Careers & Marketing in Sports – Key Vocabulary

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/44

flashcard set

Earn XP

Description and Tags

Vocabulary flashcards covering the major concepts, frameworks, and career advice discussed in the lecture on sports marketing and employment.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

45 Terms

1
New cards

Marketing Myopia

A short-sighted focus on existing products rather than evolving customer needs, often leading to missed industry shifts.

2
New cards

STEEP Analysis

Framework for scanning macro forces—Social, Technological, Economic, Environmental, Political—that influence an organization.

3
New cards

Porter’s Five Forces

Model for assessing industry competitiveness via supplier power, buyer power, rivalry, threat of substitution, and threat of new entrants.

4
New cards

VRIO Framework

Tool for evaluating internal resources on Value, Rarity, Imitability, and Organization to gain competitive advantage.

5
New cards

Competitive Value Creation

Marketing’s goal to create, communicate, and deliver value while balancing multiple stakeholder interests.

6
New cards

Customer-Centric Orientation

Business philosophy that places customer needs at the center of all marketing decisions.

7
New cards

Stakeholder Management

Balancing the sometimes conflicting interests of fans, players, owners, leagues, and communities.

8
New cards

Sports Analytics

Using data and statistical techniques to drive decisions in sport business and performance.

9
New cards

Problem Definition

First step in analytics—clearly stating the issue to ensure data solves the right question.

10
New cards

Groupthink

Conformity pressure within teams that suppresses novel ideas and critical evaluation.

11
New cards

Design Thinking

Human-centered approach to innovation emphasizing empathy, ideation, prototyping, and testing.

12
New cards

Consumer Behavior

Study of how individuals select, purchase, use, and dispose of products, services, or ideas.

13
New cards

Cognitive Bias

Systematic mental shortcut that can distort judgement, such as stereotyping prospects like Jeremy Lin.

14
New cards

Marketing Research

Systematic collection and analysis of data to improve marketing decisions; bad research can mislead, as with Gerber in Africa.

15
New cards

Psychographic Segmentation

Dividing markets based on lifestyle, personality, or values rather than demographics alone.

16
New cards

STP Model

Process of Segmenting markets, Targeting specific groups, and Positioning offerings to them.

17
New cards

Core Customer Value

The fundamental benefit a customer seeks—e.g., Toyota shifting from ‘cars’ to ‘mobility’ solutions.

18
New cards

Appointment Viewing

Content consumers deliberately schedule to watch live, giving sports high media value.

19
New cards

Sponsorship Credibility

Extent to which an endorser–brand pairing is believable to the audience.

20
New cards

Strategic Fit

Self-evident linkage between a sponsor and sponsee that enhances message resonance.

21
New cards

Sponsorship Activation

All activities a brand undertakes to leverage and amplify its sponsorship investment.

22
New cards

Supply-and-Demand Imbalance

More applicants than sports jobs, pushing salaries down and competition up.

23
New cards

Evoked Set

Brands that spontaneously come to mind during a purchase decision—parallel to hiring managers recalling candidates.

24
New cards

Consideration Set

Subset of evoked brands (or applicants) a decision-maker seriously evaluates.

25
New cards

Informational Interview

Exploratory meeting to learn about a role or industry while expanding one’s network.

26
New cards

Networking

Building and maintaining relationships so others think of you when opportunities arise.

27
New cards

Work Experience

Demonstrated practical results that make a candidate more attractive to employers.

28
New cards

STAR Method

Resume and interview technique outlining Situation, Task, Action, and Result.

29
New cards

Gap Analysis (Career)

Comparing current skills to job requirements to identify experiences to acquire before graduation.

30
New cards

Shotgun Applications

Sending the same résumé to many jobs without tailoring—usually ineffective.

31
New cards

Top-of-Mind Awareness

Being the first person recalled when a position opens due to prior relationship building.

32
New cards

Internship

Temporary role providing hands-on experience, skill development, and industry insight.

33
New cards

Innovation Portfolio

ASU online tool where students showcase projects, wins, and competencies to recruiters.

34
New cards

OPEN UP Framework

Presenter checklist—Organized, Passionate, Engaging, Natural, Understands audience, Practices.

35
New cards

Mehrabian Communication Model

Theory that meaning derives 7% from words, 38% from voice/tone, 55% from body language.

36
New cards

Resume Tailoring

Customizing achievements and keywords to match a specific job description.

37
New cards

Cover Letter

Targeted narrative linking your skills to employer needs; complements the résumé.

38
New cards

Applicant Tracking System (ATS)

Software that screens résumés for keywords before human review.

39
New cards

Entry-Level Sports Titles

Roles such as Account Executive, Sales Rep, or Assistant Director suitable for recent graduates.

40
New cards

Teamwork

Collaborative effort where diverse members combine skills to achieve results greater than individual work.

41
New cards

Leadership

Ability to motivate, guide, and unify people toward organizational goals, especially amid diversity.

42
New cards

Esports

Competitive video gaming sector offering new avenues for sports-related careers.

43
New cards

Sports Information Director

Professional handling statistics, media relations, and content for athletic programs.

44
New cards

Youth Sports Administrator

Manager overseeing recreational leagues and development programs for children.

45
New cards

Design Impact

Small changes in environment or communication that yield large behavioral shifts (e.g., towel-reuse signs).