible expressions that a character can make, and all of the many different poses that they could adopt to accurately maintain character detail
Expression Sheet
Guide to character facial expressions, such as smiling, laughing, sad, shocked, startled, sleepy, alert, thoughtful, concerned, etc.
Character Line-up Sheets
Produced to compare the scale of the characters against one another.
Animatic
A timed moving version of the storyboard accompanied by audio.
Storyboarding
Helps to finalize the development of the storyline and clearly communicate ideas, detailing key events and scene changes.
Major components of a pre-production process
Storyboard, Layouts, Character Design (Model Sheets, Expression Sheets, Character Line-up sheets), Animatics
Layouts stage in the Pre-Production
design the locations and costumes, and stage the scenes, showing the various characters' positions throughout the course of each shot.
Production Phase
The actual work can start, based on the guidelines established during pre-production.
Major activities undertaken during the production phase
layout, modelling, texturing, lighting, rigging, and animation.
Layout
Instructs the various artists on a scene where the characters are to be positioned and how they are to move.
Modelling
Turn the 2D concept art and traditionally sculpted maquettes into high detail, topologically sound 3D models.
Lighting Artist
Do lighting the individual scenes, also they bring together all of the elements that have been created by the other departments.
Texturing
Complete the final stages in preparing the model for animation and rendering.
Rigging
Adding bones to a character or defining the movement of a mechanical object, and it's central to the animation process.
Animation
Accurately planning a character’s performance frame by frame is applied in 3D graphics using the same basic principles and aesthetic judgments that were first developed for 2D and stop-motion animation.
Dopesheet
To provide instructions concerning the time duration of individual character movements, scenes, camera moves and audio details.
Ink & Paint
The process of colouring the drawn frames is used to transfer drawings over to cels which are then hand painted.
Line Test
Frames are captured either via a video camera, frame by frame or by scanning them into a computer to how well the sequence is flowing
Onion Skinning
A method used to view several frames of an animation simultaneously, it allows the animator to check the changes occurring within each frame and how they flow together.
Walk Cycle / Loops
Is a form of loop animation, where the sequence of frames used to show one foot moving in front of another can be repeated continually and gives the effect of continuous walking.
Modeller
turn the 2D concept art and traditionally sculpted maquettes into high detail, topologically sound 3D models.
Layout Artist
Set the stage for each scene of animation.
Background Artist
Creates scene settings.
Key Frame Animator
Draw the images that determine the beginning of a movement and the end of movement.
In between Animator
Draw the images or frames in-between the key frames to complete the movements prescribed by the Key Frame Animator.
Clean-up artist
Are responsible for re-drawing the Key Frame and In-between Animators drawings which are normally of a rough line quality.
Scanner operator
Is responsible for scanning drawings prepared by the Clean-up Artist.
Digital ink & paint artist
Is carried out by Digital Ink and Paint Artist using specialist ink and paint software.
Texturing Artist
Are responsible for writing shades and painting textures as per the scene requirements.
Lighting Technical Directors
Lighting Technical Directors make sure there is consistency in lighting, colour balance and mood between the various elements of a shot or scene.
Lighting Artist
Lighting Artist do lighting the individual scenes, also they bring together all of the elements that have been created by the other departments.
UV Mapping
To pull every surface of the model apart and have it as a 2D image.
Modeling
Is the process of converting the visualization or the art work in to the 3D.
Character design
Involves developing the appearance and character features.
Four types of twinning animation
Scale animation, Rotate animation, Translate animation, Alpha animation