product design specifications
a guide within the development of a product to solve problems
ergonomics
Scientific study of people and their working conditions
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product design specifications
a guide within the development of a product to solve problems
ergonomics
Scientific study of people and their working conditions
aesthetics
the features of a product that make it visually pleasing
environment
a product needs to consider the impact of productiion, use and disposal on the environment
testing
needs to be considered how the parts will be tested and the measurments that will lead to success
safety
all relevant safety standards and legislation
materials
key properties that that are required for different components
performance
the ability of the design to function needs to be considered
product cost
all coat restrictions with materials, manufacture and labour costs
time scale
the deadline for the project
size and weight
all size and weight restrictions needs to be considered using anthropometric data
maintenance
how the product will be maintained, with replacement or other methods
anthropometrics
the use of scientific measurements of the human body in the design and construction of products
critical assessment
products need to be assessed and improved upon to avoid same mistakes
product analysis
interacting with a product to see where the issues lie with it
percieved function
using a product and seeign whethter it meets the needs
task analysis
break a specific task dwown into its stages to see how a product is suitted to a particular task
concept modelling
essential within the design process to help make decisions and prove or disprove predictions
initial concept generation
the initial 2D or 3D sketch modelling can be used to gain feedback from clients prior to investements in physical prototypes
block modelling
proves theories or mechanisms or shows the ergonomic features of design in physical form
visual appearance models
demonstrate the aesthetics and appearance of a design
working prototypes
used to test mechanisms and technical principles
rapid prototyping
Allows designers to generate parts quickly, directly from 3D models, for mockup and testing.
accuracy in production
using simple geometric forms increases the ease of manufacture
shape and form
refers to the 2D and 3D physical appearance of a product. Shape refers to 2D while from refers to 3D
symmetry and asymmetry
symmetry can help inclusivity in design for peoduct aimed at both left and right handed users
asymmetry can add interest to a design
proportion
refers to relationship of size between different elements of an object and how this can affect the aesthetics of a product
anthropomorphism
the design of products to reflect proportions associated with the human body and face
helps provide an emotional connection to a product
colour and texture
important in aesthetics within the appeal of a product
symbols and ideograms
designers need to be able to avoid language barriers so standardised symbols are used as well as colour associations
control interfaces
considerations need to be taken when designing a machines interface in terms of accessibility and the ease of use
inclusive design
the design of products to be accessible and useable by as many people as possible
empathic design
The process of simulating conditions experienced by potential users of products, to assist with the development of successful products.