Uncertainty, Game Theory, Production, Costs, and Market Equilibrium for Microeconomics

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211 Terms

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Uncertainty

How individuals make decisions when outcomes are uncertain.

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Game Theory

How individuals make strategic decisions when their payoffs depend on the actions of others.

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Consumer Theory

Utility maximization, demand, income/substitution effects.

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Producer Theory

Profit maximization, cost minimization, supply/demand.

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Markets

Partial and general equilibrium.

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Expected Utility

A model using random variables and probability distributions to evaluate uncertain outcomes.

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Fair Gamble

Has an expected value of zero, such as flipping a coin for $1.

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St. Petersburg Paradox

Illustrates that people are unwilling to pay much to play a game with an infinite expected monetary value.

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Bernoulli's Resolution

Introduced expected utility to explain why individuals avoid fair gambles.

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VNM Utility Function

Unique up to positive affine transformations, formalized by von Neumann and Morgenstern.

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Risk Aversion

Most people avoid fair gambles due to diminishing marginal utility of wealth.

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Concave Utility Function

Reflects risk aversion, where expected utility of a fair gamble is less than the utility of the expected value.

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Certainty Equivalent (CE)

The amount of certain wealth that gives the same utility as the gamble.

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Absolute Risk Aversion

Measured by r(W) = −U ′′(W) / U ′(W).

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Relative Risk Aversion

Measured by R(W) = W · r(W) = −W U ′′(W) / U ′(W).

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Managing Risk

Includes strategies such as insurance, diversification, flexibility, and information acquisition.

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Game

Consists of a set of players, action sets, strategy sets, payoff functions, information structure, and common knowledge of the game rules.

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Simultaneous Moves

Players act at the same time.

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Sequential Moves

Players act in a sequence.

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Imperfect Information

Players lack full knowledge.

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Asymmetric/Incomplete Information

One player knows more than others.

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Action/Strategy Sets

Can be discrete or continuous.

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Repetition

One-shot or repeated.

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Simultaneous-Move Games

Represented in normal form (payoff matrix).

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Nash Equilibrium (NE)

A strategy profile (s∗1, . . . , s∗n) where each player's strategy is a best response to the others.

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Sequential-Move Games

Represented in extensive form (game tree).

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Subgame Perfect Nash Equilibrium (SPNE)

A strategy profile that is a NE in every subgame.

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Prisoner's Dilemma (Normal Form)

Two suspects choose to Fink or Silent.

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Payoffs in Prisoner's Dilemma

(Fink, Fink): (1, 1), (Fink, Silent): (3, 0), (Silent, Fink): (0, 3), (Silent, Silent): (2, 2).

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NE in Prisoner's Dilemma

(Fink, Fink) — both players fink, even though (Silent, Silent) is better for both.

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Battle of the Sexes (Extensive Form)

Sequential version: One player moves first, the other responds.

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Backward induction

A method used to solve sequential games.

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Production Function

Describes the maximum output q achievable from inputs: q = f(k, l).

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Marginal Product (MP)

The additional output from one more unit of an input, holding others constant.

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Diminishing Marginal Product

As more of an input is used, its MP eventually decreases.

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Average Product (AP)

Output per unit of input: APl = q/l = f(k, l)/l.

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Isoquant

Shows all combinations of k and l that produce the same output q0: f(k, l) = q0.

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Rate of Technical Substitution (RTS)

The slope of the isoquant: RTS(l for k) = -dk/dl = MPk/MPl.

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Returns to Scale

How output changes when all inputs are scaled by the same factor t > 1.

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Constant Returns to Scale (CRTS)

f(tk, tl) = tf(k, l).

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Increasing Returns to Scale (IRTS)

f(tk, tl) > tf(k, l).

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Decreasing Returns to Scale (DRTS)

f(tk, tl) < tf(k, l).

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Cobb-Douglas Function

q = kαlβ is CRTS if α + β = 1.

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Elasticity of Substitution

Measures how easily the firm can substitute between inputs: σ = %∆(k/l)

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Perfect substitutes

σ = ∞: Linear isoquants

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Fixed proportions

σ = 0: No substitution

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Cobb-Douglas case

σ = 1

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Technical Progress

Shifts the production function upward: q = A(t)f(k, l), dA/dt > 0

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Growth Accounting Equation

Gq = GA + eq,kGk + eq,lGl where Gx = d ln x/dt and eq,x is the elasticity of output with respect to input x.

