AP Psych Unit 3

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133 Terms

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Perception

Sensory experience of the world

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Top-Down Processing

Perceiving things based on prior experiences and knowledge

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Bottom-up Processing

Sensory analysis that begins at the entry level—with what our senses can detect

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Schemas

Mental representations that enables us to organize our knowledge into categories

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Perceptual Sets

A mental predisposition or readiness to perceive stimuli in a particular way based on previous experiences, expectations, beliefs, and context

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Gestalt Psychology

A school of thought that looks at the human mind and behavior as a whole

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Closure

Elements that form a closed object will be perceived as a group

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Figure/Ground

A cognitive function that allows a person to direct their attention to a figure rather than its background

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Proximity

Objects near each other tend to be viewed as a group

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Similarity

People naturally group similar items together based on elements like color, size, and orientation

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Attention

A state of consciousness in which a person can respond to a stimulus or stimuli

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Selective Attention

The processes that allow an individual to select and focus on particular input for further processing while simultaneously suppressing irrelevant or distracting information

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Cocktail Party Effect

The ability to focus one's attention on a particular stimulus while filtering out a range of other stimuli (mainly audio)

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Inattention (Inattentional Blindness)

Failure to perceive something because attention is focused on something else, such as a task, object, or person

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Change Blindness

A perceptual phenomenon that occurs when a change in a visual stimulus is introduced and the observer does not notice it

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Binocular Depth Cues

Includes retinal disparity and convergence

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Retinal Disparity

The left and right fields of vision provide slightly different visual images when focusing on a single object

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Convergence

Explores how sensory details, such as sight or touch, are combined and evaluated to form perceptions, like recognizing a familiar face or learning a new skill

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Monocular Depth Cues

Includes relative size, texture gradient, occlusion, linear perspective, contrast differences, and motion parallax

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Relative Clarity

Objects that appear sharp, clear, and detailed are seen as closer than more hazy objects

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Relative Size

The farther an object, the smaller its image will be on the retina

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Texture Gradient

Distortion in size which closer objects have compared to objects further away

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Linear Perspective

A type of depth prompt that the human eye perceives when viewing two parallel lines that appear to converge

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Interposition

A type of monocular cue in which one object partially obscures or covers another object, giving the perception the object that is partially covered is farther away

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Perceptual Constancy

The tendency to perceive an object as having a constant shape, size, and brightness despite the stimuli changes that occur

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Apparent Motion/Movement

The movement is caused by a perceptual illusion

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Concepts

Mental groupings of similar objects, ideas, events and people

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Prototypes

Mental representations of objects or concepts

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Assimilation

The tendency to interpret new experiences in terms of existing schemas

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Accommodation

Changes in schemas to incorporate information from experiences

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Algorithms

A rule that guarantees the right solution to a problem, usually by using a formula

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Heuristic

A 'rule of thumb' that generally, but not always, can be used to make a judgment to solve a problem

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Representativeness Heuristic

Judging a situation based on how similar the aspects are to the prototypes the person holds in their mind

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Availability Heuristic

Judging a situation based on examples of similar situations that readily come to mind

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Mental Set

Tendency to approach situations in certain ways because that method worked in the past

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Priming

Occurs when an individual's exposure to a certain stimulus influences their response to a subsequent prompt

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Framing

Presenting an idea differently will affect the participants' thoughts, words, and actions

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Gambler's Fallacy

Predicting a random event based on previous random events

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Sunk-Cost Fallacy

A framing effect in which people make decisions about a current situation based on what they have previously invested in the situation

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Executive Functions

Skills used to manage everyday tasks like making plans, solving problems and adapting to new situations

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Creativity

The use of the imagination or original ideas

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Divergent Thinking

Thinking of multiple, unique ideas or solutions to a problem

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Convergent Thinking

Focuses on reaching one well-defined solution to a problem

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Functional Fixedness

An individual develops an inability to use an object in more ways than it is traditionally intended to be used

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Memory

The power of retaining and recalling past experience

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Explicit Memory

The conscious, intentional recollection of factual information, previous experiences, and concepts

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Episodic Memory

Part of long-term explicit memory, and comprises a person's unique recollection of experiences, events, and situations

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Semantic Memory

A long-term explicit memory category involving the recollection of ideas, concepts, and facts commonly regarded as general knowledge

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Implicit Memory

The unintentionally acquired memory; it is used unconsciously, and can affect thoughts and behaviors

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Procedural Memory

A type of implicit, long-term memory involved in the performance of different actions and skills

