3D Production Pipeline Flashcards

Character TD
  • Responsible for creating test animations.

Storyboard
  • Aids in finalizing the storyline.

Effects Team
  • Responsible for producing elements like smoke, dust and explosions.

Layout
  • A visual map that guides artists.

Layout Artist
  • Creates the 3D version of the storyboard artists' drawings.

Scanner Operator
  • Responsible for scanning drawings.

Onion Skinning
  • A method to view multiple animation frames simultaneously.

Walk Cycles
  • A common type of loop animation.

Lighting TDs
  • Combine animation, effects, camera moves, shades, and textures into final scenes.

Rigging
  • The process of adding bones to a character.

2D Animation

  • 2D animators create poses on a series of still images referred to as frames.

  • 3D animators build a three-dimensional model of the character and animate it through software, allowing for more dynamic movement and perspective.

  • Figures are created or edited using 2D bitmap or vector graphics.

  • Wick Editor, Synfig, Pencil2D and Adobe Animate are few examples of 2D animation software.

3D Animation

  • A digital version of 2D animation.

  • 3D animation is digitally modeled and manipulated by an animator.

  • The animator typically starts by creating a 3D polygon mesh.

  • A mesh includes vertices connected by edges and faces, giving visual form to a 3D object or environment.

  • An internal digital skeletal structure called an armature can control the mesh by weighting the vertices.

  • Examples of 3D animation software: Autodesk Maya, 3ds Max, and Blender.

Model Sheet, Expression Sheet, and Character Line-Up Sheets

  • Model sheets: Precisely drawn pictures showing all possible expressions and poses a character can make.

    • Used to maintain character detail and design consistency.

  • Expression Sheets: Guides to character facial expressions.

  • Character Line-up Sheets: Used to compare the scale of characters against each other.

Animatics

  • A timed, moving version of the storyboard made up of individual frames from the storyboard.

  • Often accompanied by audio.

  • Each frame depicts a key point of the scene or movie.

  • Helps with decisions on scene inclusion or exclusion.

Storyboarding

  • Helps to finalize the storyline development.

  • An essential stage of the animation process.

  • Consists of drawings in a comic strip format.

  • Used to visualize the animation and communicate ideas clearly.

Pre-Production Process Components

  1. Storyboarding

  2. Layouts

  3. Character Design- Model Sheets

    • Expression Sheets

    • Character Line-up sheets

  4. Animatics

Layout Stage in Pre-Production

  • After storyboard approval, the layout department works with the director to design locations and costumes.

  • They stage the scenes, showing character positions throughout each shot.

Production Phase

  • Begins after storyboard approval.

  • The actual work starts based on pre-production guidelines.

  • Major activities include layout, modeling, texturing, lighting, rigging, and animation.

  • Often the longest and busiest phase.

Major Activities in Production Phase

  1. Layout- A visual map that instructs artists on character positioning and movement.

    • The timing of the scene and character movements is indicated on the "dopesheet."

    • Determines lighting, camera angles, and placement of characters and props.

  2. Modelling- Modellers turn 2D art and maquettes into detailed 3D models.

  3. Lighting- Lighting Artists light individual scenes and bring together all elements created by other departments.

    • Responsibilities include:- Placing lights

      • Defining light properties

      • Defining light interactions with materials

      • Establishing direct and reflected lighting and shadows

      • Ensuring shot continuity

      • Fulfilling the vision of Directors, Production Designers, Art Directors, and VFX Supervisors.

    • Lighting TDs ensure consistency in lighting, color balance, and mood.

  4. Texturing- complete the final stages in preparing the model for animation and rendering.

    • Texturing Artists write shades and paint textures as per the scene requirements, working with surfacing and shading departments.

  5. Rigging- The process of adding bones to a character or defining movement of a mechanical object.

    • A character TD will make test animations showing how a creature or character appears when deformed into different poses, and based on the results corrective adjustments are often made.

  6. Animation- Modern production companies accurately plan a character’s performance frame by frame in 3D graphics using the same basic principles and aesthetic judgments that were first developed for 2D and stop-motion animation.

Dopesheets

  • A spreadsheet-like tool that provides instructions on the time duration of character movements, scenes, camera moves, and audio details.

  • Ensures everyone works to the same basic instructions.

Ink & Paint

  • The process of coloring drawn frames by transferring drawings to cels and hand painting them.

  • In the digital age, referred to as Digital Ink and Paint.

  • Involves scanning drawings into a computer and coloring them using software packages.

Line Test

  • A process to check hand-drawn frames before final artwork.

  • Frames are captured via video camera or by scanning.

  • Allows animators to assess the flow of the sequence.

Onion Skinning

  • A method to view several animation frames simultaneously.

  • Allows animators to check changes and flow between frames.

Walk Cycle / Loops

  • A form of loop animation that creates continuous walking.

  • Consists of a sequence of frames that make a continuous flowing loop.

Specialist Roles in Animation Studio

  1. Modeller- Turns 2D concept art and maquettes into detailed 3D models.

    • Assists with the skeleton and skin development.

  2. Layout Artist- Sets the stage for each scene.

    • Produces the 3D version of storyboard drawings.

    • Works with the Director, Scene Planner, and Special Effects Supervisor.

    • Responsible for composing the shot and delivering rough animation to the animators as a guide.

  3. Background Artist- Creates scene settings, which are static backdrops for the animation.

    • Background images can be simple and flat.

  4. Key Frame Animator- Draws the images that determine the beginning and end of a movement.

  5. In-between Animator- Draws the images or frames in-between the key frames to complete the movements.

  6. Clean-up Artist- Re-draws the Key Frame and In-between Animators drawings which are normally of a rough line quality.

  7. Scanner Operator- Scans cleaned-up drawings.

  8. Digital Ink & Paint Artist- Colors animation frames using specialist software.

    • Uses tools like the 'Paint Bucket' and 'Paintbrush'.

  9. Texturing Artist- Writes shades and paints textures to match concept art.

    • Creates textures as maps assigned to the model.

  10. Lighting Technical Directors- Ensures consistency in lighting, color balance, and mood.

    • Ensures CGI looks photorealistic.

    • Combines animation, effects, camera moves, shades, and textures.

  11. Lighting Artist- Lights individual scenes.

    • Responsibilities include:- Placing lights

      • Defining light properties

      • Defining light interactions with materials

      • Establishing direct and reflected lighting and shadows

      • Ensuring shot continuity

      • Fulfilling the vision of Directors, Production Designers, Art Directors, and VFX Supervisors.

UV Mapping

  • The capability to pull every surface of the model apart and have it as a 2D image.

  • Allows specific parts of a model to be colored in a certain way.

  • When applying a UV Map back onto a model, it stitches the individual parts that had be texture into their respected faces.

Modeling

  • The process of converting visualization or artwork into 3D.

  • Once the model is ready, other departments can proceed with rigging and texturing.

Character Design

  • Involves developing the appearance and features of characters in an animation.

  • Model Sheets and Expression Sheets are produced to help animators be consistent with the appearance of characters.

  • Character Line-up Sheets are also produced to compare the scale of the characters against one another.

Four Types of Twinning Animation

  • Scale animation: Make a view smaller or larger either on the x or y-axis.

  • Rotate animation: Rotate a view around a pivot point by a certain