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Accounting costs

Out-of-pocket expenses, historical costs, depreciation.

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Economic costs

Opportunity cost — the value of the next best use.

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Total cost

C = wl + vk

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Cost Minimization

min l,k wl + vk s.t. f(k, l) = q0

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Lagrangian

L = wl + vk + λ[q0 −f(k, l)]

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First-order conditions

∂L/∂l = w −λfl = 0, ∂L/∂k = v −λfk = 0, ∂L/∂λ = q0 −f(k, l) = 0

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Marginal cost of production

λ is the marginal cost of production.

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Contingent Input Demands

The input demands derived from cost minimization are contingent on the output level: lc = lc(w, v, q), kc = kc(w, v, q)

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Cobb-Douglas Production Function

Let q = kαlβ.

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Total Cost Function

C(w, v, q) = wlc + vkc

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Average Cost

AC = C/q

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Marginal Cost

MC = ∂C/∂q

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Short Run

At least one input is fixed (e.g., k = ¯k)

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Long Run

All inputs are variable.

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Short-Run Costs

SC = v¯k + wl, where l depends on q and ¯k

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Shephard's Lemma

∂C/∂w = lc, ∂C/∂v = kc

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Shifts in Cost Curves

Input price changes shift cost curves.

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Total Revenue

R(q) = p(q) · q

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Profit

π(q) = R(q) − C(q)

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First-Order Condition

dπ/dq = 0 ⇒ dR/dq = dC/dq ⇒ MR = MC

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Marginal Revenue

MR = dR/dq = p(q) + q · dp/dq

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Perfect Competition

dp/dq = 0 ⇒ MR = p

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Monopoly

dp/dq < 0 ⇒ MR < p

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Short-Run Supply for Price-Taking Firms

For price-taking firms: P = MR

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Profit Maximization in Short-Run

P = SMC (Short-Run Marginal Cost)

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Short-Run Supply Curve

Positively sloped segment of SMC above minimum SAVC

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Short-Run Cost

SC = vk1 + wq1/βk−α/β

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Short-Run Marginal Cost

SMC = wβ q(1−β)/βk−α/β

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Profit Maximization Equation

Set P = SMC, q = (w^(-β/(1−β)) * k^(α/(1−β)) * P^(β/(1−β)))^β

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Properties of Supply Function

Increasing in P, shifts left with w ↑, shifts right with k1 ↑, unaffected by v (fixed cost)

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Marginal Revenue Product

MRP = P · MP

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Input Demand Functions

k(P, v, w), l(P, v, w)

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Substitution Effect

Change input mix for given output

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Output Effect

Change in optimal output level

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Properties of Profit Function

Homogeneous of degree 1 in all prices, nondecreasing in P, nonincreasing in v, w, convex in P

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Market Demand

X = Σ xi(px, py, Ii)

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Price Elasticity

eD,P = ∂D/∂P · P/Q

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Cross-Price Elasticity

eD,P' = ∂D/∂P' · P'/Q

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Income Elasticity

eD,I = ∂D/∂I · I/Q

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Classification of Elasticities

Elastic: eD,P < −1, Inelastic: 0 > eD,P > −1, Unit elastic: eD,P = −1

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Time Periods in Supply Response

Very Short Run (VSR): Quantity fixed, no supply response; Short Run (SR): Existing firms adjust quantity, no entry/exit; Long Run (LR): New firms can enter/exit, flexible supply response

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Perfect Competition Assumptions

  1. Large number of firms producing homogeneous product; 2. Each firm maximizes profits; 3. Price-taking behavior; 4. Perfect information
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Short-Run Market Supply

Horizontal summation of individual firm supply curves

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Equilibrium Price Determination

Intersection of market demand and supply curves

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Comparative Statics

Analyze how equilibrium changes when underlying conditions change

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Effects of Elasticity on Comparative Statics

Elastic demand: Price changes slightly, quantity changes significantly

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Long-Run Competitive Equilibrium

Firms produce where P = LRMC

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Long-Run Supply Curves

Constant Cost Industry: Horizontal LS curve

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Consumer Surplus

Area below demand curve and above price

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Producer Surplus

Area above supply curve and below price

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Total Surplus

Sum of consumer and producer surplus