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Prospective Memory

A form of memory that involves remembering to perform a planned action or recall a planned intention at some future point in time

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Long-Term Potentiation

A process by which synaptic connections between neurons become stronger with frequent activation

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Working Memory Model

Describes short-term memory as a system with multiple components

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Central Executive

A flexible system responsible for the control and regulation of cognitive processes

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Phonological Loop

The speech and sound related component of working memory and holds verbal and auditory information

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Visuospatial Sketchpad

The component of working memory responsible for handling visual and spatial information

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Multi-Store Model

Original model of memory, consisting of the sensory register, short-term store, and long-term store

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Sensory Memory

The immediate, initial recording of sensory information in the memory system

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Iconic Memory

A type of short-term sensory memory in which one can recall visual images for just a few milliseconds after the physical image has disappeared.

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Echoic Memory

Ultra-short-term memory for things one hears.

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Short-Term Memory

Activated memory that holds a few items briefly before the information is stored or forgotten.

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Long-Term Memory

The relatively permanent and limitless storehouse of the memory system.

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Automatic Processing

Unconscious encoding of incidental information, such as space, time, and frequency.

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Effortful Processing

Encoding information through conscious attention and effort.

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Encoding

The processing of information into the memory system.

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Storage

The retention of encoded information over time.

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Retrieval

The process of getting information out of memory storage.

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Levels of Processing Model (Shallow to Deep)

Focuses on the depth of processing involved in memory, and predicts the deeper information is processed, the longer a memory trace will last.

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Structural Processing

Remembering only the physical quality of the word (e.g. how the word is spelled and how letters look).

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Phonemic Processing

Remembering the word by the way it sounds.

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Semantic Processing

The stage of language processing that occurs after one hears a word and encodes its meaning (deep processing).

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Mnemonic Devices

Devices for memory tricks or strategies to make information easier to remember.

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Method of Loci

A strategy for memory enhancement, which uses visualizations of familiar spatial environments in order to enhance the recall of information.

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Working Memory

The small amount of information that can be held in mind and used in the execution of cognitive tasks.

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Chunking

Organizing items into familiar, manageable units; often occurs automatically.

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Categorization

A type of cognition involving conceptual differentiation between characteristics of conscious experience, such as objects, events, or ideas.

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Hierarchy

A system where individuals or concepts are ranked one above another based on specific criteria.

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Spacing Effect

Demonstrates that learning is more effective when repeated in spaced-out sessions (don't cram study).

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Memory Consolidation

The process by which a temporary, labile memory is transformed into a more stable, long-lasting form.

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Massed Practice

A study method whereby a large amount of information is learned over a short period of time, usually over one or two classes or one night of studying (cramming).

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Distributed Practice

A learning strategy, where practice is broken up into a number of short sessions over a longer period of time (aka spacing effect, spaced repetition).

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Serial Position Effect

Our tendency to recall best the last and first items in a list.

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Primacy Effect

The tendency to recall information presented at the start of a list better than information at the middle or end.

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Recency Effect

The tendency to recall information presented at the end of a list better than information at the start or middle.

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Rehearsal

The mental repetition of incoming information

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Maintenance rehearsal

Involves the repetition of information in its original, unaltered form

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Elaborative rehearsal

A technique to help the short-term memory store thoughts or ideas and pass them into the long-term memory

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Superior Autobiographical Memory

An ability that allows people to remember nearly every event of their life with great precision (aka hyperthymesia)

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Autobiographical Memory

Memory for one's personal history

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Retrograde Amnesia

Loss of memory for events immediately preceding a trauma, loss of memories that were stored before a traumatic event

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Anterograde Amnesia

Loss of memory for events immediately following a trauma

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Alzheimer's Disease

A progressive and irreversible brain disorder characterized by gradual deterioration of memory, reasoning, language, and, finally, physical functioning

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Infantile Amnesia

The inability to remember events that occurred during one's early years (before age three)

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Recall

To transfer prior learning or past experience to current consciousness

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Recognition

A form of remembering characterized by a feeling of familiarity when something previously experienced is again encountered

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Retrieval Cues

A clue or prompt that is used to trigger the retrieval of long-term memory

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Context-Dependent Memory

Improved recall when the context during encoding is the same as the context during retrieval

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Mood-Congruent Memory

A psychological phenomenon in which a person tends to remember information that is consistent with their particular mood

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State-Dependent Memory

A phenomenon where people remember more information if their physical or mental state is the same at time of encoding and time of recall

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Testing Effect

Suggests long-term memory is increased when part of the learning period is devoted to retrieving information from memory